mirror of
https://github.com/Insality/druid
synced 2025-06-27 02:17:52 +02:00
#131 Add dynamic_poses for static grid
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@ -149,6 +149,7 @@ And I should note here are several breaking changes, take a look in changelogs.
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Wanna something more? [Add an issues!](https://github.com/Insality/druid/issues)
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Have a good day.
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**Changelog 0.6.0**
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---
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@ -202,3 +203,11 @@ Have a good day.
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- This is basic implementation, it is work not perfect
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- **#124** Add `Scroll:set_click_zone` function. This is just link to `Drag:set_click_zone` function inside scroll component.
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- **#127** The `druid:create` is deprecated. Use `druid:new` for creating custom components
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**Changelog 0.7.0**
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---
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- **#131** [Static Grid] Add style param: IS_DYNAMIC_NODE_POSES (default: false). Always align by content size with node anchor.
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- If true - Static Grid will by always align to content anchor.
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- If false (currently behaviour) - all poses for static grid is predefined and not depends on element's count (see example: static grid and static grid with dynamic poses)
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@ -63,6 +63,17 @@ local function _extend_border(border, pos, size, pivot)
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end
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--- Component style params.
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-- You can override this component styles params in druid styles table
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-- or create your own style
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-- @table style
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-- @tfield[opt=false] bool IS_DYNAMIC_NODE_POSES If true, always center grid content as grid pivot sets
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function StaticGrid.on_style_change(self, style)
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self.style = {}
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self.style.IS_DYNAMIC_NODE_POSES = style.IS_DYNAMIC_NODE_POSES or false
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end
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--- Component init function
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-- @tparam StaticGrid self
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-- @tparam node parent The gui node parent, where items will be placed
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@ -191,7 +202,7 @@ function StaticGrid.add(self, item, index, shift_policy)
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self:_update_indexes()
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self:_update_borders()
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gui.set_position(item, self:get_pos(index))
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gui.set_position(item, self:get_pos(index) + self:_get_zero_offset())
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self:_update_pos()
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@ -385,8 +396,12 @@ end
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-- @tparam bool is_instant If true, node position update instantly, otherwise with set_position_function callback
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-- @local
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function StaticGrid._update_pos(self, is_instant)
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local zero_offset = self:_get_zero_offset()
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for i, node in pairs(self.nodes) do
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local pos = self:get_pos(i)
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pos.x = pos.x + zero_offset.x
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pos.y = pos.y + zero_offset.y
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if is_instant then
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gui.set_position(node, pos)
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@ -399,4 +414,23 @@ function StaticGrid._update_pos(self, is_instant)
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end
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--- Return elements offset for correct posing nodes. Correct posing at
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-- parent pivot node (0:0) with adjusting of node sizes and anchoring
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-- @function static_grid:_get_zero_offset
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-- @treturn vector3 The offset vector
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-- @local
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function StaticGrid:_get_zero_offset()
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if not self.style.IS_DYNAMIC_NODE_POSES then
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return const.VECTOR_ZERO
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end
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-- zero offset: center pos - border size * anchor
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return vmath.vector3(
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-((self.border.x + self.border.z)/2 + (self.border.z - self.border.x) * self.pivot.x),
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-((self.border.y + self.border.w)/2 + (self.border.y - self.border.w) * self.pivot.y),
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0
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)
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end
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return StaticGrid
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@ -54,7 +54,8 @@ M.PIVOTS = {
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[gui.PIVOT_NW] = vmath.vector3(-0.5, 0.5, 0),
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}
