mirror of
https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
Add scenes to properties panel
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8ddb6e4e60
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@ -20,20 +20,20 @@ local helper = require("druid.helper")
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---@field _uid number
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---@field _uid number
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---@class druid.component
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---@class druid.component
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---@field druid druid.instance Druid instance to create inner components
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---@field protected druid druid.instance Druid instance to create inner components
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---@field init fun(self:druid.component, ...)|nil Called when component is created
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---@field protected init fun(self:druid.component, ...)|nil Called when component is created
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---@field update fun(self:druid.component, dt:number)|nil Called every frame
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---@field protected update fun(self:druid.component, dt:number)|nil Called every frame
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---@field on_remove fun(self:druid.component)|nil Called when component is removed
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---@field protected on_remove fun(self:druid.component)|nil Called when component is removed
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---@field on_input fun(self:druid.component, action_id:hash, action:table)|nil Called when input event is triggered
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---@field protected on_input fun(self:druid.component, action_id:hash, action:table)|nil Called when input event is triggered
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---@field on_input_interrupt fun(self:druid.component, action_id:hash, action:table)|nil Called when input event is consumed before
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---@field protected on_input_interrupt fun(self:druid.component, action_id:hash, action:table)|nil Called when input event is consumed before
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---@field on_message fun(self:druid.component, message_id:hash, message:table, sender:url)|nil Called when message is received
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---@field protected on_message fun(self:druid.component, message_id:hash, message:table, sender:url)|nil Called when message is received
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---@field on_late_init fun(self:druid.component)|nil Called before update once time after GUI init
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---@field protected on_late_init fun(self:druid.component)|nil Called before update once time after GUI init
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---@field on_focus_lost fun(self:druid.component)|nil Called when app lost focus
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---@field protected on_focus_lost fun(self:druid.component)|nil Called when app lost focus
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---@field on_focus_gained fun(self:druid.component)|nil Called when app gained focus
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---@field protected on_focus_gained fun(self:druid.component)|nil Called when app gained focus
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---@field on_style_change fun(self:druid.component, style: table)|nil Called when style is changed
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---@field protected on_style_change fun(self:druid.component, style: table)|nil Called when style is changed
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---@field on_layout_change fun(self:druid.component)|nil Called when GUI layout is changed
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---@field protected on_layout_change fun(self:druid.component)|nil Called when GUI layout is changed
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---@field on_window_resized fun(self:druid.component)|nil Called when window is resized
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---@field protected on_window_resized fun(self:druid.component)|nil Called when window is resized
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---@field on_language_change fun(self:druid.component)|nil Called when language is changed
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---@field protected on_language_change fun(self:druid.component)|nil Called when language is changed
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---@field private _component druid.component.component
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---@field private _component druid.component.component
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---@field private _meta druid.component.meta
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---@field private _meta druid.component.meta
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local M = {}
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local M = {}
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@ -133,6 +133,7 @@ end
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---Return current component context
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---Return current component context
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---@protected
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---@return any context Usually it's self of script but can be any other Druid component
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---@return any context Usually it's self of script but can be any other Druid component
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function M:get_context()
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function M:get_context()
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return self._meta.context
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return self._meta.context
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@ -148,6 +149,7 @@ end
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---Get Druid instance for inner component creation.
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---Get Druid instance for inner component creation.
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---@protected
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---@param template string|nil
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---@param template string|nil
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---@param nodes table<hash, node>|node|string|nil The nodes table from gui.clone_tree or prefab node to use for clone or node id to clone
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---@param nodes table<hash, node>|node|string|nil The nodes table from gui.clone_tree or prefab node to use for clone or node id to clone
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---@return druid.instance
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---@return druid.instance
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@ -176,6 +178,7 @@ end
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---Get parent component name
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---Get parent component name
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---@protected
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---@return string|nil parent_name The parent component name if exist or nil
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---@return string|nil parent_name The parent component name if exist or nil
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function M:get_parent_name()
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function M:get_parent_name()
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local parent = self:get_parent_component()
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local parent = self:get_parent_component()
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@ -228,6 +231,7 @@ end
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---Get component UID, unique identifier created in component creation order.
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---Get component UID, unique identifier created in component creation order.
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---@protected
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---@return number uid The component uid
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---@return number uid The component uid
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function M:get_uid()
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function M:get_uid()
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return self._component._uid
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return self._component._uid
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@ -310,6 +314,7 @@ end
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---Get current component nodes
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---Get current component nodes
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---@protected
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---@return table<hash, node>|nil
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---@return table<hash, node>|nil
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function M:get_nodes()
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function M:get_nodes()
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local nodes = self._meta.nodes
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local nodes = self._meta.nodes
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@ -352,6 +357,7 @@ end
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---Return all children components, recursive
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---Return all children components, recursive
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---@protected
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---@return table Array of childrens if the Druid component instance
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---@return table Array of childrens if the Druid component instance
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function M:get_childrens()
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function M:get_childrens()
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local childrens = {}
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local childrens = {}
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@ -368,6 +374,7 @@ end
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---Сreate a new component class, which will inherit from the base Druid component.
