Merge branch 'develop' into feature/77-grid-update

# Conflicts:
#	druid/base/grid.lua
This commit is contained in:
Insality 2020-09-20 23:03:33 +03:00
commit 1b9901edd9
17 changed files with 910 additions and 24 deletions

View File

@ -99,5 +99,8 @@ Druid 0.5.0:
- **Fix #71:** Blocker: blocker now correct block mouse hover event - **Fix #71:** Blocker: blocker now correct block mouse hover event
- **Fix #72:** Fix `return nil` in some `on_input` functions - **Fix #72:** Fix `return nil` in some `on_input` functions
- **Fix #74:** Fix typo: strech -> stretch. Scroll function `set_extra_stretch_size` renamed - **Fix #74:** Fix typo: strech -> stretch. Scroll function `set_extra_stretch_size` renamed
- **Fix #76:** Add params for lang text localization component
- **Fix #79:** Fix druid:remove inside on_input callback
- **Fix #80:** Fix hover set_enable typo function call
- Add `component.tempalte.lua` as template for Druid custom component - Add `component.tempalte.lua` as template for Druid custom component

View File

@ -11,10 +11,11 @@
-- @tfield[opt=node] node click_node Button trigger node -- @tfield[opt=node] node click_node Button trigger node
-- @tfield druid.button button Button component from click_node -- @tfield druid.button button Button component from click_node
local const = require("druid.const")
local Event = require("druid.event") local Event = require("druid.event")
local component = require("druid.component") local component = require("druid.component")
local M = component.create("checkbox") local M = component.create("checkbox", { const.ON_LAYOUT_CHANGE })
local function on_click(self) local function on_click(self)
@ -53,15 +54,16 @@ function M.init(self, node, callback, click_node)
end end
function M.on_layout_change(self)
self:set_state(self.state, true)
end
--- Set checkbox state --- Set checkbox state
-- @function checkbox:set_state -- @function checkbox:set_state
-- @tparam bool state Checkbox state -- @tparam bool state Checkbox state
-- @tparam bool is_silent Don't trigger on_change_state if true -- @tparam bool is_silent Don't trigger on_change_state if true
function M.set_state(self, state, is_silent) function M.set_state(self, state, is_silent)
if self.state == state then
return
end
self.state = state self.state = state
self.style.on_change_state(self, self.node, state) self.style.on_change_state(self, self.node, state)

View File

@ -24,7 +24,7 @@ local Event = require("druid.event")
local helper = require("druid.helper") local helper = require("druid.helper")
local component = require("druid.component") local component = require("druid.component")
local M = component.create("grid") local M = component.create("grid", { const.ON_LAYOUT_CHANGE })
--- Component init function --- Component init function
@ -123,6 +123,11 @@ function M.get_index(self, pos)
end end
function M.on_layout_change(self)
update_pos(self, true)
end
--- Set grid items offset, the distance between items --- Set grid items offset, the distance between items
-- @function grid:set_offset -- @function grid:set_offset
-- @tparam vector3 offset Offset -- @tparam vector3 offset Offset

View File

@ -65,7 +65,7 @@ end
function M.on_input_interrupt(self) function M.on_input_interrupt(self)
M.set_hover(self, false) self:set_hover(false)
end end
@ -109,10 +109,10 @@ function M.set_enabled(self, state)
if not state then if not state then
if self._is_hovered then if self._is_hovered then
M.set_hover(false) self:set_hover(false)
end end
if self._is_mouse_hovered then if self._is_mouse_hovered then
M.set_mouse_hover(false) self:set_mouse_hover(false)
end end
end end
end end

View File

@ -26,6 +26,7 @@ local M = component.create("lang_text", { const.ON_LANGUAGE_CHANGE })
function M.init(self, node, locale_id, no_adjust) function M.init(self, node, locale_id, no_adjust)
self.druid = self:get_druid() self.druid = self:get_druid()
self.text = self.druid:new_text(node, locale_id, no_adjust) self.text = self.druid:new_text(node, locale_id, no_adjust)
self.last_locale_args = {}
self.on_change = Event() self.on_change = Event()
@ -37,7 +38,7 @@ end
function M.on_language_change(self) function M.on_language_change(self)
if self.last_locale then if self.last_locale then
M.translate(self) M.translate(self, self.last_locale, unpack(self.last_locale_args))
end end
end end
@ -55,9 +56,10 @@ end
--- Translate the text by locale_id --- Translate the text by locale_id
-- @function lang_text:translate -- @function lang_text:translate
-- @tparam string locale_id Locale id -- @tparam string locale_id Locale id
function M.translate(self, locale_id) function M.translate(self, locale_id, ...)
self.last_locale_args = {...}
self.last_locale = locale_id or self.last_locale self.last_locale = locale_id or self.last_locale
self.text:set_to(settings.get_text(self.last_locale)) self.text:set_to(settings.get_text(self.last_locale, ...))
end end