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M.VECTOR_ZERO = vmath.vector3(0)
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M.VECTOR_ONE = vmath.vector3(1)
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M.SYS_INFO = sys.get_sys_info()
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M.CURRENT_SYSTEM_NAME = M.SYS_INFO.system_name
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@ -56,6 +56,11 @@ M["drag"] = {
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}
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M["static_grid"] = {
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IS_DYNAMIC_NODE_POSES = false, -- Always align by content size with node anchor
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}
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M["scroll"] = {
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ANIM_SPEED = 0.2, -- gui.animation speed to point
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BACK_SPEED = 0.35, -- Lerp speed of return to soft position
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@ -869,6 +869,69 @@ embedded_instances {
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z: 1.0
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}
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}
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embedded_instances {
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id: "grid_static_grid"
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data: "components {\n"
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" id: \"screen_factory\"\n"
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" component: \"/monarch/screen_factory.script\"\n"
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" position {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" }\n"
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" rotation {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" w: 1.0\n"
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" }\n"
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" properties {\n"
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" id: \"screen_id\"\n"
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" value: \"grid_static_grid\"\n"
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" type: PROPERTY_TYPE_HASH\n"
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" }\n"
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" properties {\n"
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" id: \"popup\"\n"
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" value: \"true\"\n"
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" type: PROPERTY_TYPE_BOOLEAN\n"
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" }\n"
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"}\n"
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"embedded_components {\n"
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" id: \"collectionfactory\"\n"
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" type: \"collectionfactory\"\n"
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" data: \"prototype: \\\"/example/examples/grid/static_grid/static_grid.collection\\\"\\n"
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"load_dynamically: false\\n"
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"\"\n"
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" position {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" }\n"
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" rotation {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" w: 1.0\n"
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" }\n"
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"}\n"
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""
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale3 {
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x: 1.0
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y: 1.0
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z: 1.0
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}
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}
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embedded_instances {
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id: "grid_animations"
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data: "components {\n"
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@ -932,3 +995,66 @@ embedded_instances {
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z: 1.0
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}
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}
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embedded_instances {
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id: "grid_static_grid_dynamic_pos"
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data: "components {\n"
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" id: \"screen_factory\"\n"
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" component: \"/monarch/screen_factory.script\"\n"
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" position {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" }\n"
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" rotation {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" w: 1.0\n"
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" }\n"
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" properties {\n"
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" id: \"screen_id\"\n"
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" value: \"grid_static_grid_dynamic_pos\"\n"
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" type: PROPERTY_TYPE_HASH\n"
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" }\n"
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" properties {\n"
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" id: \"popup\"\n"
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" value: \"true\"\n"
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" type: PROPERTY_TYPE_BOOLEAN\n"
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" }\n"
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"}\n"
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"embedded_components {\n"
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" id: \"collectionfactory\"\n"
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" type: \"collectionfactory\"\n"
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" data: \"prototype: \\\"/example/examples/grid/static_grid_dynamic_pos/static_grid_dynamic_pos.collection\\\"\\n"
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"load_dynamically: false\\n"
