Update tests

This commit is contained in:
Insality 2025-04-17 19:18:40 +03:00
parent d1d54896fb
commit 0d0581b108
25 changed files with 1672 additions and 320 deletions

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@ -33,7 +33,7 @@ Open your `game.project` file and add the following lines to the dependencies fi
**[Druid](https://github.com/Insality/druid/)** **[Druid](https://github.com/Insality/druid/)**
``` ```
https://github.com/Insality/druid/archive/refs/tags/1.0.zip https://github.com/Insality/druid/archive/refs/tags/1.1.zip
``` ```
**[Defold Event](https://github.com/Insality/defold-event)** **[Defold Event](https://github.com/Insality/defold-event)**

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@ -123,7 +123,7 @@ Set allowed charaters for input field.
ex: [%a%d] for alpha and numeric ex: [%a%d] for alpha and numeric
- **Parameters:** - **Parameters:**
- `characters` *(string)*: Regulax exp. for validate user input - `characters` *(string)*: Regular expression for validate user input
- **Returns:** - **Returns:**
- `self` *(druid.rich_input)*: Current instance - `self` *(druid.rich_input)*: Current instance

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@ -112,7 +112,7 @@ Set new size of layout node
- **Parameters:** - **Parameters:**
- `[width]` *(number|nil)*: The width to set - `[width]` *(number|nil)*: The width to set
- `[height]` *(number|nil)*: The height to set - `[height]` *(number|nil)*: The height to set
- `[anchor_pivot]` *(constant|nil)*: If set will keep the corner possition relative to the new size - `[anchor_pivot]` *(constant|nil)*: If set will keep the corner position relative to the new size
- **Returns:** - **Returns:**
- `Container` *(druid.container)*: - `Container` *(druid.container)*:

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@ -182,7 +182,7 @@ Return index for data value
data_list:get_created_nodes() data_list:get_created_nodes()
``` ```
Return all currenly created nodes in DataList Return all currently created nodes in DataList
- **Returns:** - **Returns:**
- `List` *(node[])*: of created nodes - `List` *(node[])*: of created nodes
@ -194,7 +194,7 @@ Return all currenly created nodes in DataList
data_list:get_created_components() data_list:get_created_components()
``` ```
Return all currenly created components in DataList Return all currently created components in DataList
- **Returns:** - **Returns:**
- `components` *(druid.component[])*: List of created components - `components` *(druid.component[])*: List of created components

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@ -243,15 +243,15 @@ end
---Get button enabled state. ---Get button enabled state.
---By default all Buttons is enabled on creating. ---By default all Buttons are enabled on creating.
---@return boolean is_enabled True, if button is enabled now, False overwise ---@return boolean is_enabled True, if button is enabled now, False otherwise
function M:is_enabled() function M:is_enabled()
return not self.disabled return not self.disabled
end end
---Set additional button click area. ---Set additional button click area.
---Useful to restrict click outside out stencil node or scrollable content. ---Useful to restrict click outside of stencil node or scrollable content.
---If button node placed inside stencil node, it will be automatically set to this stencil node. ---If button node placed inside stencil node, it will be automatically set to this stencil node.
---@param zone node|string|nil Gui node ---@param zone node|string|nil Gui node
---@return druid.button self The current button instance ---@return druid.button self The current button instance
@ -284,9 +284,9 @@ function M:get_key_trigger()
end end
---Set function for additional check for button click availability ---Set function for additional check for button click availability.
---@param check_function function|nil Should return true or false. If true - button can be pressed. ---@param check_function function|nil Should return true or false. If true - button can be pressed.
---@param failure_callback function|nil Function will be called on button click, if check function return false ---@param failure_callback function|nil Function will be called on button click, if check function returns false
---@return druid.button self The current button instance ---@return druid.button self The current button instance
function M:set_check_function(check_function, failure_callback) function M:set_check_function(check_function, failure_callback)
self._check_function = check_function self._check_function = check_function
@ -299,7 +299,7 @@ end
---Set Button mode to work inside user HTML5 interaction event. ---Set Button mode to work inside user HTML5 interaction event.
--- ---
---It's required to make protected things like copy & paste text, show mobile keyboard, etc ---It's required to make protected things like copy & paste text, show mobile keyboard, etc
---The HTML5 button's doesn't call any events except on_click event. ---The HTML5 button doesn't call any events except on_click event.
--- ---
---If the game is not HTML, html mode will be not enabled ---If the game is not HTML, html mode will be not enabled
---@param is_web_mode boolean|nil If true - button will be called inside html5 callback ---@param is_web_mode boolean|nil If true - button will be called inside html5 callback

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@ -289,7 +289,7 @@ end
---Set allowed charaters for input field. ---Set allowed charaters for input field.
-- See: https://defold.com/ref/stable/string/ -- See: https://defold.com/ref/stable/string/
-- ex: [%a%d] for alpha and numeric -- ex: [%a%d] for alpha and numeric
---@param characters string Regulax exp. for validate user input ---@param characters string Regular expression for validate user input
---@return druid.rich_input self Current instance ---@return druid.rich_input self Current instance
function M:set_allowed_characters(characters) function M:set_allowed_characters(characters)
self.input:set_allowed_characters(characters) self.input:set_allowed_characters(characters)

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@ -110,10 +110,10 @@ local function wrap_widget(widget)
end end
---Create a widget from the binded Druid GUI instance. ---Create a widget from the bound Druid GUI instance.
---The widget will be created and all widget functions can be called from Game Object contexts. ---The widget will be created and all widget functions can be called from Game Object contexts.
---This allow use only `druid_widget.gui_script` for GUI files and call this widget functions from Game Object script file. ---This allows using only `druid_widget.gui_script` for GUI files and call this widget functions from Game Object script file.
---Widget class here is a your lua file for the GUI scene (a widgets in Druid) ---Widget class here is your lua file for the GUI scene (widgets in Druid)
--- msg.url(nil, nil, "gui_widget") -- current game object --- msg.url(nil, nil, "gui_widget") -- current game object
--- msg.url(nil, object_url, "gui_widget") -- other game object --- msg.url(nil, object_url, "gui_widget") -- other game object
---@generic T: druid.widget ---@generic T: druid.widget

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@ -152,7 +152,7 @@ end
---Set new size of layout node ---Set new size of layout node
---@param width number|nil The width to set ---@param width number|nil The width to set
---@param height number|nil The height to set ---@param height number|nil The height to set
---@param anchor_pivot constant|nil If set will keep the corner possition relative to the new size ---@param anchor_pivot constant|nil If set will keep the corner position relative to the new size
---@return druid.container Container ---@return druid.container Container
function M:set_size(width, height, anchor_pivot) function M:set_size(width, height, anchor_pivot)
width = width or self.size.x width = width or self.size.x

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@ -162,7 +162,7 @@ function M:get_index(data)
end end
---Return all currenly created nodes in DataList ---Return all currently created nodes in DataList
---@return node[] List of created nodes ---@return node[] List of created nodes
function M:get_created_nodes() function M:get_created_nodes()
local nodes = {} local nodes = {}
@ -175,7 +175,7 @@ function M:get_created_nodes()
end end
---Return all currenly created components in DataList ---Return all currently created components in DataList
---@return druid.component[] components List of created components ---@return druid.component[] components List of created components
function M:get_created_components() function M:get_created_components()
local components = {} local components = {}

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@ -3,7 +3,7 @@ local helper = require("druid.helper")
local component = require("druid.component") local component = require("druid.component")
---@class druid.progress.style ---@class druid.progress.style
---@field SPEED number|nil Progress bas fill rate. More -> faster. Default: 5 ---@field SPEED number|nil Progress bar fill rate. Higher value means faster fill. Default: 5
---@field MIN_DELTA number|nil Minimum step to fill progress bar. Default: 0.005 ---@field MIN_DELTA number|nil Minimum step to fill progress bar. Default: 0.005
---Basic Druid progress bar component. Changes the size or scale of a node to represent progress. ---Basic Druid progress bar component. Changes the size or scale of a node to represent progress.
@ -12,10 +12,10 @@ local component = require("druid.component")
---Create progress bar component with druid: `progress = druid:new_progress(node_name, key, init_value)` ---Create progress bar component with druid: `progress = druid:new_progress(node_name, key, init_value)`
--- ---
---### Notes ---### Notes
---- Node should have maximum node size in GUI scene, it's represent the progress bar maximum size ---- Node should have maximum node size in GUI scene, it represents the progress bar's maximum size
---- Key is value from druid const: "x" or "y" ---- Key is value from druid const: "x" or "y"
---- Progress works correctly with 9slice nodes, it tries to set size by _set_size_ first, until minimum size is reached, then it sizing via _set_scale_ ---- Progress works correctly with 9slice nodes, it tries to set size by _set_size_ first until minimum size is reached, then it continues sizing via _set_scale_
---- Progress bar can fill only by vertical or horizontal size. For diagonal progress bar, just rotate node in GUI scene ---- Progress bar can fill only by vertical or horizontal size. For diagonal progress bar, just rotate the node in GUI scene
---- If you have glitchy or dark texture bugs with progress bar, try to disable mipmaps in your texture profiles ---- If you have glitchy or dark texture bugs with progress bar, try to disable mipmaps in your texture profiles
---@class druid.progress: druid.component ---@class druid.progress: druid.component
---@field node node The progress bar node ---@field node node The progress bar node

