Start rework examples system

This commit is contained in:
Insality
2021-04-04 12:46:28 +03:00
parent 995b16ad37
commit 24237899af
14 changed files with 14888 additions and 12591 deletions

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@@ -1,5 +1,6 @@
---@type druid
local druid = require("druid.druid")
local monarch = require("monarch.monarch")
local empty_style = require("druid.styles.empty.style")
local default_style = require("druid.styles.default.style")
@@ -13,49 +14,35 @@ local input_page = require("example.page.input_page")
local grid_page = require("example.page.grid_page")
local infinity_page = require("example.page.infinity_page")
local pages = {
"main_page",
"texts_page",
"button_page",
"scroll_page",
"slider_page",
"input_page",
"grid_page",
"infinity_page",
}
local function on_control_button(self, delta)
self.page = self.page + delta
self.page = math.max(1, self.page)
self.page = math.min(self.page, #pages)
self.header:translate(pages[self.page])
local node = gui.get_node("C_Anchor")
for i = 1, #pages do
gui.set_enabled(gui.get_node(pages[i]), i == self.page)
end
gui.animate(node, "position.x", (self.page-1) * -600, gui.EASING_OUTSINE, 0.2)
local function back_to_lobby(self)
monarch.back()
gui.set_enabled(gui.get_node("C_Anchor"), true)
gui.set_enabled(self.button_menu.node, false)
end
local function show_scene(self, scene_name, text_header)
monarch.show(scene_name)
self.text_header:set_to(text_header)
gui.set_enabled(gui.get_node("C_Anchor"), false)
gui.set_enabled(self.button_menu.node, true)
end
local function init_top_panel(self)
self.druid:new_blocker("panel_top")
self.druid:new_button("button_left/button", on_control_button, -1)
self.druid:new_button("button_right/button", on_control_button, 1)
self.header = self.druid:new_lang_text("text_header", "main_page")
end
local function init_swipe_control(self)
self.druid:new_swipe("root", function(_, side)
if side == "left" then
on_control_button(self, 1)
end
if side == "right" then
on_control_button(self, -1)
end
self.button_menu = self.druid:new_button("button_menu/button", function()
back_to_lobby(self)
end)
gui.set_enabled(self.button_menu.node, false)
self.button_api = self.druid:new_button("button_api/button", function()
sys.open_url("https://insality.github.io/druid/")
end)
self.text_header = self.druid:new_text("text_header")
end
@@ -64,28 +51,81 @@ local function on_window_callback(self, event, data)
end
local function get_title(self, text)
local prefab = gui.get_node("prefab_header")
local nodes = gui.clone_tree(prefab)
local root = nodes["prefab_header"]
gui.set_enabled(root, true)
gui.set_text(nodes["prefab_text"], text)
return root
end
local function get_button(self, text, scene_name)
local prefab = gui.get_node("prefab_button")
local nodes = gui.clone_tree(prefab)
local root = nodes["prefab_button"]
gui.set_enabled(root, true)
self.druid:new_button(root, function()
show_scene(self, scene_name, text)
end)
:set_click_zone(self.lobby_scroll.view_node)
gui.set_text(nodes["text_button_lobby"], text)
return root
end
local function init_lobby(self)
gui.set_enabled(gui.get_node("prefabs"), false)
self.lobby_scroll = self.druid:new_scroll("lobby_view", "lobby_content")
self.lobby_grid = self.druid:new_dynamic_grid("lobby_content")
self.lobby_scroll:bind_grid(self.lobby_grid)
self.lobby_grid:add(get_title(self, "General examples"))
self.lobby_grid:add(get_button(self, "Overview", "general_overview"))
self.lobby_grid:add(get_button(self, "Buttons", "scene_name"))
self.lobby_grid:add(get_button(self, "Texts", "scene_name"))
self.lobby_grid:add(get_button(self, "Lang Text", "scene_name"))
self.lobby_grid:add(get_button(self, "Sliders", "scene_name"))
self.lobby_grid:add(get_button(self, "Scrolls", "scene_name"))
self.lobby_grid:add(get_button(self, "Grids", "scene_name"))
self.lobby_grid:add(get_button(self, "Progress Bar", "scene_name"))
self.lobby_grid:add(get_button(self, "Data List", "scene_name"))
self.lobby_grid:add(get_button(self, "Checkboxes", "scene_name"))
self.lobby_grid:add(get_button(self, "Input text", "scene_name"))
self.lobby_grid:add(get_button(self, "Swipe", "scene_name"))
self.lobby_grid:add(get_button(self, "Drag", "scene_name"))
self.lobby_grid:add(get_title(self, "Scrolls"))
self.lobby_grid:add(get_button(self, "Nested scrolls", "scroll_scene"))
self.lobby_grid:add(get_button(self, "With points of interest", "scroll_scene"))
self.lobby_grid:add(get_button(self, "Without inertion", "scroll_scene"))
self.lobby_grid:add(get_title(self, "Grids"))
self.lobby_grid:add(get_button(self, "Static grid", "scroll_scene"))
self.lobby_grid:add(get_button(self, "Dynamic grid", "scroll_scene"))
self.lobby_grid:add(get_button(self, "Scroll binding", "scroll_scene"))
self.lobby_grid:add(get_title(self, "Data list / Infinity scroll"))
self.lobby_grid:add(get_button(self, "With static grid", "scroll_scene"))
self.lobby_grid:add(get_button(self, "With dynamic grid", "scroll_scene"))
self.lobby_grid:add(get_button(self, "Add/remove elements", "scroll_scene"))
self.lobby_grid:add(get_button(self, "Navigate over elements", "scroll_scene"))
end
function init(self)
-- Main lobby have more render priority (top panel)
gui.set_render_order(10)
window.set_listener(on_window_callback)
druid.set_default_style(default_style)
self.druid = druid.new(self)
window.set_listener(on_window_callback)
init_swipe_control(self)
self.page = 1
main_page.setup_page(self)
text_page.setup_page(self)
button_page.setup_page(self)
scroll_page.setup_page(self)
slider_page.setup_page(self)
input_page.setup_page(self)
grid_page.setup_page(self)
infinity_page.setup_page(self)
init_top_panel(self)
-- Refresh state
on_control_button(self, 0)
init_lobby(self)
end

13949
example/gui/main/main_copy.gui Normal file

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