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"\"\n"
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" position {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" }\n"
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" rotation {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" w: 1.0\n"
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" }\n"
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"}\n"
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""
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale3 {
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x: 1.0
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y: 1.0
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z: 1.0
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}
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}
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@ -116,7 +116,8 @@ local function init_lobby(self)
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self.lobby_grid:add(get_button_disabled(self, "Without inertion", "scroll_scene"))
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self.lobby_grid:add(get_title(self, "Grids"))
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self.lobby_grid:add(get_button_disabled(self, "Static grid", "scroll_scene"))
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self.lobby_grid:add(get_button(self, "Static grid", "grid_static_grid"))
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self.lobby_grid:add(get_button(self, "Static with dynamic pos", "grid_static_grid_dynamic_pos"))
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self.lobby_grid:add(get_button_disabled(self, "Dynamic grid", "scroll_scene"))
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self.lobby_grid:add(get_button_disabled(self, "Scroll binding", "scroll_scene"))
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self.lobby_grid:add(get_button(self, "Add/Remove animations", "grid_animations"))
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37
example/examples/grid/static_grid/static_grid.collection
Normal file
37
example/examples/grid/static_grid/static_grid.collection
Normal file
@ -0,0 +1,37 @@
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name: "static_grid"
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scale_along_z: 0
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embedded_instances {
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id: "go"
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data: "components {\n"
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" id: \"static_grid\"\n"
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" component: \"/example/examples/grid/static_grid/static_grid.gui\"\n"
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" position {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" }\n"
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" rotation {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" w: 1.0\n"
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" }\n"
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"}\n"
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""
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale3 {
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x: 1.0
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y: 1.0
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z: 1.0
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}
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}
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628
example/examples/grid/static_grid/static_grid.gui
Normal file
628
example/examples/grid/static_grid/static_grid.gui
Normal file
@ -0,0 +1,628 @@
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script: "/example/examples/grid/static_grid/static_grid.gui_script"
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fonts {
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name: "game"
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font: "/example/assets/fonts/game.font"
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}
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textures {
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name: "kenney"
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texture: "/example/assets/images/kenney.atlas"
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}
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background_color {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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nodes {
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position {
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x: 300.0
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y: 415.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 600.0
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y: 830.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: "kenney/empty"
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id: "root"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_MANUAL
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}
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nodes {
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position {
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x: 409.0
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y: 360.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 49.0
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y: 49.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: "kenney/button_green"
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id: "prefab"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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parent: "root"
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 0.8
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template_node_child: false
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size_mode: SIZE_MODE_AUTO
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}
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nodes {
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position {
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x: -270.0
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y: 370.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 100.0
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y: 100.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 1.0
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y: 0.7019608
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z: 0.4
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w: 1.0