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---Сreate a new component class, which will inherit from the base Druid component.
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---@protected
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---@param name string|nil The name of the component
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---@param name string|nil The name of the component
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---@param input_priority number|nil The input priority. The bigger number processed first. Default value: 10
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---@param input_priority number|nil The input priority. The bigger number processed first. Default value: 10
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---@return druid.component
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---@return druid.component
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@ -1,5 +1,5 @@
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---@class druid.widget: druid.component
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---@class druid.widget: druid.component
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---@field druid druid.instance Ready to use druid instance
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---@field protected druid druid.instance Ready to use druid instance
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---@class druid.logger
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---@class druid.logger
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---@field trace fun(message: string, context: any)
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---@field trace fun(message: string, context: any)
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@ -6,7 +6,6 @@ local color = require("druid.color")
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---@field text_name druid.text
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---@field text_name druid.text
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---@field button druid.button
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---@field button druid.button
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---@field text_button druid.text
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---@field text_button druid.text
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---@field druid druid.instance
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local M = {}
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local M = {}
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@ -101,6 +101,27 @@ nodes {
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inherit_alpha: true
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inherit_alpha: true
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size_mode: SIZE_MODE_AUTO
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size_mode: SIZE_MODE_AUTO
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}
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}
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nodes {
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position {
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x: 152.0
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y: -4.0
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}
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scale {
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x: -1.0
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}
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color {
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x: 0.306
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y: 0.31
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z: 0.314
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}
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type: TYPE_BOX
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texture: "druid/icon_arrow"
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id: "icon_back"
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pivot: PIVOT_NW
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parent: "header"
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inherit_alpha: true
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size_mode: SIZE_MODE_AUTO
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}
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nodes {
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nodes {
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position {
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position {
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y: -50.0
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y: -50.0
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@ -1,3 +1,4 @@
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local helper = require("druid.helper")
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local property_checkbox = require("druid.widget.properties_panel.properties.property_checkbox")
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local property_checkbox = require("druid.widget.properties_panel.properties.property_checkbox")
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local property_slider = require("druid.widget.properties_panel.properties.property_slider")
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local property_slider = require("druid.widget.properties_panel.properties.property_slider")
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local property_button = require("druid.widget.properties_panel.properties.property_button")
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local property_button = require("druid.widget.properties_panel.properties.property_button")
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@ -34,6 +35,9 @@ function M:init()
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self.default_size = self.container:get_size()
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self.default_size = self.container:get_size()
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-- To have ability to go back to previous scene, collections of all properties to rebuild
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self.scenes = {}
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self.properties = {}
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self.properties = {}
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self.properties_constructors = {}
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self.properties_constructors = {}
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self.current_page = 1
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self.current_page = 1
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@ -52,6 +56,11 @@ function M:init()
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self:set_hidden(not self._is_hidden)
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self:set_hidden(not self._is_hidden)
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end):set_style(nil)
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end):set_style(nil)
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self.button_back = self.druid:new_button("icon_back", function()
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self:previous_scene()
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end)
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gui.set_enabled(self.button_back.node, false)
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-- We not using as a part of properties, since it handled in a way to be paginable
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-- We not using as a part of properties, since it handled in a way to be paginable
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self.paginator = self.druid:new_widget(property_left_right_selector, "property_left_right_selector", "root")
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self.paginator = self.druid:new_widget(property_left_right_selector, "property_left_right_selector", "root")
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self.paginator:set_text("Page")
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self.paginator:set_text("Page")
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@ -112,6 +121,37 @@ function M:clear_created_properties()
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end
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end
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function M:next_scene()
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local scene = {
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header = self.text_header:get_text(),
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current_page = self.current_page,
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}
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helper.add_array(scene, self.properties_constructors)
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table.insert(self.scenes, scene)
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self:clear()
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self.is_dirty = true
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gui.set_enabled(self.button_back.node, #self.scenes > 0)
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end
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function M:previous_scene()
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local scene = table.remove(self.scenes)
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self:clear()
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helper.add_array(self.properties_constructors, scene)
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self.text_header:set_text(scene.header)
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self.current_page = scene.current_page
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self.is_dirty = true
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gui.set_enabled(self.button_back.node, #self.scenes > 0)
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end
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function M:clear()
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function M:clear()
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self:clear_created_properties()
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self:clear_created_properties()
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self.properties_constructors = {}
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self.properties_constructors = {}
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@ -301,16 +341,173 @@ function M:is_hidden()
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end
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end
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function M:load_previous_page()
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self.current_page = self.current_page - 1
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self.is_dirty = true
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end
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---@param properties_per_page number
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---@param properties_per_page number