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@ -51,6 +51,7 @@ end
---@param text_node node|nil Gui text node ---@param text_node node|nil Gui text node
---@param icon_node node|nil Gui box node ---@param icon_node node|nil Gui box node
---@param margin number Offset between nodes ---@param margin number Offset between nodes
---@return number width Total width of the centrated elements
---@local ---@local
function M.centrate_text_with_icon(text_node, icon_node, margin) function M.centrate_text_with_icon(text_node, icon_node, margin)
return M.centrate_nodes(margin, text_node, icon_node) return M.centrate_nodes(margin, text_node, icon_node)
@ -63,6 +64,7 @@ end
---@param icon_node node|nil Gui box node ---@param icon_node node|nil Gui box node
---@param text_node node|nil Gui text node ---@param text_node node|nil Gui text node
---@param margin number|nil Offset between nodes ---@param margin number|nil Offset between nodes
---@return number width Total width of the centrated elements
---@local ---@local
function M.centrate_icon_with_text(icon_node, text_node, margin) function M.centrate_icon_with_text(icon_node, text_node, margin)
return M.centrate_nodes(margin, icon_node, text_node) return M.centrate_nodes(margin, icon_node, text_node)
@ -75,6 +77,7 @@ end
---The centrate will be around 0 x position. ---The centrate will be around 0 x position.
---@param margin number|nil Offset between nodes ---@param margin number|nil Offset between nodes
---@param ... node Nodes to centrate ---@param ... node Nodes to centrate
---@return number width Total width of the centrated elements
function M.centrate_nodes(margin, ...) function M.centrate_nodes(margin, ...)
margin = margin or 0 margin = margin or 0
@ -109,10 +112,11 @@ function M.centrate_nodes(margin, ...)
end end
---@param node_id string|node ---Get GUI node from string name, node itself, or template/nodes structure
---@param template string|nil Full Path to the template ---@param node_id string|node The node name or node itself
---@param nodes table<hash, node>|nil Nodes what created with gui.clone_tree ---@param template string|nil Full path to the template
---@return node ---@param nodes table<hash, node>|nil Nodes created with gui.clone_tree
---@return node The requested node
function M.get_node(node_id, template, nodes) function M.get_node(node_id, template, nodes)
if type(node_id) ~= "string" then if type(node_id) ~= "string" then
-- Assume it's already node from gui.get_node -- Assume it's already node from gui.get_node
@ -152,6 +156,7 @@ end
---Get current GUI scale for each side ---Get current GUI scale for each side
---@return number scale_x ---@return number scale_x
---@return number scale_y
function M.get_gui_scale() function M.get_gui_scale()
local window_x, window_y = window.get_size() local window_x, window_y = window.get_size()
return math.min(window_x / gui.get_width(), window_y / gui.get_height()) return math.min(window_x / gui.get_width(), window_y / gui.get_height())

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@ -176,7 +176,7 @@ local function schedule_late_init(self)
end end
---Druid class constructor which used to create a Druid's components ---Druid class constructor which used to create Druid components
---@param context table Druid context. Usually it is self of gui script ---@param context table Druid context. Usually it is self of gui script
---@param style table? Druid style table ---@param style table? Druid style table
---@return druid.instance instance The new Druid instance ---@return druid.instance instance The new Druid instance
@ -420,8 +420,7 @@ end
---Calls the on_language_change function in all related components ---Calls the on_language_change function in all related components
---This one called by global druid.on_language_change, but can be ---This one called by global druid.on_language_change, but can be called manually to update all translations
---call manualy to update all translations
---@private ---@private
function M:on_language_change() function M:on_language_change()
local components = self.components_interest[const.ON_LANGUAGE_CHANGE] local components = self.components_interest[const.ON_LANGUAGE_CHANGE]
@ -433,7 +432,7 @@ end
---Set whitelist components for input processing. ---Set whitelist components for input processing.
---If whitelist is not empty and component not contains in this list, ---If whitelist is not empty and component not contains in this list,
---component will be not processed on input step ---component will be not processed on the input step
---@param whitelist_components table|druid.component[] The array of component to whitelist ---@param whitelist_components table|druid.component[] The array of component to whitelist
---@return druid.instance self The Druid instance ---@return druid.instance self The Druid instance
function M:set_whitelist(whitelist_components) function M:set_whitelist(whitelist_components)
@ -452,8 +451,8 @@ end
---Set blacklist components for input processing. ---Set blacklist components for input processing.
---If blacklist is not empty and component contains in this list, ---If blacklist is not empty and component is contained in this list,
---component will be not processed on input step DruidInstance ---component will be not processed on the input step DruidInstance
---@param blacklist_components table|druid.component[] The array of component to blacklist ---@param blacklist_components table|druid.component[] The array of component to blacklist
---@return druid.instance self The Druid instance ---@return druid.instance self The Druid instance
function M:set_blacklist(blacklist_components) function M:set_blacklist(blacklist_components)
@ -572,7 +571,7 @@ local static_grid = require("druid.base.static_grid")
---Create Grid component ---Create Grid component
---@param parent_node string|node The node_id or gui.get_node(node_id). Parent of all Grid items. ---@param parent_node string|node The node_id or gui.get_node(node_id). Parent of all Grid items.
---@param item string|node Item prefab. Required to get grid's item size. Can be adjusted separately. ---@param item string|node Item prefab. Required to get grid's item size. Can be adjusted separately.
---@param in_row number|nil How many nodes in row can be placed ---@param in_row number|nil How many nodes can be placed in a row
---@return druid.grid grid The new grid component ---@return druid.grid grid The new grid component
function M:new_grid(parent_node, item, in_row) function M:new_grid(parent_node, item, in_row)
return self:new(static_grid, parent_node, item, in_row) return self:new(static_grid, parent_node, item, in_row)
@ -581,8 +580,8 @@ end
local scroll = require("druid.base.scroll") local scroll = require("druid.base.scroll")
---Create Scroll component ---Create Scroll component
---@param view_node string|node The node_id or gui.get_node(node_id). Will used as user input node. ---@param view_node string|node The node_id or gui.get_node(node_id). Will be used as user input node.
---@param content_node string|node The node_id or gui.get_node(node_id). Will used as scrollable node inside view_node. ---@param content_node string|node The node_id or gui.get_node(node_id). Will be used as scrollable node inside view_node.
---@return druid.scroll scroll The new scroll component ---@return druid.scroll scroll The new scroll component
function M:new_scroll(view_node, content_node) function M:new_scroll(view_node, content_node)
return self:new(scroll, view_node, content_node) return self:new(scroll, view_node, content_node)
@ -591,7 +590,7 @@ end
local drag = require("druid.base.drag") local drag = require("druid.base.drag")
---Create Drag component ---Create Drag component
---@param node string|node The node_id or gui.get_node(node_id). Will used as user input node. ---@param node string|node The node_id or gui.get_node(node_id). Will be used as user input node.
---@param on_drag_callback function|nil Callback for on_drag_event(self, dx, dy) ---@param on_drag_callback function|nil Callback for on_drag_event(self, dx, dy)
---@return druid.drag drag The new drag component ---@return druid.drag drag The new drag component
function M:new_drag(node, on_drag_callback) function M:new_drag(node, on_drag_callback)
@ -601,7 +600,7 @@ end
local swipe = require("druid.extended.swipe") local swipe = require("druid.extended.swipe")
---Create Swipe component ---Create Swipe component
---@param node string|node The node_id or gui.get_node(node_id). Will used as user input node. ---@param node string|node The node_id or gui.get_node(node_id). Will be used as user input node.
---@param on_swipe_callback function|nil Swipe callback for on_swipe_end event ---@param on_swipe_callback function|nil Swipe callback for on_swipe_end event
---@return druid.swipe swipe The new swipe component ---@return druid.swipe swipe The new swipe component
function M:new_swipe(node, on_swipe_callback) function M:new_swipe(node, on_swipe_callback)
@ -611,7 +610,7 @@ end
local lang_text = require("druid.extended.lang_text") local lang_text = require("druid.extended.lang_text")
---Create LangText component ---Create LangText component
---@param node string|node The_node id or gui.get_node(node_id) ---@param node string|node The node_id or gui.get_node(node_id)
---@param locale_id string|nil Default locale id or text from node as default ---@param locale_id string|nil Default locale id or text from node as default
---@param adjust_type string|nil Adjust type for text node. Default: "downscale" ---@param adjust_type string|nil Adjust type for text node. Default: "downscale"
---@return druid.lang_text lang_text The new lang text component ---@return druid.lang_text lang_text The new lang text component
@ -622,7 +621,7 @@ end
local slider = require("druid.extended.slider") local slider = require("druid.extended.slider")
---Create Slider component ---Create Slider component
---@param pin_node string|node The_node id or gui.get_node(node_id). ---@param pin_node string|node The node_id or gui.get_node(node_id).
---@param end_pos vector3 The end position of slider ---@param end_pos vector3 The end position of slider
---@param callback function|nil On slider change callback ---@param callback function|nil On slider change callback
---@return druid.slider slider The new slider component ---@return druid.slider slider The new slider component
@ -633,8 +632,8 @@ end
local input = require("druid.extended.input") local input = require("druid.extended.input")
---Create Input component ---Create Input component
---@param click_node string|node Button node to enabled input component ---@param click_node string|node Button node to enable input component
---@param text_node string|node|druid.text Text node what will be changed on user input ---@param text_node string|node|druid.text Text node that will be changed on user input
---@param keyboard_type number|nil Gui keyboard type for input field ---@param keyboard_type number|nil Gui keyboard type for input field
---@return druid.input input The new input component ---@return druid.input input The new input component
function M:new_input(click_node, text_node, keyboard_type) function M:new_input(click_node, text_node, keyboard_type)
@ -678,7 +677,7 @@ end
local layout = require("druid.extended.layout") local layout = require("druid.extended.layout")
---Create Layout component ---Create Layout component
---@param node string|node The_node id or gui.get_node(node_id). ---@param node string|node The node_id or gui.get_node(node_id).
---@param mode string|nil vertical|horizontal|horizontal_wrap. Default: horizontal ---@param mode string|nil vertical|horizontal|horizontal_wrap. Default: horizontal
---@return druid.layout layout The new layout component ---@return druid.layout layout The new layout component
function M:new_layout(node, mode) function M:new_layout(node, mode)
@ -688,7 +687,7 @@ end
local container = require("druid.extended.container") local container = require("druid.extended.container")
---Create Container component ---Create Container component
---@param node string|node The_node id or gui.get_node(node_id). ---@param node string|node The node_id or gui.get_node(node_id).
---@param mode string|nil Layout mode ---@param mode string|nil Layout mode
---@param callback fun(self: druid.container, size: vector3)|nil Callback on size changed ---@param callback fun(self: druid.container, size: vector3)|nil Callback on size changed
---@return druid.container container The new container component ---@return druid.container container The new container component