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||||
}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: ""
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id: "grid_NW_anchor"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_NW
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adjust_mode: ADJUST_MODE_FIT
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parent: "root"
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_MANUAL
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}
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nodes {
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position {
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x: 270.0
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y: 370.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 100.0
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y: 100.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 1.0
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y: 0.7019608
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z: 0.4
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: ""
|
||||
id: "grid_NE_anchor"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_NE
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
parent: "root"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_MANUAL
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 0.0
|
||||
y: 370.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 100.0
|
||||
y: 100.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 0.7019608
|
||||
z: 0.4
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: ""
|
||||
id: "grid_N_anchor"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_N
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
parent: "root"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_MANUAL
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: -270.0
|
||||
y: -130.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 100.0
|
||||
y: 100.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 0.7019608
|
||||
z: 0.4
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: ""
|
||||
id: "grid_SW_anchor"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_SW
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
parent: "root"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_MANUAL
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 270.0
|
||||
y: -130.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 100.0
|
||||
y: 100.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 0.7019608
|
||||
z: 0.4
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: ""
|
||||
id: "grid_SE_anchor"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_SE
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
parent: "root"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_MANUAL
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 0.0
|
||||
y: -130.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 100.0
|
||||
y: 100.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 0.7019608
|
||||
z: 0.4
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: ""
|
||||
id: "grid_S_anchor"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_S
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
parent: "root"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_MANUAL
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: -270.0
|
||||
y: 120.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 100.0
|
||||
y: 100.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 0.7019608
|
||||
z: 0.4
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: ""
|
||||
id: "grid_W_anchor"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_W
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
parent: "root"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_MANUAL
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 0.0
|
||||
y: 120.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 100.0
|
||||
y: 100.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 0.7019608
|
||||
z: 0.4
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: ""
|
||||
id: "grid_C_anchor"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_CENTER
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
parent: "root"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_MANUAL
|
||||
}
|
||||
nodes {
|
||||
position {
|
||||
x: 270.0
|
||||
y: 120.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
w: 1.0
|
||||
}
|
||||
size {
|
||||
x: 100.0
|
||||
y: 100.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
color {
|
||||
x: 1.0
|
||||
y: 0.7019608
|
||||
z: 0.4
|
||||
w: 1.0
|
||||
}
|
||||
type: TYPE_BOX
|
||||
blend_mode: BLEND_MODE_ALPHA
|
||||
texture: ""
|
||||
id: "grid_E_anchor"
|
||||
xanchor: XANCHOR_NONE
|
||||
yanchor: YANCHOR_NONE
|
||||
pivot: PIVOT_E
|
||||
adjust_mode: ADJUST_MODE_FIT
|
||||
parent: "root"
|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_MANUAL
|
||||
}
|
||||
layers {
|
||||
name: "image"
|
||||
}
|
||||
layers {
|
||||
name: "text"
|
||||
}
|
||||
material: "/builtins/materials/gui.material"
|
||||
adjust_reference: ADJUST_REFERENCE_PARENT
|
||||
max_nodes: 512
|
83
example/examples/grid/static_grid/static_grid.gui_script
Normal file
83
example/examples/grid/static_grid/static_grid.gui_script
Normal file
@ -0,0 +1,83 @@
|
||||
local druid = require("druid.druid")
|
||||
|
||||
|
||||
function init(self)
|
||||
self.druid = druid.new(self)
|
||||
local prefab = gui.get_node("prefab")
|
||||
gui.set_enabled(prefab, false)
|
||||
|
||||
local grid_nw = self.druid:new_static_grid("grid_NW_anchor", prefab, 3)
|
||||
local grid_ne = self.druid:new_static_grid("grid_NE_anchor", prefab, 3)
|
||||
local grid_n = self.druid:new_static_grid("grid_N_anchor", prefab, 3)
|
||||
local grid_sw = self.druid:new_static_grid("grid_SW_anchor", prefab, 3)
|
||||
local grid_se = self.druid:new_static_grid("grid_SE_anchor", prefab, 3)
|
||||
local grid_s = self.druid:new_static_grid("grid_S_anchor", prefab, 3)
|
||||
local grid_w = self.druid:new_static_grid("grid_C_anchor", prefab, 3)
|
||||
local grid_e = self.druid:new_static_grid("grid_W_anchor", prefab, 3)
|
||||
local grid_c = self.druid:new_static_grid("grid_E_anchor", prefab, 3)
|
||||
|
||||
local update_pos_func = function(node, pos) gui.animate(node, "position", pos, gui.EASING_OUTSINE, 0.2) end
|
||||
grid_nw:set_position_function(update_pos_func)
|
||||
grid_ne:set_position_function(update_pos_func)
|
||||
grid_n:set_position_function(update_pos_func)
|
||||
grid_sw:set_position_function(update_pos_func)
|
||||
grid_se:set_position_function(update_pos_func)
