Remove old examples

This commit is contained in:
Insality
2020-03-21 23:18:59 +03:00
parent 762620f710
commit 11b2120baa
55 changed files with 116 additions and 2995 deletions

53
example/page/button.lua Normal file
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local sprite_style = require("druid.styles.sprites.style")
local M = {}
local function usual_callback()
print("Usual callback")
end
local function long_tap_callback(self, params, button, hold_time)
print("Long tap callback", hold_time)
end
local function hold_callback(self, params, button, hold_time)
print("On hold callback", hold_time)
end
local function repeated_callback(self, params, button, click_in_row)
print("Repeated callback", click_in_row)
end
local function double_tap_callback(self, params, button, click_in_row)
print("Double tap callback", click_in_row)
end
local function setup_buttons(self)
self.druid:new_button("button_usual/button", usual_callback)
local custom_style = self.druid:new_button("button_custom_style/button", usual_callback)
custom_style:set_style(sprite_style)
local long_button = self.druid:new_button("button_long_tap/button", usual_callback)
long_button.on_hold_callback:subscribe(hold_callback)
long_button.on_long_click:subscribe(long_tap_callback)
self.druid:new_button("button_repeated_tap/button", usual_callback)
.on_repeated_click:subscribe(repeated_callback)
self.druid:new_button("button_double_tap/button", usual_callback)
.on_double_click:subscribe(double_tap_callback)
local button_space = self.druid:new_button("button_key_trigger/button", usual_callback)
button_space:set_key_trigger("key_space")
button_space.on_long_click:subscribe(long_tap_callback)
button_space.on_double_click:subscribe(double_tap_callback)
end
function M.setup_page(self)
setup_buttons(self)
end
return M

123
example/page/main.lua Normal file
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local lang = require("example.lang")
local M = {}
local function empty_callback(self, param)
print("Empty callback. Param", param)
end
local function random_progress(progress, text)
local rnd = math.random()
gui.set_text(text, math.ceil(rnd * 100) .. "%")
progress:to(rnd)
end
local function setup_button(self)
local b = self.druid:new_button("button_simple", lang.toggle_locale, "button_param")
self.druid:new_button("button_template/button", function()
print(b:is_enabled())
b:set_enabled(not b:is_enabled())
end, "button_param")
end
local function setup_texts(self)
self.druid:new_lang_text("text_button", "ui_section_button")
self.druid:new_lang_text("text_text", "ui_section_text")
self.druid:new_lang_text("text_timer", "ui_section_timer")
self.druid:new_lang_text("text_progress", "ui_section_progress")
self.druid:new_lang_text("text_slider", "ui_section_slider")
self.druid:new_lang_text("text_radio", "ui_section_radio")
self.druid:new_lang_text("text_checkbox", "ui_section_checkbox")
self.druid:new_lang_text("text_translated", "ui_text_example")
self.druid:new_lang_text("text_button_lang", "ui_text_change_lang")
self.druid:new_text("text_simple", "Simple")
end
local function setup_progress(self)
self.progress = self.druid:new_progress("progress_fill", "x", 0.4)
random_progress(self.progress, gui.get_node("text_progress_amount"))
timer.delay(2, true, function()
random_progress(self.progress, gui.get_node("text_progress_amount"))
end)
end
local function setup_grid(self)
local grid = self.druid:new_grid("grid", "button_template/button", 3)
for i = 1, 12 do
local nodes = gui.clone_tree(gui.get_node("button_template/button"))
local root = nodes["button_template/button"]
self.druid:new_button(root, function(context, param)
grid:set_offset(vmath.vector3(param))
end, i)
self.druid:new_text(nodes["button_template/text"], "Grid"..i)
grid:add(root)
end
end
local function setup_slider(self)
local slider = self.druid:new_slider("slider_pin", vmath.vector3(95, 0, 0), function(_, value)
gui.set_text(gui.get_node("text_progress_slider"), math.ceil(value * 100) .. "%")
end)
slider:set(0.2)
end
local function setup_checkbox(self)
local radio_group = self.druid:new_radio_group(
{"radio1/check", "radio2/check", "radio3/check"},
nil,
{"radio1/back", "radio2/back", "radio3/back"})
local checkbox_group = self.druid:new_checkbox_group(
{"checkbox1/check", "checkbox2/check", "checkbox3/check"},
nil,
{"checkbox1/back", "checkbox2/back", "checkbox3/back"})
radio_group:set_state(2)
checkbox_group:set_state({true, false, true})
end
local function setup_timer(self)
self.timer = self.druid:new_timer("timer", 300, 0, empty_callback)
end
local function setup_scroll(self)
self.scroll = self.druid:new_scroll("scroll_content", "main_page")
end
local function setup_back_handler(self)
self.druid:new_back_handler(empty_callback, "back button")
end
function M.setup_page(self)
setup_texts(self)
setup_button(self)
setup_progress(self)
setup_grid(self)
setup_timer(self)
setup_checkbox(self)
setup_scroll(self)
setup_slider(self)
setup_back_handler(self)
end
return M

