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https://github.com/Insality/druid
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Update docs
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@@ -7,25 +7,27 @@ local component = require("druid.component")
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---@field IS_DYNAMIC_NODE_POSES boolean|nil If true, always center grid content as grid pivot sets. Default: false
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---@field IS_ALIGN_LAST_ROW boolean|nil If true, always align last row of the grid as grid pivot sets. Default: false
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---The component for manage the nodes position in the grid with various options
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---@class druid.grid: druid.component
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---@field on_add_item event
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---@field on_remove_item event
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---@field on_change_items event
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---@field on_clear event
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---@field on_update_positions event
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---@field parent node
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---@field nodes node[]
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---@field first_index number
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---@field last_index number
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---@field anchor vector3
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---@field pivot vector3
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---@field node_size vector3
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---@field border vector4
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---@field in_row number
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---@field style table
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---@field on_add_item event Trigger on add item event, fun(self, item, index)
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---@field on_remove_item event Trigger on remove item event, fun(self, index)
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---@field on_change_items event Trigger on change items event, fun(self, index)
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---@field on_clear event Trigger on clear event, fun(self)
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---@field on_update_positions event Trigger on update positions event, fun(self)
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---@field parent node Parent node
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---@field nodes node[] Nodes array
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---@field first_index number First index
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---@field last_index number Last index
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---@field anchor vector3 Anchor
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---@field pivot vector3 Pivot
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---@field node_size vector3 Node size
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---@field border vector4 Border
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---@field in_row number In row
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---@field style druid.grid.style Style
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local M = component.create("grid")
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---The constructor for the grid component
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---@param parent string|node The GUI Node container, where grid's items will be placed
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---@param element node Element prefab. Need to get it size
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---@param in_row number|nil How many nodes in row can be placed. By default 1
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@@ -87,9 +89,9 @@ function M:get_pos(index)
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end
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---Return index for grid pos
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---Return grid index by position
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---@param pos vector3 The node position in the grid
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---@return number The node index
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---@return number index The node index
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function M:get_index(pos)
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-- Offset to left-top corner from node pivot
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local node_offset_x = self.node_size.x * (-0.5 + self.node_pivot.x)
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@@ -133,12 +135,18 @@ function M:set_anchor(anchor)
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end
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---Update grid content
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---Instantly update the grid content
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---@return druid.grid self Current grid instance
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function M:refresh()
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self:_update(true)
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return self
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end
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---Set grid pivot
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---@param pivot constant The new pivot
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---@return druid.grid self Current grid instance
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function M:set_pivot(pivot)
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local prev_pivot = helper.get_pivot_offset(gui.get_pivot(self.parent))
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self.pivot = helper.get_pivot_offset(pivot)
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@@ -162,6 +170,8 @@ function M:set_pivot(pivot)
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)
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self:_update(true)
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return self
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end
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@@ -170,6 +180,7 @@ end
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---@param index number|nil The item position. By default add as last item
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---@param shift_policy number|nil How shift nodes, if required. Default: const.SHIFT.RIGHT
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---@param is_instant boolean|nil If true, update node positions instantly
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---@return druid.grid self Current grid instance
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function M:add(item, index, shift_policy, is_instant)
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index = index or ((self.last_index or 0) + 1)
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@@ -186,12 +197,15 @@ function M:add(item, index, shift_policy, is_instant)
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self.on_add_item:trigger(self:get_context(), item, index)
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self.on_change_items:trigger(self:get_context(), index)
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return self
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end
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---Set new items to the grid. All previous items will be removed
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---@param nodes node[] The new grid nodes
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---@param is_instant boolean|nil If true, update node positions instantly
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---@return druid.grid self Current grid instance
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function M:set_items(nodes, is_instant)
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self.nodes = nodes
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for index = 1, #nodes do
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@@ -202,6 +216,8 @@ function M:set_items(nodes, is_instant)
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self:_update(is_instant)
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self.on_change_items:trigger(self:get_context())
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return self
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end
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@@ -209,7 +225,7 @@ end
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---@param index number The grid node index to remove
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---@param shift_policy number|nil How shift nodes, if required. Default: const.SHIFT.RIGHT
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---@param is_instant boolean|nil If true, update node positions instantly
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---@return node The deleted gui node from grid
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---@return node node The deleted gui node from grid
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function M:remove(index, shift_policy, is_instant)
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assert(self.nodes[index], "No grid item at given index " .. index)
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@@ -226,7 +242,7 @@ end
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---Return grid content size
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---@return vector3 The grid content size
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---@return vector3 size The grid content size
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function M:get_size()
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return vmath.vector3(
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self.border.z - self.border.x,
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@@ -235,6 +251,9 @@ function M:get_size()
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end
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---Return grid content size for given count of nodes
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---@param count number The count of nodes
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---@return vector3 size The grid content size
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function M:get_size_for(count)
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if not count or count == 0 then
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return vmath.vector3(0)
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@@ -258,14 +277,14 @@ end
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---Return grid content borders
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---@return vector4 The grid content borders
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---@return vector4 borders The grid content borders
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function M:get_borders()
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return self.border
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end
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---Return array of all node positions
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---@return vector3[] All grid node positions
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---@return vector3[] positions All grid node positions
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function M:get_all_pos()
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local result = {}
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for i, node in pairs(self.nodes) do
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@@ -279,7 +298,7 @@ end
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---Change set position function for grid nodes. It will call on
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-- update poses on grid elements. Default: gui.set_position
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---@param callback function Function on node set position
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---@return druid.grid Current grid instance
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---@return druid.grid self Current grid instance
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function M:set_position_function(callback)
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self._set_position_function = callback or gui.set_position
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@@ -289,7 +308,7 @@ end
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---Clear grid nodes array. GUI nodes will be not deleted!
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-- If you want to delete GUI nodes, use static_grid.nodes array before grid:clear
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---@return druid.grid Current grid instance
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---@return druid.grid self Current grid instance
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function M:clear()
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self.border.x = 0
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self.border.y = 0
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@@ -307,7 +326,7 @@ end
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---Return StaticGrid offset, where StaticGrid content starts.
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---@return vector3 The StaticGrid offset
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---@return vector3 offset The StaticGrid offset
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function M:get_offset()
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local borders = self:get_borders()
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local size = self:get_size()
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@@ -323,7 +342,7 @@ end
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---Set new in_row elements for grid
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---@param in_row number The new in_row value
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---@return druid.grid Current grid instance
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---@return druid.grid self Current grid instance
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function M:set_in_row(in_row)
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self.in_row = in_row
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self._grid_horizonal_offset = self.node_size.x * (self.in_row - 1) * self.anchor.x
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@@ -342,7 +361,7 @@ end
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---Set new node size for grid
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---@param width number|nil The new node width
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---@param height number|nil The new node height
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---@return druid.grid Current grid instance
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---@return druid.grid self Current grid instance
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function M:set_item_size(width, height)
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if width then
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self.node_size.x = width
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