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@ -1,3 +1,7 @@
script: "/test/test.gui_script" script: "/test/test.gui_script"
fonts {
name: "druid_text_bold"
font: "/druid/fonts/druid_text_bold.font"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_DISABLED

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@ -1,11 +1,15 @@
local deftest = require("deftest.deftest") local deftest = require("deftest.deftest")
function init(self) function init(self)
deftest.add(require("test.tests.test_blocker"))
deftest.add(require("test.tests.test_button")) deftest.add(require("test.tests.test_button"))
deftest.add(require("test.tests.test_hover")) deftest.add(require("test.tests.test_hover"))
deftest.add(require("test.tests.test_drag")) deftest.add(require("test.tests.test_drag"))
deftest.add(require("test.tests.test_back_handler")) deftest.add(require("test.tests.test_back_handler"))
deftest.add(require("test.tests.test_blocker")) deftest.add(require("test.tests.test_helper"))
deftest.add(require("test.tests.test_text"))
deftest.add(require("test.tests.test_input"))
deftest.add(require("test.tests.test_druid_instance"))
local is_report = (sys.get_config_int("test.report", 0) == 1) local is_report = (sys.get_config_int("test.report", 0) == 1)
deftest.run({ coverage = { enabled = is_report } }) deftest.run({ coverage = { enabled = is_report } })

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@ -1,49 +1,53 @@
return function() return function()
local mock_gui = nil
local mock_time = nil
local mock_input = nil
local test_helper = nil
local druid_system = nil
local druid = nil
local context = nil
describe("Back Handler component", function() describe("Back Handler component", function()
local mock_time
local mock_input
local druid_system
local druid
local context
before(function() before(function()
mock_gui = require("deftest.mock.gui")
mock_time = require("deftest.mock.time") mock_time = require("deftest.mock.time")
mock_input = require("test.helper.mock_input") mock_input = require("test.helper.mock_input")
test_helper = require("test.helper.test_helper")
druid_system = require("druid.druid") druid_system = require("druid.druid")
mock_gui.mock()
mock_time.mock() mock_time.mock()
mock_time.set(60) mock_time.set(0)
context = test_helper.get_context() context = vmath.vector3()
druid = druid_system.new(context) druid = druid_system.new(context)
end) end)
after(function() after(function()
mock_gui.unmock()
mock_time.unmock() mock_time.unmock()
druid:final(context) druid:final()
druid = nil druid = nil
end) end)
it("Should react on back action id with custom args", function() it("Should react on back action id with custom args", function()
local on_back_handler, on_back_handler_mock = test_helper.get_function() local is_back_handler_called = false
druid:new_back_handler(on_back_handler, { args = "custom" }) local context_arg = nil
local back_handler_args = nil
druid:new_back_handler(function(self, args)
context_arg = self
is_back_handler_called = true
back_handler_args = args
end, "custom")
druid:on_input(mock_input.key_pressed("key_back")) druid:on_input(mock_input.key_pressed("key_back"))
druid:on_input(mock_input.key_released("key_back")) druid:on_input(mock_input.key_released("key_back"))
assert(on_back_handler_mock.calls == 1)
assert(on_back_handler_mock.params[1] == context) assert(is_back_handler_called)
assert(on_back_handler_mock.params[2].args == "custom") assert(back_handler_args == "custom")
assert(context_arg == context)
is_back_handler_called = false
druid:on_input(mock_input.key_pressed("key_a")) druid:on_input(mock_input.key_pressed("key_a"))
druid:on_input(mock_input.key_released("key_a")) druid:on_input(mock_input.key_released("key_a"))
assert(on_back_handler_mock.calls == 1) assert(is_back_handler_called == false)
end) end)
end) end)
end end