View File

@ -20,7 +20,7 @@ local const = require("druid.const")
local helper = require("druid.helper") local helper = require("druid.helper")
local component = require("druid.component") local component = require("druid.component")
local M = component.create("progress", { const.ON_UPDATE }) local M = component.create("progress", { const.ON_UPDATE, const.ON_LAYOUT_CHANGE })
local function check_steps(self, from, to, exactly) local function check_steps(self, from, to, exactly)
@ -106,6 +106,11 @@ function M.init(self, node, key, init_value)
end end
function M.on_layout_change(self)
self:set_to(self.last_value)
end
function M.update(self, dt) function M.update(self, dt)
if self.target then if self.target then
local prev_value = self.last_value local prev_value = self.last_value

View File

@ -32,7 +32,7 @@ local const = require("druid.const")
local helper = require("druid.helper") local helper = require("druid.helper")
local component = require("druid.component") local component = require("druid.component")
local M = component.create("scroll", { const.ON_UPDATE }) local M = component.create("scroll", { const.ON_UPDATE, const.ON_LAYOUT_CHANGE })
local function inverse_lerp(min, max, current) local function inverse_lerp(min, max, current)
@ -376,6 +376,11 @@ function M.init(self, view_node, content_node)
end end
function M.on_layout_change(self)
gui.set_position(self.content_node, self.position)
end
function M.update(self, dt) function M.update(self, dt)
if self.drag.is_drag then if self.drag.is_drag then
update_hand_scroll(self, dt) update_hand_scroll(self, dt)

View File

@ -22,7 +22,7 @@ local helper = require("druid.helper")
local const = require("druid.const") local const = require("druid.const")
local component = require("druid.component") local component = require("druid.component")
local M = component.create("slider", { const.ON_INPUT_HIGH }) local M = component.create("slider", { const.ON_INPUT_HIGH, const.ON_LAYOUT_CHANGE })
local function on_change_value(self) local function on_change_value(self)
@ -59,6 +59,11 @@ function M.init(self, node, end_pos, callback)
end end
function M.on_layout_change(self)
self:set(self.value, true)
end
function M.on_input(self, action_id, action) function M.on_input(self, action_id, action)
if action_id ~= const.ACTION_TOUCH then if action_id ~= const.ACTION_TOUCH then
return false return false

View File

@ -24,7 +24,7 @@ local Event = require("druid.event")
local const = require("druid.const") local const = require("druid.const")
local component = require("druid.component") local component = require("druid.component")
local M = component.create("text") local M = component.create("text", { const.ON_LAYOUT_CHANGE })
local function update_text_size(self) local function update_text_size(self)
@ -107,6 +107,11 @@ function M.init(self, node, value, no_adjust)
end end
function M.on_layout_change(self)
self:set_to(self.last_value)
end
--- Calculate text width with font with respect to trailing space --- Calculate text width with font with respect to trailing space
-- @function text:get_text_width -- @function text:get_text_width
-- @tparam[opt] string text -- @tparam[opt] string text

View File

@ -33,7 +33,7 @@ M.ON_MESSAGE = hash("on_message")
M.ON_INPUT_HIGH = hash("on_input_high") M.ON_INPUT_HIGH = hash("on_input_high")
M.ON_FOCUS_LOST = hash("on_focus_lost") M.ON_FOCUS_LOST = hash("on_focus_lost")
M.ON_FOCUS_GAINED = hash("on_focus_gained") M.ON_FOCUS_GAINED = hash("on_focus_gained")
M.ON_LAYOUT_CHANGE = hash("on_layout_change") M.ON_LAYOUT_CHANGE = hash("layout_changed")
M.ON_LANGUAGE_CHANGE = hash("on_language_change") M.ON_LANGUAGE_CHANGE = hash("on_language_change")
@ -63,6 +63,7 @@ M.PIVOTS = {
} }
-- Value is method name of component
M.SPECIFIC_UI_MESSAGES = { M.SPECIFIC_UI_MESSAGES = {
[M.ON_FOCUS_LOST] = "on_focus_lost", [M.ON_FOCUS_LOST] = "on_focus_lost",
[M.ON_FOCUS_GAINED] = "on_focus_gained", [M.ON_FOCUS_GAINED] = "on_focus_gained",

