Update grid and scroll documentation

This commit is contained in:
Insality 2020-09-28 02:21:44 +03:00
parent 0b1051b5b2
commit 246574c86b
4 changed files with 69 additions and 69 deletions

View File

@ -33,20 +33,20 @@ local SIDE_VECTORS = {
BOT = vmath.vector3(0, 1, 0),
}
--- Component init function
-- @function dynamic_grid:init
-- @tparam node parent The gui node parent, where items will be placed
function DynamicGrid:init(parent, side)
self.parent = self:get_node(parent)
local parent_pivot = gui.get_pivot(self.parent)
local parent_pivot = gui.get_pivot(self.parent)
self.pivot = helper.get_pivot_offset(parent_pivot)
assert(parent_pivot == gui.PIVOT_W or parent_pivot == gui.PIVOT_N, const.ERRORS.GRID_DYNAMIC_ANCHOR)
self.side = (parent_pivot == gui.PIVOT_W and const.SIDE.X or const.SIDE.Y)
self.nodes = {}
self.offset = vmath.vector3(0)
self.border = vmath.vector4(0) -- Current grid content size
self.on_add_item = Event()
@ -59,6 +59,11 @@ function DynamicGrid:init(parent, side)
end
function DynamicGrid:on_layout_change()
self:_update(true)
end
--- Return pos for grid node index
-- @function dynamic_grid:get_pos
-- @tparam number index The grid element index
@ -99,11 +104,6 @@ function DynamicGrid:get_pos(index, node, origin_index)
end
function DynamicGrid:on_layout_change()
self:_update(true)
end
--- Set grid items offset, the distance between items
-- @function dynamic_grid:set_offset
-- @tparam vector3 offset Offset
@ -211,23 +211,6 @@ function DynamicGrid:get_index_by_node(node)
end
function DynamicGrid:get_center_position()
return vmath.vector3(
(self.border.x + self.border.z)/2,
(self.border.y + self.border.w)/2,
0)
end
function DynamicGrid:get_zero_offset()
-- zero offset: center pos - border size * anchor
return vmath.vector3(
-((self.border.x + self.border.z)/2 + (self.border.z - self.border.x) * self.pivot.x),
-((self.border.y + self.border.w)/2 + (self.border.y - self.border.w) * self.pivot.y),
0)
end
--- Return array of all node positions
-- @function dynamic_grid:get_all_pos
-- @treturn vector3[] All grid node positions
@ -263,14 +246,34 @@ function DynamicGrid:clear()
end
--- Return the grid nodes table
-- @function dynamic_grid:get_nodes
-- @treturn table<index, node> The grid nodes
function DynamicGrid:get_nodes()
return self.nodes
function DynamicGrid:_add_node(node, index, origin_index)
self.nodes[index] = {
node = node,
pos = self:get_pos(index, node, origin_index),
size = self:_get_node_size(node),
pivot = const.PIVOTS[gui.get_pivot(node)]
}
-- Add new item instantly in new pos
gui.set_parent(node, self.parent)
gui.set_position(node, self.nodes[index].pos + self:_get_zero_offset())
end
--- Update grid inner state
-- @function dynamic_grid:_update
-- @tparam bool is_instant If true, node position update instantly, otherwise with set_position_function callback
-- @local
function DynamicGrid:_update(is_instant)
self:_update_indexes()
self:_update_borders()
self:_update_pos(is_instant)
end
--- Update first and last indexes of grid nodes
-- @function dynamic_grid:_update_indexes
-- @local
function DynamicGrid:_update_indexes()
self.first_index = nil
self.last_index = nil
@ -284,6 +287,9 @@ function DynamicGrid:_update_indexes()
end
--- Update grid content borders, recalculate min and max values
-- @function dynamic_grid:_update_borders
-- @local
function DynamicGrid:_update_borders()
if not self.first_index then
self.border = vmath.vector4(0)
@ -310,8 +316,12 @@ function DynamicGrid:_update_borders()
end
--- Update grid nodes position
-- @function dynamic_grid:_update_indexes
-- @tparam bool is_instant If true, node position update instantly, otherwise with set_position_function callback
-- @local
function DynamicGrid:_update_pos(is_instant)
local offset = self:get_zero_offset()
local offset = self:_get_zero_offset()
for index, node in pairs(self.nodes) do
if is_instant then
@ -325,13 +335,6 @@ function DynamicGrid:_update_pos(is_instant)
end
function DynamicGrid:_update(is_instant)
self:_update_indexes()
self:_update_borders()
self:_update_pos(is_instant)
end
function DynamicGrid:_get_next_node_pos(origin_node_index, new_node, place_side)
local node = self.nodes[origin_node_index]
@ -356,17 +359,12 @@ function DynamicGrid:_get_node_size(node)
end
function DynamicGrid:_add_node(node, index, origin_index)
self.nodes[index] = {
node = node,
pos = self:get_pos(index, node, origin_index),
size = self:_get_node_size(node),
pivot = const.PIVOTS[gui.get_pivot(node)]
}
-- Add new item instantly in new pos
gui.set_parent(node, self.parent)
gui.set_position(node, self.nodes[index].pos + self:get_zero_offset())
function DynamicGrid:_get_zero_offset()
-- zero offset: center pos - border size * anchor
return vmath.vector3(
-((self.border.x + self.border.z)/2 + (self.border.z - self.border.x) * self.pivot.x),
-((self.border.y + self.border.w)/2 + (self.border.y - self.border.w) * self.pivot.y),
0)
end