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@ -1,99 +1,93 @@
return function() return function()
describe("Blocker component", function() describe("Blocker component", function()
local mock_gui = nil local mock_time
local mock_time = nil local mock_input
local mock_input = nil local druid_system
local test_helper = nil
local druid_system = nil
local druid = nil ---@type druid.instance local druid ---@type druid.instance
local context
before(function() before(function()
mock_gui = require("deftest.mock.gui")
mock_gui.mock()
mock_time = require("deftest.mock.time") mock_time = require("deftest.mock.time")
mock_input = require("test.helper.mock_input") mock_input = require("test.helper.mock_input")
test_helper = require("test.helper.test_helper")
druid_system = require("druid.druid") druid_system = require("druid.druid")
mock_time.mock() mock_time.mock()
mock_time.set(60) mock_time.set(0)
druid = druid_system.new(vmath.vector3()) context = vmath.vector3()
druid = druid_system.new(context)
end) end)
after(function() after(function()
mock_gui.unmock()
mock_time.unmock() mock_time.unmock()
druid:final() druid:final()
druid = nil
end) end)
it("Should consume input", function() it("Should consume input", function()
local button_node = mock_gui.add_box("button", 0, 0, 100, 50) local button_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 100, 0))
local blocker_node = mock_gui.add_box("blocker", 20, 20, 20, 20) local blocker_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(20, 20, 0))
local on_click, on_click_mock = test_helper.get_function() local on_click_calls = 0
druid:new_button(button_node, on_click) druid:new_button(button_node, function()
on_click_calls = on_click_calls + 1
end)
druid:new_blocker(blocker_node) druid:new_blocker(blocker_node)
druid:on_input(mock_input.click_pressed(10, 10)) druid:on_input(mock_input.click_pressed(40, 40))
druid:on_input(mock_input.click_released(10, 10)) druid:on_input(mock_input.click_released(40, 40))
assert(on_click_mock.calls == 1) assert(on_click_calls == 1)
-- Click should been consumed by blocker component -- Click should been consumed by blocker component
druid:on_input(mock_input.click_pressed(20, 20)) druid:on_input(mock_input.click_pressed(0, 0))
druid:on_input(mock_input.click_released(20, 20)) druid:on_input(mock_input.click_released(0, 0))
assert(on_click_mock.calls == 1) assert(on_click_calls == 1)
-- If move from button to blocker, should consume too -- If move from button to blocker, should consume too
druid:on_input(mock_input.click_pressed(10, 10)) druid:on_input(mock_input.click_pressed(40, 40))
druid:on_input(mock_input.click_released(20, 20)) druid:on_input(mock_input.click_released(0, 0))
assert(on_click_mock.calls == 1) assert(on_click_calls == 1)
-- And from blocker to button too -- And from blocker to button too
druid:on_input(mock_input.click_pressed(20, 20)) druid:on_input(mock_input.click_pressed(0, 0))
druid:on_input(mock_input.click_released(10, 10)) druid:on_input(mock_input.click_released(40, 40))
assert(on_click_mock.calls == 1) assert(on_click_calls == 1)
-- Usual click after that should work
druid:on_input(mock_input.click_pressed(40, 40))
druid:on_input(mock_input.click_released(40, 40))
assert(on_click_calls == 2)
end) end)
it("Should be disabled via node or set_enabled", function() it("Should be disabled via set_enabled", function()
local button_node = mock_gui.add_box("button", 0, 0, 100, 50) local button_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 100, 0))
local blocker_node = mock_gui.add_box("blocker", 20, 20, 20, 20) local blocker_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(20, 20, 0))
local on_click, on_click_mock = test_helper.get_function() local on_click_calls = 0
druid:new_button(button_node, on_click) druid:new_button(button_node, function()
on_click_calls = on_click_calls + 1
end)
local blocker = druid:new_blocker(blocker_node) local blocker = druid:new_blocker(blocker_node)
-- Click should been consumed by blocker component -- Click should been consumed by blocker component
druid:on_input(mock_input.click_pressed(20, 20)) druid:on_input(mock_input.click_pressed(0, 0))
druid:on_input(mock_input.click_released(20, 20)) druid:on_input(mock_input.click_released(0, 0))
assert(on_click_mock.calls == 0) assert(on_click_calls == 0)
-- Disable blocker component -- Disable blocker component
blocker:set_enabled(false) blocker:set_enabled(false)
druid:on_input(mock_input.click_pressed(20, 20)) druid:on_input(mock_input.click_pressed(0, 0))
druid:on_input(mock_input.click_released(20, 20)) druid:on_input(mock_input.click_released(0, 0))
assert(gui.is_enabled(blocker_node) == true)
assert(blocker:is_enabled() == false) assert(blocker:is_enabled() == false)
assert(on_click_mock.calls == 1) assert(on_click_calls == 1)
-- Disable blocker node component -- Enable blocker component again
blocker:set_enabled(true) blocker:set_enabled(true)
gui.set_enabled(blocker_node, false) druid:on_input(mock_input.click_pressed(0, 0))
druid:on_input(mock_input.click_pressed(20, 20)) druid:on_input(mock_input.click_released(0, 0))
druid:on_input(mock_input.click_released(20, 20))
assert(gui.is_enabled(blocker_node) == false)
assert(blocker:is_enabled() == true) assert(blocker:is_enabled() == true)
assert(on_click_mock.calls == 2) assert(on_click_calls == 1)
-- Return state
gui.set_enabled(blocker_node, true)
druid:on_input(mock_input.click_pressed(20, 20))
druid:on_input(mock_input.click_released(20, 20))
assert(gui.is_enabled(blocker_node) == true)
assert(blocker:is_enabled() == true)
assert(on_click_mock.calls == 2)
end) end)
end) end)
end end