46
example/page/scroll.lua Normal file
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local M = {}
local function init_grid(self)
local prefab = gui.get_node("grid_prefab")
local grid_scroll = self.druid:new_scroll("grid_content", "scroll_with_grid_size")
local grid = self.druid:new_grid("grid_content", "grid_prefab", 20)
grid:set_anchor(vmath.vector3(0, 0.5, 0))
for i = 1, 40 do
local clone_prefab = gui.clone_tree(prefab)
grid:add(clone_prefab["grid_prefab"])
gui.set_text(clone_prefab["grid_prefab_text"], "Node " .. i)
local button = self.druid:new_button(clone_prefab["grid_button"], function()
local position = gui.get_position(clone_prefab["grid_prefab"])
position.x = -position.x
grid_scroll:scroll_to(position)
end)
button:set_click_zone(gui.get_node("scroll_with_grid_size"))
end
gui.set_enabled(prefab, false)
grid_scroll:set_border(grid:get_size())
local scroll_slider = self.druid:new_slider("grid_scroll_pin", vmath.vector3(300, 0, 0), function(_, value)
grid_scroll:scroll_to_percent(vmath.vector3(value, 0, 0), true)
end)
grid_scroll.on_scroll:subscribe(function(_, point)
scroll_slider:set(grid_scroll:get_scroll_percent().x, true)
end)
end
function M.setup_page(self)
self.druid:new_scroll("scroll_page_content", "scroll_page")
self.druid:new_scroll("simple_scroll_content", "simple_scroll_input")
init_grid(self)
end
return M

53
example/page/texts.lua Normal file
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local M = {}
local pivots = {
gui.PIVOT_CENTER,
gui.PIVOT_N,
gui.PIVOT_NE,
gui.PIVOT_E,
gui.PIVOT_SE,
gui.PIVOT_S,
gui.PIVOT_SW,
gui.PIVOT_W,
gui.PIVOT_NW
}
local function setup_texts(self)
self.druid:new_text("text_inline", "Simple inline text")
self.druid:new_text("text_multiline", "Simple multiline text with smth")
local anchoring = self.druid:new_text("text_anchoring", "Anchoring")
self.druid:new_text("text_no_adjust", "Without adjust size", true)
self.druid:new_lang_text("text_locale", "ui_text_example")
local big_text = "Check max size"
local width = self.druid:new_text("text_max_width", big_text)
local height = self.druid:new_text("text_max_height", big_text)
local pivot_index = 1
timer.delay(0.3, true, function()
anchoring:set_pivot(pivots[pivot_index])
pivot_index = pivot_index + 1
if pivot_index > #pivots then
pivot_index = 1
end
end)
timer.delay(0.2, true, function()
big_text = big_text .. " max"
width:set_to(big_text)
height:set_to(big_text)
if #big_text > 50 then
big_text = "Check max size"
end
end)
end
function M.setup_page(self)
setup_texts(self)
end
return M