View File

@ -135,6 +135,8 @@ function Druid.initialize(self, context, style)
self._context = context self._context = context
self._style = style or settings.default_style self._style = style or settings.default_style
self._deleted = false self._deleted = false
self._is_input_processing = false
self._late_remove = {}
self.url = msg.url() self.url = msg.url()
self.components = {} self.components = {}
@ -182,10 +184,15 @@ end
-- @function druid:remove -- @function druid:remove
-- @tparam Component component Component instance -- @tparam Component component Component instance
function Druid.remove(self, component) function Druid.remove(self, component)
if self._is_input_processing then
table.insert(self._late_remove, component)
return
end
local all_components = self.components[const.ALL] local all_components = self.components[const.ALL]
-- Recursive remove all children of component -- Recursive remove all children of component
for i = 1, #all_components do for i = #all_components, 1, -1 do
local inst = all_components[i] local inst = all_components[i]
if inst:is_child_of(component) then if inst:is_child_of(component) then
self:remove(inst) self:remove(inst)
@ -197,7 +204,7 @@ function Druid.remove(self, component)
if component.on_remove then if component.on_remove then
component:on_remove() component:on_remove()
end end
table.remove(self, i) table.remove(all_components, i)
end end
end end
@ -230,6 +237,8 @@ end
-- @tparam hash action_id Action_id from on_input -- @tparam hash action_id Action_id from on_input
-- @tparam table action Action from on_input -- @tparam table action Action from on_input
function Druid.on_input(self, action_id, action) function Druid.on_input(self, action_id, action)
self._is_input_processing = true
local is_input_consumed = false local is_input_consumed = false
is_input_consumed = process_input(action_id, action, is_input_consumed = process_input(action_id, action,
@ -238,6 +247,15 @@ function Druid.on_input(self, action_id, action)
is_input_consumed = process_input(action_id, action, is_input_consumed = process_input(action_id, action,
self.components[const.ON_INPUT], is_input_consumed) self.components[const.ON_INPUT], is_input_consumed)
self._is_input_processing = false
if #self._late_remove > 0 then
for i = 1, #self._late_remove do
self:remove(self._late_remove[i])
end
self._late_remove = {}
end
return is_input_consumed return is_input_consumed
end end

View File

@ -6,7 +6,8 @@ local M = {}
M.default_style = nil M.default_style = nil
function M.get_text(name)
function M.get_text(name, ...)
return "[Druid]: locales not inited" return "[Druid]: locales not inited"
end end

View File

@ -9693,6 +9693,766 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
nodes {
position {
x: 3600.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 1.0
y: 1.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/empty"
id: "grid_page"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_STRETCH
parent: "C_Anchor"
layer: "image"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 200.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 400.0
y: 400.0
z: 0.0
w: 1.0
}
color {
x: 0.8
y: 1.0
z: 0.8
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "grid_nodes"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_N
adjust_mode: ADJUST_MODE_FIT
parent: "grid_page"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: -150.0
y: 250.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEMPLATE
id: "button_add"
parent: "grid_page"
layer: ""
inherit_alpha: true
alpha: 1.0
template: "/example/templates/button.gui"
template_node_child: false
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 130.0
y: 60.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/button_blue"
id: "button_add/button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "button_add"
layer: "image"
inherit_alpha: true
slice9 {
x: 15.0
y: 15.0
z: 15.0
w: 15.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: true
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 7.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.7
y: 0.7
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Add"
font: "game"
id: "button_add/text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 0.101960786
y: 0.2
z: 0.6
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button_add/button"
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 0.0
shadow_alpha: 0.78
overridden_fields: 8
template_node_child: true
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 0.0
y: 250.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEMPLATE
id: "button_remove"
parent: "grid_page"
layer: ""
inherit_alpha: true
alpha: 1.0
template: "/example/templates/button.gui"
template_node_child: false
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 130.0
y: 60.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/button_blue"
id: "button_remove/button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "button_remove"
layer: "image"
inherit_alpha: true
slice9 {
x: 15.0
y: 15.0
z: 15.0
w: 15.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: true
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 7.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.7
y: 0.7
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Remove"
font: "game"
id: "button_remove/text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 0.101960786
y: 0.2
z: 0.6
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button_remove/button"
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 0.0
shadow_alpha: 0.78
overridden_fields: 8
template_node_child: true
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 150.0
y: 250.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEMPLATE
id: "button_clear"
parent: "grid_page"
layer: ""
inherit_alpha: true
alpha: 1.0
template: "/example/templates/button.gui"
template_node_child: false
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 130.0
y: 60.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/button_blue"
id: "button_clear/button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "button_clear"
layer: "image"
inherit_alpha: true
slice9 {
x: 15.0
y: 15.0
z: 15.0
w: 15.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: true
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 7.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.7
y: 0.7
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Clear"
font: "game"
id: "button_clear/text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 0.101960786
y: 0.2
z: 0.6
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button_clear/button"
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 0.0
shadow_alpha: 0.78
overridden_fields: 8
template_node_child: true
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: -160.0
y: 160.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 80.0
y: 80.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/empty"
id: "grid_nodes_prefab"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "grid_page"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.5
y: 1.5
z: 1.0
w: 1.0
}
size {
x: 36.0
y: 36.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/slider_move"
id: "grid_nodes_dot"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "grid_nodes_prefab"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.75
y: 0.75
z: 1.0
w: 1.0
}
size {
x: 50.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "1"
font: "game"
id: "grid_nodes_text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "grid_nodes_dot"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 0.0
shadow_alpha: 0.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
nodes { nodes {
position { position {
x: 0.0 x: 0.0
@ -10201,5 +10961,11 @@ layers {
name: "text_top" name: "text_top"
} }
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
layouts {
name: "Landscape"
}
layouts {
name: "Portrait"
}
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@ -9,6 +9,7 @@ local button_page = require("example.page.button_page")
local scroll_page = require("example.page.scroll_page") local scroll_page = require("example.page.scroll_page")
local slider_page = require("example.page.slider_page") local slider_page = require("example.page.slider_page")
local input_page = require("example.page.input_page") local input_page = require("example.page.input_page")
local grid_page = require("example.page.grid_page")
local pages = { local pages = {
"main_page", "main_page",
@ -17,6 +18,7 @@ local pages = {
"scroll_page", "scroll_page",
"slider_page", "slider_page",
"input_page", "input_page",
"grid_page",
} }
local function on_control_button(self, delta) local function on_control_button(self, delta)
@ -70,6 +72,7 @@ function init(self)
scroll_page.setup_page(self) scroll_page.setup_page(self)
slider_page.setup_page(self) slider_page.setup_page(self)
input_page.setup_page(self) input_page.setup_page(self)
grid_page.setup_page(self)
init_top_panel(self) init_top_panel(self)