View File

@ -1,58 +1,72 @@
return function() return function()
describe("Button Component", function() describe("Button Component", function()
local mock_gui = nil local mock_time
local mock_time = nil local mock_input
local mock_input = nil local druid_system
local test_helper = nil
local druid_system = nil
local druid = nil local druid
local context = nil local context
before(function() before(function()
mock_gui = require("deftest.mock.gui")
mock_gui.mock()
mock_time = require("deftest.mock.time") mock_time = require("deftest.mock.time")
mock_input = require("test.helper.mock_input") mock_input = require("test.helper.mock_input")
test_helper = require("test.helper.test_helper")
druid_system = require("druid.druid") druid_system = require("druid.druid")
mock_time.mock() mock_time.mock()
mock_time.set(60) mock_time.set(0)
context = test_helper.get_context() context = vmath.vector3()
druid = druid_system.new(context) druid = druid_system.new(context)
end) end)
after(function() after(function()
mock_gui.unmock()
mock_time.unmock() mock_time.unmock()
druid:final(context) druid:final()
druid = nil druid = nil
end) end)
it("Should do usual click", function() it("Should do usual click", function()
local button = mock_gui.add_box("button", 0, 0, 100, 50) local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local button_params = {} local button_params = {}
local on_click, on_click_mock = test_helper.get_function()
local on_click_calls = 0
local on_click_params = {}
local function on_click(self, params, button_instance)
on_click_calls = on_click_calls + 1
on_click_params[1] = self
on_click_params[2] = params
on_click_params[3] = button_instance
end
local instance = druid:new_button(button, on_click, button_params) local instance = druid:new_button(button, on_click, button_params)
local is_clicked_pressed = druid:on_input(mock_input.click_pressed(10, 10)) local is_clicked_pressed = druid:on_input(mock_input.click_pressed(10, 10))
local is_clicked_released = druid:on_input(mock_input.click_released(20, 10)) local is_clicked_released = druid:on_input(mock_input.click_released(20, 10))
assert(is_clicked_pressed) assert(is_clicked_pressed)
assert(is_clicked_released) assert(is_clicked_released)
assert(on_click_mock.calls == 1) assert(on_click_calls == 1)
assert(on_click_mock.params[1] == context) assert(on_click_params[1] == context)
assert(on_click_mock.params[2] == button_params) assert(on_click_params[2] == button_params)
assert(on_click_mock.params[3] == instance) assert(on_click_params[3] == instance)
end) end)
it("Should do long click if exists", function() it("Should do long click if exists", function()
local button = mock_gui.add_box("button", 0, 0, 100, 50) local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local button_params = {} local button_params = {}
local on_click, on_click_mock = test_helper.get_function()
local on_long_click, on_long_click_mock = test_helper.get_function() local on_click_calls = 0
local function on_click()
on_click_calls = on_click_calls + 1
end
local on_long_click_calls = 0
local on_long_click_params = {}
local function on_long_click(self, params, button_instance)
on_long_click_calls = on_long_click_calls + 1
on_long_click_params[1] = self
on_long_click_params[2] = params
on_long_click_params[3] = button_instance
end
local instance = druid:new_button(button, on_click, button_params) local instance = druid:new_button(button, on_click, button_params)
instance.on_long_click:subscribe(on_long_click) instance.on_long_click:subscribe(on_long_click)
@ -60,52 +74,73 @@ return function()
mock_time.elapse(0.3) mock_time.elapse(0.3)
druid:on_input(mock_input.click_released(20, 10)) druid:on_input(mock_input.click_released(20, 10))
assert(on_click_mock.calls == 1) assert(on_click_calls == 1)
assert(on_long_click_mock.calls == 0) assert(on_long_click_calls == 0)
druid:on_input(mock_input.click_pressed(10, 10)) druid:on_input(mock_input.click_pressed(10, 10))
mock_time.elapse(1) mock_time.elapse(1)
druid:on_input(mock_input.click_released(20, 10)) druid:on_input(mock_input.click_released(20, 10))
assert(on_click_mock.calls == 1) assert(on_click_calls == 1)
assert(on_long_click_mock.calls == 1) assert(on_long_click_calls == 1)
assert(on_long_click_mock.params[1] == context) assert(on_long_click_params[1] == context)
assert(on_long_click_mock.params[2] == button_params) assert(on_long_click_params[2] == button_params)
assert(on_long_click_mock.params[3] == instance) assert(on_long_click_params[3] == instance)
end) end)
it("Should do not long click if not exists", function() it("Should do not long click if not exists", function()
local button = mock_gui.add_box("button", 0, 0, 100, 50) local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local button_params = {} local button_params = {}
local on_click, on_click_mock = test_helper.get_function()
local on_click_calls = 0
local function on_click()
on_click_calls = on_click_calls + 1
end
druid:new_button(button, on_click, button_params) druid:new_button(button, on_click, button_params)
druid:on_input(mock_input.click_pressed(10, 10)) druid:on_input(mock_input.click_pressed(10, 10))
mock_time.elapse(0.5) mock_time.elapse(0.5)
druid:on_input(mock_input.click_released(20, 10)) druid:on_input(mock_input.click_released(20, 10))
assert(on_click_mock.calls == 1) assert(on_click_calls == 1)
end) end)
it("Should do double click if exists", function() it("Should do double click if exists", function()
local button = mock_gui.add_box("button", 0, 0, 100, 50) --TODO: At zero it thinks it is double click
-- Need to fix it in button
mock_time.set(10)
local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local button_params = {} local button_params = {}
local on_click, on_click_mock = test_helper.get_function()
local on_double_click, on_double_click_mock = test_helper.get_function() local on_click_calls = 0
local function on_click()
on_click_calls = on_click_calls + 1
end
local on_double_click_calls = 0
local on_double_click_params = {}
local function on_double_click(self, params, button_instance)
on_double_click_calls = on_double_click_calls + 1
on_double_click_params[1] = self
on_double_click_params[2] = params
on_double_click_params[3] = button_instance
end
local instance = druid:new_button(button, on_click, button_params) local instance = druid:new_button(button, on_click, button_params)
instance.on_double_click:subscribe(on_double_click) instance.on_double_click:subscribe(on_double_click)
druid:on_input(mock_input.click_pressed(10, 10)) druid:on_input(mock_input.click_pressed(50, 25))
druid:on_input(mock_input.click_released(20, 10)) druid:on_input(mock_input.click_released(50, 25))
mock_time.elapse(0.1) -- DOUBLETAP_TIME by default is 0.4
druid:on_input(mock_input.click_pressed(10, 10)) mock_time.elapse(0.2)
druid:on_input(mock_input.click_released(20, 10)) druid:on_input(mock_input.click_pressed(50, 25))
druid:on_input(mock_input.click_released(50, 25))
assert(on_click_mock.calls == 1) assert(on_click_calls == 1)
assert(on_double_click_mock.calls == 1) assert(on_double_click_calls == 1)
assert(on_double_click_mock.params[1] == context) assert(on_double_click_params[1] == context)
assert(on_double_click_mock.params[2] == button_params) assert(on_double_click_params[2] == button_params)
assert(on_double_click_mock.params[3] == instance) assert(on_double_click_params[3] == instance)
mock_time.elapse(1) mock_time.elapse(1)
druid:on_input(mock_input.click_pressed(10, 10)) druid:on_input(mock_input.click_pressed(10, 10))
@ -115,14 +150,19 @@ return function()
druid:on_input(mock_input.click_pressed(10, 10)) druid:on_input(mock_input.click_pressed(10, 10))
druid:on_input(mock_input.click_released(20, 10)) druid:on_input(mock_input.click_released(20, 10))
assert(on_click_mock.calls == 3) assert(on_click_calls == 3)
assert(on_double_click_mock.calls == 1) assert(on_double_click_calls == 1)
end) end)
it("Should do not double click if not exists", function() it("Should do not double click if not exists", function()
local button = mock_gui.add_box("button", 0, 0, 100, 50) local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local button_params = {} local button_params = {}
local on_click, on_click_mock = test_helper.get_function()
local on_click_calls = 0
local function on_click()
on_click_calls = on_click_calls + 1
end
druid:new_button(button, on_click, button_params) druid:new_button(button, on_click, button_params)
druid:on_input(mock_input.click_pressed(10, 10)) druid:on_input(mock_input.click_pressed(10, 10))
@ -131,15 +171,32 @@ return function()
druid:on_input(mock_input.click_pressed(10, 10)) druid:on_input(mock_input.click_pressed(10, 10))
druid:on_input(mock_input.click_released(20, 10)) druid:on_input(mock_input.click_released(20, 10))
assert(on_click_mock.calls == 2) assert(on_click_calls == 2)
end) end)
it("Should do hold click if exists", function() it("Should do hold click if exists", function()
local button = mock_gui.add_box("button", 0, 0, 100, 50) local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local button_params = {} local button_params = {}
local on_click, on_click_mock = test_helper.get_function()
local on_long_click, on_long_click_mock = test_helper.get_function() local on_click_calls = 0
local on_hold_callback, on_hold_callback_mock = test_helper.get_function() local function on_click()
on_click_calls = on_click_calls + 1
end
local on_long_click_calls = 0
local on_long_click_params = {}
local function on_long_click(self, params, button_instance)
on_long_click_calls = on_long_click_calls + 1
on_long_click_params[1] = self
on_long_click_params[2] = params
on_long_click_params[3] = button_instance
end
local on_hold_callback_calls = 0
local function on_hold_callback()
on_hold_callback_calls = on_hold_callback_calls + 1
end
local instance = druid:new_button(button, on_click, button_params) local instance = druid:new_button(button, on_click, button_params)