|
||||
grid_s:set_position_function(update_pos_func)
|
||||
grid_w:set_position_function(update_pos_func)
|
||||
grid_e:set_position_function(update_pos_func)
|
||||
grid_c:set_position_function(update_pos_func)
|
||||
|
||||
local grids = {
|
||||
grid_nw,
|
||||
grid_ne,
|
||||
grid_n,
|
||||
grid_sw,
|
||||
grid_se,
|
||||
grid_s,
|
||||
grid_c,
|
||||
grid_w,
|
||||
grid_e,
|
||||
}
|
||||
|
||||
|
||||
local animate_grides = function()
|
||||
for _, grid in ipairs(grids) do
|
||||
for i = 1, #grid.nodes do
|
||||
gui.delete_node(grid.nodes[i])
|
||||
end
|
||||
grid:clear()
|
||||
|
||||
for i = 1, 9 do
|
||||
timer.delay(i, false, function()
|
||||
local node = gui.clone(prefab)
|
||||
gui.set_enabled(node, true)
|
||||
grid:add(node)
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
animate_grides()
|
||||
timer.delay(10, true, animate_grides)
|
||||
|
||||
end
|
||||
|
||||
|
||||
function final(self)
|
||||
self.druid:final()
|
||||
end
|
||||
|
||||
|
||||
function update(self, dt)
|
||||
self.druid:update(dt)
|
||||
end
|
||||
|
||||
|
||||
function on_message(self, message_id, message, sender)
|
||||
self.druid:on_message(message_id, message, sender)
|
||||
end
|
||||
|
||||
|
||||
function on_input(self, action_id, action)
|
||||
return self.druid:on_input(action_id, action)
|
||||
end
|
@ -0,0 +1,37 @@
|
||||
name: "static_grid_dynamic_pos"
|
||||
scale_along_z: 0
|
||||
embedded_instances {
|
||||
id: "go"
|
||||
data: "components {\n"
|
||||
" id: \"static_grid_dynamic_pos\"\n"
|
||||
" component: \"/example/examples/grid/static_grid_dynamic_pos/static_grid_dynamic_pos.gui\"\n"
|
||||
" position {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" }\n"
|
||||
" rotation {\n"
|
||||
" x: 0.0\n"
|
||||
" y: 0.0\n"
|
||||
" z: 0.0\n"
|
||||
" w: 1.0\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
""
|
||||
position {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
}
|
||||
rotation {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 1.0
|
||||
}
|
||||
scale3 {
|
||||
x: 1.0
|
||||
y: 1.0
|
||||
z: 1.0
|
||||
}
|
||||
}
|
@ -0,0 +1,628 @@
|
||||
script: "/example/examples/grid/static_grid_dynamic_pos/static_grid_dynamic_pos.gui_script"
|
||||
fonts {
|
||||
name: "game"
|
||||
font: "/example/assets/fonts/game.font"
|
||||
}
|
||||
textures {
|
||||
name: "kenney"
|
||||
texture: "/example/assets/images/kenney.atlas"
|
||||
}
|
||||
background_color {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
nodes {
|
||||
position {
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|
||||
layer: ""
|
||||
inherit_alpha: true
|
||||
slice9 {
|
||||
x: 0.0
|
||||
y: 0.0
|
||||
z: 0.0
|
||||
w: 0.0
|
||||
}
|
||||
clipping_mode: CLIPPING_MODE_NONE
|
||||
clipping_visible: true
|
||||
clipping_inverted: false
|
||||
alpha: 1.0
|
||||
template_node_child: false
|
||||
size_mode: SIZE_MODE_MANUAL
|
||||
}
|
||||
layers {
|
||||
name: "image"
|
||||
}
|
||||
layers {
|
||||
name: "text"
|
||||
}
|
||||
material: "/builtins/materials/gui.material"
|
||||
adjust_reference: ADJUST_REFERENCE_PARENT
|
||||
max_nodes: 512
|
@ -0,0 +1,87 @@
|
||||
local druid = require("druid.druid")
|
||||
|
||||
|
||||
function init(self)
|
||||
self.druid = druid.new(self)
|
||||
local prefab = gui.get_node("prefab")
|
||||
gui.set_enabled(prefab, false)
|
||||
|
||||
local grid_nw = self.druid:new_static_grid("grid_NW_anchor", prefab, 3)
|
||||
local grid_ne = self.druid:new_static_grid("grid_NE_anchor", prefab, 3)
|
||||
local grid_n = self.druid:new_static_grid("grid_N_anchor", prefab, 3)
|
||||
local grid_sw = self.druid:new_static_grid("grid_SW_anchor", prefab, 3)
|
||||
local grid_se = self.druid:new_static_grid("grid_SE_anchor", prefab, 3)
|
||||
local grid_s = self.druid:new_static_grid("grid_S_anchor", prefab, 3)
|
||||
local grid_w = self.druid:new_static_grid("grid_C_anchor", prefab, 3)
|
||||
local grid_e = self.druid:new_static_grid("grid_W_anchor", prefab, 3)
|
||||
local grid_c = self.druid:new_static_grid("grid_E_anchor", prefab, 3)
|
||||
|
||||
local update_pos_func = function(node, pos) gui.animate(node, "position", pos, gui.EASING_OUTSINE, 0.2) end
|
||||
grid_nw:set_position_function(update_pos_func)
|
||||
grid_ne:set_position_function(update_pos_func)
|
||||
grid_n:set_position_function(update_pos_func)
|
||||
grid_sw:set_position_function(update_pos_func)
|
||||
grid_se:set_position_function(update_pos_func)
|
||||
grid_s:set_position_function(update_pos_func)
|
||||
grid_w:set_position_function(update_pos_func)
|
||||
grid_e:set_position_function(update_pos_func)
|
||||
grid_c:set_position_function(update_pos_func)
|
||||
|
||||
local grids = {
|
||||
grid_nw,
|
||||
grid_ne,
|
||||
grid_n,
|
||||
grid_sw,
|
||||
grid_se,
|
||||
grid_s,
|
||||
grid_c,
|
||||
grid_w,
|
||||
grid_e,
|
||||
}
|
||||
|
||||
for i = 1, #grids do
|
||||
grids[i].style.IS_DYNAMIC_NODE_POSES = true
|
||||
end
|
||||
|
||||
|
||||
local animate_grides = function()
|
||||
for _, grid in ipairs(grids) do
|
||||
for i = 1, #grid.nodes do
|
||||
gui.delete_node(grid.nodes[i])
|
||||
end
|
||||
grid:clear()
|
||||
|
||||
for i = 1, 9 do
|
||||
timer.delay(i, false, function()
|
||||
local node = gui.clone(prefab)
|
||||
gui.set_enabled(node, true)
|
||||
grid:add(node)
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
animate_grides()
|
||||
timer.delay(10, true, animate_grides)
|
||||
|
||||
end
|
||||
|
||||
|
||||
function final(self)
|
||||
self.druid:final()
|
||||
end
|
||||
|
||||
|
||||
function update(self, dt)
|
||||
self.druid:update(dt)
|
||||
end
|
||||
|
||||
|
||||
function on_message(self, message_id, message, sender)
|
||||
self.druid:on_message(message_id, message, sender)
|
||||
end
|
||||
|
||||
|
||||
function on_input(self, action_id, action)
|
||||
return self.druid:on_input(action_id, action)
|
||||
end
|
@ -11,9 +11,10 @@ height = 900
|
||||
[project]
|
||||
title = druid
|
||||
version = 0.6.0
|
||||
dependencies = https://github.com/insalitygames/deftest/archive/master.zip,https://github.com/britzl/monarch/archive/refs/tags/3.3.0.zip
|
||||
publisher = Insality
|
||||
developer = Insality
|
||||
dependencies#0 = https://github.com/insalitygames/deftest/archive/master.zip
|
||||
dependencies#1 = https://github.com/britzl/monarch/archive/refs/tags/3.3.0.zip
|
||||
|
||||
[library]
|
||||
include_dirs = druid
|
||||
|
@ -1,4 +1,4 @@
|
||||
#!/bin/bash
|
||||
use_latest_bob=false
|
||||
enable_incremental_version=true
|
||||
bob_sha="180:f34b08dc12af1101ae62c6e880b6373a03206174"
|
||||
bob_sha="187:581c6439ae93755a8a6bcf58732c39c724fa193c"
|
||||
|
Loading…
x
Reference in New Issue
Block a user