View File

@ -7,8 +7,8 @@ local function setup_druid()
sound.play("kenney:/sound#" .. name) sound.play("kenney:/sound#" .. name)
end) end)
druid.set_text_function(function(lang_id) druid.set_text_function(function(lang_id, ...)
return lang.get_locale(lang_id) return lang.get_locale(lang_id, ...)
end) end)
druid.on_language_change() druid.on_language_change()

View File

@ -9,6 +9,7 @@ local en = {
scroll_page = "Scroll page", scroll_page = "Scroll page",
slider_page = "Slider page", slider_page = "Slider page",
input_page = "Input page", input_page = "Input page",
grid_page = "Grid page",
ui_section_button = "Button", ui_section_button = "Button",
ui_section_text = "Text", ui_section_text = "Text",
ui_section_timer = "Timer", ui_section_timer = "Timer",
@ -27,6 +28,7 @@ local ru = {
scroll_page = "Скролл", scroll_page = "Скролл",
slider_page = "Слайдеры", slider_page = "Слайдеры",
input_page = "Текст. ввод", input_page = "Текст. ввод",
grid_page = "Сетка",
ui_section_button = "Кнопка", ui_section_button = "Кнопка",
ui_section_text = "Текст", ui_section_text = "Текст",
ui_section_timer = "Таймер", ui_section_timer = "Таймер",
@ -42,8 +44,14 @@ local ru = {
local data = en local data = en
function M.get_locale(lang_id) function M.get_locale(lang_id, ...)
return data[lang_id] or lang_id local localized_text = data[lang_id] or lang_id
if #{...} > 0 then
localized_text = string.format(localized_text, ...)
end
return localized_text
end end

View File

@ -0,0 +1,57 @@
local M = {}
local function add_node(self)
local prefab = gui.get_node("grid_nodes_prefab")
local cloned = gui.clone_tree(prefab)
gui.set_enabled(cloned["grid_nodes_prefab"], true)
local index = #self.grid_nodes + 1
gui.set_text(cloned["grid_nodes_text"], index)
local button = self.druid:new_button(cloned["grid_nodes_prefab"], function()
print(index)
end)
table.insert(self.grid_node_buttons, button)
self.grid_nodes:add(cloned["grid_nodes_prefab"])
end
local function clear_nodes(self)
local nodes = self.grid_nodes.nodes
for i = 1, #nodes do
gui.delete_node(nodes[i])
end
for i = 1, #self.grid_node_buttons do
self.druid:remove(self.grid_node_buttons[i])
end
self.grid_node_buttons = {}
self.grid_nodes:clear()
end
local function remove_node(self)
-- Remove is not implemented yet
end
function M.setup_page(self)
self.grid_nodes = self.druid:new_grid("grid_nodes", "grid_nodes_prefab", 5)
self.grid_node_buttons = {}
gui.set_enabled(gui.get_node("grid_nodes_prefab"), false)
for i = 1, 15 do
add_node(self)
end
self.druid:new_button("button_add/button", add_node)
self.druid:new_button("button_clear/button", clear_nodes)
local remove_button = self.druid:new_button("button_remove/button", remove_node)
gui.set_enabled(remove_button.node, false)
end
return M