View File

@ -327,6 +327,11 @@ end
--- Bind the grid component (Static or Dynamic) to recalc
-- scroll size on grid changes
-- @function scroll:bind_grid
-- @tparam druid.static_grid|druid.dynamic_grid Druid grid component
-- @treturn druid.scroll Current scroll instance
function Scroll:bind_grid(grid)
if self._grid_on_change then
self._grid_on_change:unsubscribe(self._grid_on_change_callback)
@ -343,6 +348,7 @@ function Scroll:bind_grid(grid)
self._grid_on_change_callback = self._grid_on_change:subscribe(function()
self:set_size(grid:get_size())
end)
self:set_size(grid:get_size())
return self
end
@ -568,10 +574,6 @@ function Scroll:_update_size()
self.available_pos = get_border_vector(view_border - content_border)
self.available_size = get_size_vector(self.available_pos)
self.available_pos.x = self.available_pos.x
self.available_pos.z = self.available_pos.z
self.available_pos.y = self.available_pos.y
self.available_pos.w = self.available_pos.w
self.drag.can_x = self.available_size.x > 0 and self._is_horizontal_scroll
self.drag.can_y = self.available_size.y > 0 and self._is_vertical_scroll
@ -601,10 +603,6 @@ function Scroll:_update_size()
self.available_pos_extra = get_border_vector(view_border - content_border_extra)
self.available_size_extra = get_size_vector(self.available_pos_extra)
self.available_pos_extra.x = self.available_pos_extra.x
self.available_pos_extra.z = self.available_pos_extra.z
self.available_pos_extra.y = self.available_pos_extra.y
self.available_pos_extra.w = self.available_pos_extra.w
end

View File

@ -155,7 +155,7 @@ function StaticGrid:add(item, index)
self:_update_indexes()
self:_update_borders()
gui.set_position(item, self:get_pos(index) + self:get_zero_offset())
gui.set_position(item, self:get_pos(index) + self:_get_zero_offset())
self:_update_pos()
@ -243,7 +243,7 @@ function StaticGrid:clear()
end
function StaticGrid:get_zero_offset()
function StaticGrid:_get_zero_offset()
-- zero offset: center pos - border size * anchor
return vmath.vector3(
-((self.border.x + self.border.z)/2 + (self.border.z - self.border.x) * self.pivot.x),
@ -253,14 +253,10 @@ function StaticGrid:get_zero_offset()
end
--- Return the grid nodes table
-- @function static_grid:get_nodes
-- @treturn table<index, node> The grid nodes
function StaticGrid:get_nodes()
return self.nodes
end
--- Update grid inner state
-- @function static_grid:_update
-- @tparam bool is_instant If true, node position update instantly, otherwise with set_position_function callback
-- @local
function StaticGrid:_update(is_instant)
self:_update_indexes()
self:_update_borders()
@ -268,6 +264,9 @@ function StaticGrid:_update(is_instant)
end
--- Update first and last indexes of grid nodes
-- @function static_grid:_update_indexes
-- @local
function StaticGrid:_update_indexes()
self.first_index = nil
self.last_index = nil
@ -281,6 +280,9 @@ function StaticGrid:_update_indexes()
end
--- Update grid content borders, recalculate min and max values
-- @function static_grid:_update_borders
-- @local
function StaticGrid:_update_borders()
if not self.first_index then
self.border = vmath.vector4(0)
@ -307,8 +309,12 @@ function StaticGrid:_update_borders()
end
--- Update grid nodes position
-- @function static_grid:_update_indexes
-- @tparam bool is_instant If true, node position update instantly, otherwise with set_position_function callback
-- @local
function StaticGrid:_update_pos(is_instant)
local zero_offset = self:get_zero_offset()
local zero_offset = self:_get_zero_offset()
for i, node in pairs(self.nodes) do
local pos = self:get_pos(i)

View File

@ -1,5 +1,3 @@
local druid_const = require("druid.const")
local M = {}