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Update set/reset input priority functions. Remove increase_input_priority function
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@@ -91,7 +91,7 @@ local function process_touch(self, touch)
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if not self.is_drag and distance >= self.style.DRAG_DEADZONE then
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self.is_drag = true
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self.on_drag_start:trigger(self:get_context())
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self:increase_input_priority()
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self:set_input_priority(const.PRIORITY_INPUT_MAX)
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end
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end
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