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https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
Update set/reset input priority functions. Remove increase_input_priority function
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@ -91,7 +91,7 @@ local function process_touch(self, touch)
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if not self.is_drag and distance >= self.style.DRAG_DEADZONE then
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self.is_drag = true
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self.on_drag_start:trigger(self:get_context())
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self:increase_input_priority()
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self:set_input_priority(const.PRIORITY_INPUT_MAX)
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end
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end
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@ -5,6 +5,7 @@
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local const = require("druid.const")
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local class = require("druid.system.middleclass")
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local helper = require("druid.helper")
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local BaseComponent = class("druid.component")
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@ -95,17 +96,12 @@ end
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--- Increase input priority in current input stack
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-- @tparam BaseComponent self
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-- @local
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function BaseComponent.increase_input_priority(self)
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self._meta.increased_input_priority = true
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helper.deprecated("The component:increase_input_priority is deprecated. Please use component:set_input_priority(druid_const.PRIORITY_INPUT_MAX) instead")
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end
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--- Reset input priority in current input stack
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-- @tparam BaseComponent self
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function BaseComponent.reset_input_priority(self)
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self._meta.increased_input_priority = false
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end
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--- Get node for component by name.
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-- If component has nodes, node_or_name should be string
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@ -169,7 +165,12 @@ end
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-- @treturn number The component input priority
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function BaseComponent.set_input_priority(self, value)
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assert(value)
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if self._component.input_priority ~= value then
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self._component.input_priority = value
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self._component._is_input_priority_changed = true
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end
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return self
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end
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@ -187,7 +188,7 @@ end
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-- @tparam BaseComponent self
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-- @treturn number The component uid
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function BaseComponent.get_uid(self)
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return self._component.uid
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return self._component._uid
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end
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@ -234,7 +235,6 @@ function BaseComponent.setup_component(self, druid_instance, context, style)
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nodes = nil,
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style = nil,
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druid = druid_instance,
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increased_input_priority = false,
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input_enabled = true,
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children = {}
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}
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@ -266,11 +266,28 @@ function BaseComponent.initialize(self, name, interest, input_priority)
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interest = interest,
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input_priority = input_priority or const.PRIORITY_INPUT,
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default_input_priority = input_priority or const.PRIORITY_INPUT,
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uid = BaseComponent.get_uid()
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_is_input_priority_changed = true, -- Default true for sort once time after GUI init
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_uid = BaseComponent.get_uid()
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}
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end
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--- Return true, if input priority was changed
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-- @tparam BaseComponent self
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-- @local
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function BaseComponent._is_input_priority_changed(self)
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return self._component._is_input_priority_changed
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end
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--- Reset is_input_priority_changed field
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-- @tparam BaseComponent self
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-- @local
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function BaseComponent._reset_input_priority_changed(self)
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self._component._is_input_priority_changed = false
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end
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function BaseComponent.__tostring(self)
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return self._component.name
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end
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@ -39,6 +39,7 @@ M.ON_LANGUAGE_CHANGE = hash("on_language_change")
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M.PRIORITY_INPUT = 10
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M.PRIORITY_INPUT_HIGH = 20
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M.PRIORITY_INPUT_MAX = 100
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M.PIVOTS = {
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@ -271,8 +271,8 @@ function Input.select(self)
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gui.reset_keyboard()
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self.marked_value = ""
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if not self.is_selected then
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self:increase_input_priority()
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self.button:increase_input_priority()
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self:set_input_priority(const.PRIORITY_INPUT_MAX)
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self.button:set_input_priority(const.PRIORITY_INPUT_MAX)
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self.previous_value = self.value
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self.is_selected = true
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@ -92,6 +92,7 @@ local function sort_input_stack(self)
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if a:get_input_priority() ~= b:get_input_priority() then
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return a:get_input_priority() < b:get_input_priority()
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end
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return a:get_uid() < b:get_uid()
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end)
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end
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@ -111,7 +112,6 @@ local function create(self, instance_class)
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if base_component.UI_INPUT[interest] then
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input_init(self)
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sort_input_stack(self)
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end
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end
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@ -119,6 +119,27 @@ local function create(self, instance_class)
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end
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local function check_sort_input_stack(self, components)
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if not components or #components == 0 then
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return
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end
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local is_need_sort_input_stack = false
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for i = #components, 1, -1 do
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local component = components[i]
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if component:_is_input_priority_changed() then
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is_need_sort_input_stack = true
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end
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component:_reset_input_priority_changed()
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end
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if is_need_sort_input_stack then
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sort_input_stack(self)
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end
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end
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local function process_input(action_id, action, components, is_input_consumed)
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if #components == 0 then
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return is_input_consumed
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@ -126,24 +147,8 @@ local function process_input(action_id, action, components, is_input_consumed)
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for i = #components, 1, -1 do
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local component = components[i]
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-- Process increased input priority first
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local meta = component._meta
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if meta.input_enabled and meta.increased_input_priority then
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if not is_input_consumed then
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is_input_consumed = component:on_input(action_id, action)
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else
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if component.on_input_interrupt then
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component:on_input_interrupt()
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end
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end
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end
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end
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for i = #components, 1, -1 do
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local component = components[i]
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-- Process usual input priority next
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local meta = component._meta
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if meta.input_enabled and not meta.increased_input_priority then
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if meta.input_enabled then
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if not is_input_consumed then
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is_input_consumed = component:on_input(action_id, action)
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else
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@ -273,9 +278,9 @@ function DruidInstance.on_input(self, action_id, action)
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self._is_input_processing = true
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local is_input_consumed = false
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is_input_consumed = process_input(action_id, action,
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self.components[base_component.ON_INPUT], is_input_consumed)
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local components = self.components[base_component.ON_INPUT]
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check_sort_input_stack(self, components)
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is_input_consumed = process_input(action_id, action, components, is_input_consumed)
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self._is_input_processing = false
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@ -81,6 +81,7 @@ embedded_instances {
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"gain: 1.0\\n"
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"pan: 0.0\\n"
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"speed: 1.0\\n"
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"loopcount: 0\\n"
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"\"\n"
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" position {\n"
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" x: 0.0\n"
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