instance.on_long_click:subscribe(on_long_click) -- long click required for hold callback instance.on_long_click:subscribe(on_long_click) -- long click required for hold callback
instance.on_hold_callback:subscribe(on_hold_callback) instance.on_hold_callback:subscribe(on_hold_callback)
@ -148,112 +205,160 @@ return function()
mock_time.elapse(1) -- time between hold treshold and autorelease hold time mock_time.elapse(1) -- time between hold treshold and autorelease hold time
druid:on_input(mock_input.input_empty(10, 10)) druid:on_input(mock_input.input_empty(10, 10))
pprint(on_long_click_mock) assert(on_click_calls == 0)
assert(on_click_mock.calls == 0) assert(on_long_click_calls == 1)
assert(on_long_click_mock.calls == 1) assert(on_long_click_params[1] == context)
assert(on_long_click_mock.params[1] == context) assert(on_long_click_params[2] == button_params)
assert(on_long_click_mock.params[2] == button_params) assert(on_long_click_params[3] == instance)
assert(on_long_click_mock.params[3] == instance)
druid:on_input(mock_input.click_released(10, 10)) druid:on_input(mock_input.click_released(10, 10))
assert(on_click_mock.calls == 0) assert(on_click_calls == 0)
assert(on_long_click_mock.calls == 1) assert(on_long_click_calls == 1)
end) end)
it("Should do click outside if exists", function() it("Should do click outside if exists", function()
local button = mock_gui.add_box("button", 0, 0, 100, 50) local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local button_params = {} local button_params = {}
local on_click = test_helper.get_function()
local on_click_outside, on_click_outside_mock = test_helper.get_function() local on_click_calls = 0
local function on_click()
on_click_calls = on_click_calls + 1
end
local on_click_outside_calls = 0
local function on_click_outside()
on_click_outside_calls = on_click_outside_calls + 1
end
local instance = druid:new_button(button, on_click, button_params) local instance = druid:new_button(button, on_click, button_params)
instance.on_click_outside:subscribe(on_click_outside) instance.on_click_outside:subscribe(on_click_outside)
druid:on_input(mock_input.click_pressed(-10, 10)) druid:on_input(mock_input.click_pressed(120, 10))
druid:on_input(mock_input.click_released(-10, 10)) druid:on_input(mock_input.click_released(120, 10))
assert(on_click_outside_mock.calls == 1) assert(on_click_outside_calls == 1)
mock_time.elapse(1) mock_time.elapse(1)
druid:on_input(mock_input.click_pressed(10, 10)) druid:on_input(mock_input.click_pressed(10, 10))
druid:on_input(mock_input.click_released(-10, 10)) druid:on_input(mock_input.click_released(120, 10))
assert(on_click_outside_mock.calls == 2) assert(on_click_outside_calls == 2)
end) end)
it("Should not click if mouse was outside while clicking", function() it("Should not click if mouse was outside while clicking", function()
local button = mock_gui.add_box("button", 0, 0, 100, 50) local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local button_params = {} local button_params = {}
local on_click, on_click_mock = test_helper.get_function()
local on_click_calls = 0
local function on_click()
on_click_calls = on_click_calls + 1
end
druid:new_button(button, on_click, button_params) druid:new_button(button, on_click, button_params)
druid:on_input(mock_input.click_pressed(10, 10)) druid:on_input(mock_input.click_pressed(10, 10))
druid:on_input(mock_input.input_empty(-10, 10)) druid:on_input(mock_input.input_empty(120, 10))
druid:on_input(mock_input.click_released(20, 10)) druid:on_input(mock_input.click_released(20, 10))
assert(on_click_mock.calls == 0) assert(on_click_calls == 0)
end) end)
it("Should work with check function", function() it("Should work with check function", function()
local button = mock_gui.add_box("button", 0, 0, 100, 50) local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local button_params = {} local button_params = {}
local on_click, on_click_mock = test_helper.get_function()
local on_click_calls = 0
local function on_click()
on_click_calls = on_click_calls + 1
end
local instance = druid:new_button(button, on_click, button_params) local instance = druid:new_button(button, on_click, button_params)
local check_function, check_function_mock = test_helper.get_function(function() return false end)
local failure_function, failure_function_mock = test_helper.get_function() local check_function_calls = 0
local function check_function()
check_function_calls = check_function_calls + 1
return false
end
local failure_function_calls = 0
local function failure_function()
failure_function_calls = failure_function_calls + 1
end
instance:set_check_function(check_function, failure_function) instance:set_check_function(check_function, failure_function)
druid:on_input(mock_input.click_pressed(10, 10)) druid:on_input(mock_input.click_pressed(10, 10))
druid:on_input(mock_input.click_released(20, 10)) druid:on_input(mock_input.click_released(20, 10))
assert(on_click_mock.calls == 0) assert(on_click_calls == 0)
assert(check_function_mock.calls == 1) assert(check_function_calls == 1)
assert(failure_function_mock.calls == 1) assert(failure_function_calls == 1)
local check_true_function_calls = 0
local function check_true_function()
check_true_function_calls = check_true_function_calls + 1
return true
end
local check_true_function, check_function_true_mock = test_helper.get_function(function() return true end)
instance:set_check_function(check_true_function, failure_function) instance:set_check_function(check_true_function, failure_function)
mock_time.elapse(1) mock_time.elapse(1)
druid:on_input(mock_input.click_pressed(10, 10)) druid:on_input(mock_input.click_pressed(10, 10))
druid:on_input(mock_input.click_released(20, 10)) druid:on_input(mock_input.click_released(20, 10))
assert(on_click_mock.calls == 1) assert(on_click_calls == 1)
assert(check_function_true_mock.calls == 1) assert(check_true_function_calls == 1)
assert(failure_function_mock.calls == 1) assert(failure_function_calls == 1)
end) end)
it("Should have key trigger", function() it("Should have key trigger", function()
local button = mock_gui.add_box("button", 0, 0, 100, 50) local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local button_params = {} local button_params = {}
local on_click, on_click_mock = test_helper.get_function()
local on_click_calls = 0
local function on_click()
on_click_calls = on_click_calls + 1
end
local instance = druid:new_button(button, on_click, button_params) local instance = druid:new_button(button, on_click, button_params)
instance:set_key_trigger("key_a") instance:set_key_trigger("key_a")
druid:on_input(mock_input.key_pressed("key_a")) druid:on_input(mock_input.key_pressed("key_a"))
druid:on_input(mock_input.key_released("key_a")) druid:on_input(mock_input.key_released("key_a"))
assert(on_click_mock.calls == 1) assert(on_click_calls == 1)
assert(instance:get_key_trigger() == hash("key_a")) assert(instance:get_key_trigger() == hash("key_a"))
end) end)
it("Should work with click zone", function() it("Should work with click zone", function()
local button = mock_gui.add_box("button", 0, 0, 100, 50) local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local zone = mock_gui.add_box("zone", 25, 25, 25, 25) local zone = gui.new_box_node(vmath.vector3(50, 50, 0), vmath.vector3(50, 50, 0))
local button_params = {} local button_params = {}
local on_click, on_click_mock = test_helper.get_function()
local on_click_calls = 0
local function on_click()
on_click_calls = on_click_calls + 1
end
local instance = druid:new_button(button, on_click, button_params) local instance = druid:new_button(button, on_click, button_params)
instance:set_click_zone(zone) instance:set_click_zone(zone)
druid:on_input(mock_input.click_pressed(10, 10)) druid:on_input(mock_input.click_pressed(10, 10))
druid:on_input(mock_input.click_released(10, 10)) druid:on_input(mock_input.click_released(10, 10))
assert(on_click_mock.calls == 0) assert(on_click_calls == 0)
druid:on_input(mock_input.click_pressed(25, 25)) druid:on_input(mock_input.click_pressed(50, 50))
druid:on_input(mock_input.click_released(25, 25)) druid:on_input(mock_input.click_released(50, 50))
assert(on_click_mock.calls == 1) assert(on_click_calls == 1)
end) end)
it("Should work with set_enabled", function() it("Should work with set_enabled", function()
local button = mock_gui.add_box("button", 0, 0, 100, 50) local button = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local button_params = {} local button_params = {}
local on_click, on_click_mock = test_helper.get_function()
local on_click_calls = 0
local function on_click()
on_click_calls = on_click_calls + 1
end
local instance = druid:new_button(button, on_click, button_params) local instance = druid:new_button(button, on_click, button_params)
instance:set_enabled(false) instance:set_enabled(false)
@ -261,7 +366,7 @@ return function()
local is_clicked_released = druid:on_input(mock_input.click_released(10, 10)) local is_clicked_released = druid:on_input(mock_input.click_released(10, 10))
assert(is_clicked_pressed == true) assert(is_clicked_pressed == true)
assert(is_clicked_released == true) assert(is_clicked_released == true)
assert(on_click_mock.calls == 0) assert(on_click_calls == 0)
assert(instance:is_enabled() == false) assert(instance:is_enabled() == false)
instance:set_enabled(true) instance:set_enabled(true)
@ -269,7 +374,7 @@ return function()
assert(is_clicked_pressed2 == true) assert(is_clicked_pressed2 == true)
local is_clicked_released2 = druid:on_input(mock_input.click_released(10, 10)) local is_clicked_released2 = druid:on_input(mock_input.click_released(10, 10))
assert(is_clicked_released2 == true) assert(is_clicked_released2 == true)
assert(on_click_mock.calls == 1) assert(on_click_calls == 1)
assert(instance:is_enabled() == true) assert(instance:is_enabled() == true)
end) end)
end) end)