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function M:set_properties_per_page(properties_per_page)
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function M:set_properties_per_page(properties_per_page)
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self.properties_per_page = properties_per_page
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self.properties_per_page = properties_per_page
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end
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end
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---Set a page of current scene
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---@param page number
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function M:set_page(page)
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function M:set_page(page)
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self.current_page = page
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self.current_page = page
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self.is_dirty = true
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self.is_dirty = true
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end
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end
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---Set a text at left top corner of the properties panel
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---@param header string
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function M:set_header(header)
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self.text_header:set_text(header)
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end
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---@param data table
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function M:render_lua_table(data)
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local component_order = {}
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for component_id in pairs(data) do
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table.insert(component_order, component_id)
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end
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table.sort(component_order, function(a, b)
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local a_type = type(data[a])
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local b_type = type(data[b])
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if a_type ~= b_type then
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return a_type < b_type
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end
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if type(a) == "number" and type(b) == "number" then
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return a < b
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end
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return tostring(a) < tostring(b)
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end)
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for i = 1, #component_order do
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local component_id = component_order[i]
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local component = data[component_id]
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self:add_property_component(component_id, component, data)
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end
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local metatable = getmetatable(data)
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if metatable and metatable.__index and type(metatable.__index) == "table" then
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local metatable_order = {}
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for key in pairs(metatable.__index) do
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table.insert(metatable_order, key)
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end
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table.sort(metatable_order)
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for i = 1, #metatable_order do
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local component_id = metatable_order[i]
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local component = metatable.__index[component_id]
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self:add_property_component("M:" .. component_id, component, data)
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end
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end
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end
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---@private
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---@param component_id string
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---@param component table
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---@param context table
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function M:add_property_component(component_id, component, context)
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local component_type = type(component)
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if component_type == "table" then
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local is_empty = next(component) == nil
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local is_array = component[1] ~= nil
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local name = "Inspect"
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if is_empty then
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name = "Inspect (Empty)"
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end
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if is_array then
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name = "Inspect (" .. #component .. ")"
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end
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local button_name = component_id
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-- If it's a number or array, try to get the id/name/prefab_id from the component
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if type(component) == "table" and type(component_id) == "number" then
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local extracted_id = component.name or component.prefab_id or component.node_id or component.id
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if extracted_id then
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button_name = component_id .. ". " .. extracted_id
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end
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end
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self:add_button(function(button)
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button:set_text_property(button_name)
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button:set_text_button(name)
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button.button.on_click:subscribe(function()
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self:next_scene()
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self:set_header(button_name)
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self:render_lua_table(component)
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end)
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end)
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end
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if component_type == "string" then
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self:add_input(function(input)
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input:set_text_property(tostring(component_id))
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input:set_text_value(tostring(component))
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input:on_change(function(_, value)
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context[component_id] = value
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end)
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end)
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end
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if component_type == "number" then
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self:add_input(function(input)
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input:set_text_property(tostring(component_id))
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input:set_text_value(tostring(helper.round(component, 3)))
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input:on_change(function(_, value)
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context[component_id] = tonumber(value)
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end)
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end)
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end
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if component_type == "boolean" then
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self:add_checkbox(function(checkbox)
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checkbox:set_text_property(tostring(component_id))
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checkbox:set_value(component)
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checkbox:on_change(function(value)
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context[component_id] = value
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end)
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end)
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end
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if component_type == "userdata" then
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if types.is_vector3(component) then
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---@cast component vector3
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self:add_vector3(function(vector3)
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vector3:set_text_property(tostring(component_id))
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vector3:set_value(component.x, component.y, component.z)
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||||||
|
vector3.on_change:subscribe(function(value)
|
||||||
|
component.x = value.x
|
||||||
|
component.y = value.y
|
||||||
|
component.z = value.z
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
else
|
||||||
|
self:add_text(function(text)
|
||||||
|
text:set_text_property(tostring(component_id))
|
||||||
|
text:set_text_value(tostring(component))
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if component_type == "function" then
|
||||||
|
self:add_button(function(button)
|
||||||
|
button:set_text_property(tostring(component_id))
|
||||||
|
button:set_text_button("Call")
|
||||||
|
button.button.on_click:subscribe(function()
|
||||||
|
component(context)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return M
|
return M
|
||||||
|
14
example/assets/default.display_profiles
Normal file
14
example/assets/default.display_profiles
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
profiles {
|
||||||
|
name: "Landscape"
|
||||||
|
qualifiers {
|
||||||
|
width: 1920
|
||||||
|
height: 1080
|
||||||
|
}
|
||||||
|
}
|
||||||
|
profiles {
|
||||||
|
name: "Portrait"
|
||||||
|
qualifiers {
|
||||||
|
width: 1080
|
||||||
|
height: 1920
|
||||||
|
}
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user