View File

@ -1,95 +1,105 @@
return function() return function()
local mock_gui = nil
local mock_time = nil
local mock_input = nil
local test_helper = nil
local druid_system = nil
local druid = nil
local context = nil
local function create_drag_instance(on_drag)
local button = mock_gui.add_box("button", 0, 0, 20, 20)
local instance = druid:new_drag(button, on_drag)
instance.style.NO_USE_SCREEN_KOEF = true
instance.style.DRAG_DEADZONE = 4
return instance
end
describe("Drag component", function() describe("Drag component", function()
local mock_time
local mock_input
local druid_system
local druid
local context
local function create_drag_instance(on_drag)
local button = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 100, 0))
local instance = druid:new_drag(button, on_drag)
instance.style.NO_USE_SCREEN_KOEF = true
instance.style.DRAG_DEADZONE = 4
return instance
end
before(function() before(function()
mock_gui = require("deftest.mock.gui")
mock_time = require("deftest.mock.time") mock_time = require("deftest.mock.time")
mock_input = require("test.helper.mock_input") mock_input = require("test.helper.mock_input")
test_helper = require("test.helper.test_helper")
druid_system = require("druid.druid") druid_system = require("druid.druid")
mock_gui.mock()
mock_time.mock() mock_time.mock()
mock_time.set(60) mock_time.set(0)
context = test_helper.get_context() context = vmath.vector3()
druid = druid_system.new(context) druid = druid_system.new(context)
end) end)
after(function() after(function()
mock_gui.unmock()
mock_time.unmock() mock_time.unmock()
druid:final(context) druid:final()
druid = nil druid = nil
end) end)
it("Should call drag callback on node", function() it("Should call drag callback on node", function()
local on_drag, on_drag_mock = test_helper.get_function() local on_drag_calls = 0
local drag_dx, drag_dy, drag_total_x, drag_total_y
local function on_drag(_, dx, dy, total_x, total_y)
on_drag_calls = on_drag_calls + 1
drag_dx, drag_dy = dx, dy
drag_total_x, drag_total_y = total_x, total_y
end
local instance = create_drag_instance(on_drag) local instance = create_drag_instance(on_drag)
druid:on_input(mock_input.click_pressed(10, 10)) druid:on_input(mock_input.click_pressed(10, 10))
assert(instance.is_touch == true) assert(instance.is_touch == true)
druid:on_input(mock_input.input_empty(12, 10)) druid:on_input(mock_input.input_empty(12, 10))
assert(on_drag_mock.calls == 0) assert(on_drag_calls == 0)
druid:on_input(mock_input.input_empty(14, 10)) druid:on_input(mock_input.input_empty(14, 10))
assert(on_drag_mock.calls == 1) assert(on_drag_calls == 1)
assert(on_drag_mock.params[2] == 2) -- From the last input dx assert(drag_dx == 2) -- From the last input dx
assert(on_drag_mock.params[3] == 0) assert(drag_dy == 0)
assert(on_drag_mock.params[4] == 4) -- Total X from drag start point assert(drag_total_x == 4) -- Total X from drag start point
assert(on_drag_mock.params[5] == 0) assert(drag_total_y == 0)
end) end)
it("Should call all included events", function() it("Should call all included events", function()
local on_drag, on_drag_mock = test_helper.get_function() local on_drag_calls = 0
local function on_drag() on_drag_calls = on_drag_calls + 1 end
local instance = create_drag_instance(on_drag) local instance = create_drag_instance(on_drag)
local on_touch_start, on_touch_start_mock = test_helper.get_function() local on_touch_start_calls = 0
local function on_touch_start() on_touch_start_calls = on_touch_start_calls + 1 end
instance.on_touch_start:subscribe(on_touch_start) instance.on_touch_start:subscribe(on_touch_start)
local on_touch_end, on_touch_end_mock = test_helper.get_function()
local on_touch_end_calls = 0
local function on_touch_end() on_touch_end_calls = on_touch_end_calls + 1 end
instance.on_touch_end:subscribe(on_touch_end) instance.on_touch_end:subscribe(on_touch_end)
local on_drag_start, on_drag_start_mock = test_helper.get_function()
local on_drag_start_calls = 0
local function on_drag_start() on_drag_start_calls = on_drag_start_calls + 1 end
instance.on_drag_start:subscribe(on_drag_start) instance.on_drag_start:subscribe(on_drag_start)
local on_drag_end, on_drag_end_mock = test_helper.get_function()
local on_drag_end_calls = 0
local function on_drag_end() on_drag_end_calls = on_drag_end_calls + 1 end
instance.on_drag_end:subscribe(on_drag_end) instance.on_drag_end:subscribe(on_drag_end)
assert(on_touch_start_mock.calls == 0) assert(on_touch_start_calls == 0)
druid:on_input(mock_input.click_pressed(10, 10)) druid:on_input(mock_input.click_pressed(10, 10))
assert(on_touch_start_mock.calls == 1) assert(on_touch_start_calls == 1)
assert(on_touch_end_mock.calls == 0) assert(on_touch_end_calls == 0)
druid:on_input(mock_input.click_released(12, 10)) druid:on_input(mock_input.click_released(12, 10))
assert(on_touch_end_mock.calls == 1) assert(on_touch_end_calls == 1)
druid:on_input(mock_input.click_pressed(10, 10)) druid:on_input(mock_input.click_pressed(10, 10))
assert(on_drag_start_mock.calls == 0) assert(on_drag_start_calls == 0)
druid:on_input(mock_input.input_empty(15, 10)) druid:on_input(mock_input.input_empty(15, 10))
assert(on_drag_start_mock.calls == 1) assert(on_drag_start_calls == 1)
assert(on_drag_mock.calls == 1) assert(on_drag_calls == 1)
assert(on_drag_end_mock.calls == 0) assert(on_drag_end_calls == 0)
druid:on_input(mock_input.click_released(15, 10)) druid:on_input(mock_input.click_released(15, 10))
assert(on_drag_end_mock.calls == 1) assert(on_drag_end_calls == 1)
end) end)
it("Should work with set_enabled", function() it("Should work with set_enabled", function()
local on_drag, on_drag_mock = test_helper.get_function() local on_drag_calls = 0
local function on_drag() on_drag_calls = on_drag_calls + 1 end
local instance = create_drag_instance(on_drag) local instance = create_drag_instance(on_drag)
instance:set_enabled(false) instance:set_enabled(false)
@ -99,10 +109,10 @@ return function()
assert(instance.is_touch == false) assert(instance.is_touch == false)
druid:on_input(mock_input.input_empty(12, 10)) druid:on_input(mock_input.input_empty(12, 10))
assert(on_drag_mock.calls == 0) assert(on_drag_calls == 0)
druid:on_input(mock_input.input_empty(15, 10)) druid:on_input(mock_input.input_empty(15, 10))
assert(on_drag_mock.calls == 0) assert(on_drag_calls == 0)
instance:set_enabled(true) instance:set_enabled(true)
assert(instance:is_enabled() == true) assert(instance:is_enabled() == true)
@ -111,32 +121,49 @@ return function()
assert(instance.is_touch == true) assert(instance.is_touch == true)
druid:on_input(mock_input.input_empty(12, 10)) druid:on_input(mock_input.input_empty(12, 10))
assert(on_drag_mock.calls == 0) assert(on_drag_calls == 0)
druid:on_input(mock_input.input_empty(15, 10)) druid:on_input(mock_input.input_empty(15, 10))
assert(on_drag_mock.calls == 1) assert(on_drag_calls == 1)
end) end)
it("Should work with click zone", function() it("Should work with click zone", function()
local on_drag, on_drag_mock = test_helper.get_function() local on_drag_calls = 0
local function on_drag() on_drag_calls = on_drag_calls + 1 end
local instance = create_drag_instance(on_drag) local instance = create_drag_instance(on_drag)
local zone = mock_gui.add_box("zone", 10, 10, 10, 10) local zone = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(10, 10, 0))
instance:set_click_zone(zone) instance:set_click_zone(zone)
druid:on_input(mock_input.click_pressed(5, 5)) druid:on_input(mock_input.click_pressed(20, 20))
assert(instance.is_touch == false) assert(instance.is_touch == false)
druid:on_input(mock_input.input_empty(10, 5)) druid:on_input(mock_input.input_empty(10, 10))
assert(on_drag_mock.calls == 0) assert(on_drag_calls == 0)
druid:on_input(mock_input.input_empty(15, 10)) druid:on_input(mock_input.input_empty(15, 15))
assert(on_drag_mock.calls == 0) druid:on_input(mock_input.click_released(15, 15))
assert(on_drag_calls == 0)
druid:on_input(mock_input.click_pressed(15, 15)) mock_time.set(60)
druid:on_input(mock_input.click_pressed(0, 0))
assert(instance.is_touch == true) assert(instance.is_touch == true)
druid:on_input(mock_input.input_empty(20, 15)) druid:on_input(mock_input.input_empty(5, 5))
assert(on_drag_mock.calls == 1) assert(on_drag_calls == 1)
end)
it("Should not trigger in deadzone", function()
local on_drag_calls = 0
local function on_drag() on_drag_calls = on_drag_calls + 1 end
local instance = create_drag_instance(on_drag)
instance.style.DRAG_DEADZONE = 10
druid:on_input(mock_input.click_pressed(10, 10))
assert(instance.is_touch == true)
druid:on_input(mock_input.input_empty(15, 15))
assert(on_drag_calls == 0)
end) end)
end) end)
end end

View File

@ -0,0 +1,306 @@
return function()
describe("Druid Instance", function()
local druid
local druid_instance ---@type druid.instance
local context
local mock_input = require("test.helper.mock_input")
before(function()
context = vmath.vector3()
druid = require("druid.druid")
druid_instance = druid.new(context)
end)
after(function()
-- Clean up druid instance
if druid_instance then
druid_instance:final()
druid_instance = nil
end
end)
it("Should create button component", function()
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local on_click_calls = 0
local function on_click()
on_click_calls = on_click_calls + 1
end
local button = druid_instance:new_button(button_node, on_click)
assert(button ~= nil)
assert(button.node == button_node)
-- Test that button click works
druid_instance:on_input(mock_input.click_pressed(50, 25))
druid_instance:on_input(mock_input.click_released(50, 25))
assert(on_click_calls == 1)
-- Clean up component
druid_instance:remove(button)
gui.delete_node(button_node)
end)
it("Should create blocker component", function()
local blocker_node = gui.new_box_node(vmath.vector3(100, 50, 0), vmath.vector3(200, 100, 0))
local blocker = druid_instance:new_blocker(blocker_node)
assert(blocker ~= nil)
assert(blocker.node == blocker_node)
-- Test that blocker blocks input
local is_blocked = druid_instance:on_input(mock_input.click_pressed(100, 50))
assert(is_blocked)
-- Clean up component
druid_instance:remove(blocker)
gui.delete_node(blocker_node)
end)
it("Should create back_handler component", function()
local on_back_calls = 0
local function on_back()
on_back_calls = on_back_calls + 1
end
local back_handler = druid_instance:new_back_handler(on_back)
assert(back_handler ~= nil)
-- Test that back handler works
druid_instance:on_input(mock_input.key_pressed("key_back"))
druid_instance:on_input(mock_input.key_released("key_back"))
assert(on_back_calls == 1)
-- Clean up component
druid_instance:remove(back_handler)
end)
it("Should create hover component", function()
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local on_hover_calls = 0
local function on_hover()
on_hover_calls = on_hover_calls + 1
end
local hover = druid_instance:new_hover(button_node, on_hover)
assert(hover ~= nil)
assert(hover.node == button_node)
-- Test that hover works
druid_instance:on_input(mock_input.input_empty(50, 25))
assert(on_hover_calls == 1)
-- Clean up component
druid_instance:remove(hover)
gui.delete_node(button_node)
end)
it("Should create text component", function()
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Test Text")
gui.set_font(text_node, "druid_text_bold")
local text = druid_instance:new_text(text_node, "New Text")
assert(text ~= nil)
assert(text.node == text_node)
assert(gui.get_text(text_node) == "New Text")
-- Test that text setter works
text:set_text("Updated Text")
assert(gui.get_text(text_node) == "Updated Text")
-- Clean up component
druid_instance:remove(text)
gui.delete_node(text_node)
end)
it("Should create grid component", function()
local parent_node = gui.new_box_node(vmath.vector3(150, 100, 0), vmath.vector3(300, 200, 0))
local template = gui.new_box_node(vmath.vector3(10, 10, 0), vmath.vector3(20, 20, 0))
local grid = druid_instance:new_grid(parent_node, template, 3)
assert(grid ~= nil)
assert(grid.parent == parent_node)
assert(grid.in_row == 3)
-- Add an item to the grid
local item = gui.clone(template)
grid:add(item)
assert(#grid.nodes == 1)
-- Clean up component
druid_instance:remove(grid)
gui.delete_node(parent_node)
gui.delete_node(template)
end)
it("Should create scroll component", function()
local parent_node = gui.new_box_node(vmath.vector3(150, 100, 0), vmath.vector3(300, 200, 0))
local content_node = gui.new_box_node(vmath.vector3(250, 200, 0), vmath.vector3(500, 400, 0))
-- Setup node hierarchy for scroll
gui.set_parent(content_node, parent_node)
local scroll = druid_instance:new_scroll(parent_node, content_node)
assert(scroll ~= nil)
assert(scroll.view_node == parent_node)
assert(scroll.content_node == content_node)
-- Test that scroll setters work
scroll:set_horizontal_scroll(true)
-- Clean up component
druid_instance:remove(scroll)
gui.delete_node(parent_node) -- This will also delete content_node as it's a child
end)
it("Should create drag component", function()
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local on_drag_calls = 0
local drag_dx, drag_dy
local function on_drag(_, dx, dy)
on_drag_calls = on_drag_calls + 1
drag_dx, drag_dy = dx, dy
end
local drag = druid_instance:new_drag(button_node, on_drag)
drag.style.DRAG_DEADZONE = 0
assert(drag ~= nil)
assert(drag.node == button_node)
-- Test that drag callback works
druid_instance:on_input(mock_input.click_pressed(50, 25))
druid_instance:on_input(mock_input.input_empty(60, 35))
druid_instance:on_input(mock_input.click_released(60, 35))
print(drag_dx, drag_dy)
assert(on_drag_calls == 1)
assert(math.floor(drag_dx) == 10)
assert(math.floor(drag_dy) == 10)
-- Clean up component
druid_instance:remove(drag)
gui.delete_node(button_node)
end)
it("Should create swipe component", function()
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local on_swipe_calls = 0
local function on_swipe()
on_swipe_calls = on_swipe_calls + 1
end
local swipe = druid_instance:new_swipe(button_node, on_swipe)
assert(swipe ~= nil)
assert(swipe.node == button_node)
-- Clean up component
druid_instance:remove(swipe)
gui.delete_node(button_node)
end)
it("Should create timer component", function()
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Test Text")
gui.set_font(text_node, "druid_text_bold")
local on_timer_end_calls = 0
local function on_timer_end()
on_timer_end_calls = on_timer_end_calls + 1
end
local timer = druid_instance:new_timer(text_node, 10, 0, on_timer_end)
assert(timer ~= nil)
assert(timer.node == text_node)
-- Clean up component
druid_instance:remove(timer)
gui.delete_node(text_node)
end)
it("Should create progress component", function()
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local progress = druid_instance:new_progress(button_node, "x", 0.5)
assert(progress ~= nil)
assert(progress.node == button_node)
assert(progress:get() == 0.5)
-- Test that progress setter works
progress:set_to(0.75)
assert(progress:get() == 0.75)
-- Clean up component
druid_instance:remove(progress)
gui.delete_node(button_node)
end)
it("Should create layout component", function()
local parent_node = gui.new_box_node(vmath.vector3(150, 100, 0), vmath.vector3(300, 200, 0))
local layout = druid_instance:new_layout(parent_node)
assert(layout ~= nil)
assert(layout.node == parent_node)
-- Clean up component
druid_instance:remove(layout)
gui.delete_node(parent_node)
end)
it("Should create hotkey component", function()
local on_hotkey_calls = 0
local function on_hotkey()
on_hotkey_calls = on_hotkey_calls + 1
end
local hotkey = druid_instance:new_hotkey("key_f", on_hotkey)
assert(hotkey ~= nil)
-- Test that hotkey works
druid_instance:on_input(mock_input.key_pressed("key_f"))
druid_instance:on_input(mock_input.key_released("key_f"))
assert(on_hotkey_calls == 1)
-- Clean up component
druid_instance:remove(hotkey)
end)
it("Should create container component", function()
local parent_node = gui.new_box_node(vmath.vector3(150, 100, 0), vmath.vector3(300, 200, 0))
local layout_changed_calls = 0
local function layout_changed()
layout_changed_calls = layout_changed_calls + 1
end
-- The container component requires a node with size
local container = druid_instance:new_container(parent_node, "fit")
assert(container ~= nil)
-- Clean up component
druid_instance:remove(container)
gui.delete_node(parent_node)
end)
end)
end

275
test/tests/test_helper.lua Normal file
View File

@ -0,0 +1,275 @@
return function()
describe("Helper Module", function()
local test_helper = nil
local helper = nil
local const = nil
local node1 = nil
local node2 = nil
before(function()
test_helper = require("test.helper.test_helper")
helper = require("druid.helper")
const = require("druid.const")
-- Create actual GUI nodes for testing
node1 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
node2 = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(60, 40, 0))
end)
after(function()
-- Clean up nodes
if node1 then gui.delete_node(node1) end
if node2 then gui.delete_node(node2) end
end)
it("Should clamp values correctly", function()
assert(helper.clamp(5, 0, 10) == 5)
assert(helper.clamp(-5, 0, 10) == 0)
assert(helper.clamp(15, 0, 10) == 10)
assert(helper.clamp(5, 10, 0) == 5) -- Should swap min and max
assert(helper.clamp(5, nil, 10) == 5) -- Should handle nil min
assert(helper.clamp(15, nil, 10) == 10) -- Should handle nil min
assert(helper.clamp(5, 0, nil) == 5) -- Should handle nil max
assert(helper.clamp(-5, 0, nil) == 0) -- Should handle nil max
end)
it("Should calculate distance correctly", function()
assert(helper.distance(0, 0, 3, 4) == 5)
assert(helper.distance(1, 1, 4, 5) == 5)
assert(helper.distance(0, 0, 0, 0) == 0)
end)
it("Should return sign correctly", function()
assert(helper.sign(5) == 1)
assert(helper.sign(-5) == -1)
assert(helper.sign(0) == 0)
end)
it("Should round numbers correctly", function()
assert(helper.round(5.5) == 6)
assert(helper.round(5.4) == 5)
assert(helper.round(5.55, 1) == 5.6)
assert(helper.round(5.54, 1) == 5.5)
end)
it("Should lerp correctly", function()
assert(helper.lerp(0, 10, 0) == 0)
assert(helper.lerp(0, 10, 1) == 10)
assert(helper.lerp(0, 10, 0.5) == 5)
end)
it("Should check if value is in array", function()
local array = {1, 2, 3, 4, 5}
assert(helper.contains(array, 3) == 3)
assert(helper.contains(array, 6) == nil)
assert(helper.contains({}, 1) == nil)
end)
it("Should deep copy tables", function()
local original = {a = 1, b = {c = 2, d = {e = 3}}}
local copy = helper.deepcopy(original)
-- Test that it's a deep copy
assert(copy.a == original.a)
assert(copy.b.c == original.b.c)
assert(copy.b.d.e == original.b.d.e)
-- Modify the copy and check the original remains intact
copy.a = 100
copy.b.c = 200
copy.b.d.e = 300
assert(original.a == 1)
assert(original.b.c == 2)
assert(original.b.d.e == 3)
end)
it("Should add all elements from source array to target array", function()
local target = {1, 2, 3}
local source = {4, 5, 6}
helper.add_array(target, source)
assert(#target == 6)
assert(target[4] == 4)
assert(target[5] == 5)
assert(target[6] == 6)
-- Test with nil source
local target2 = {1, 2, 3}
helper.add_array(target2, nil)
assert(#target2 == 3)
end)
it("Should insert with shift policy correctly", function()
-- Test basic functionality
-- RIGHT shift
local array1 = {1, 2, 3, 4, 5}
local result1 = helper.insert_with_shift(array1, 10, 3, const.SHIFT.RIGHT)
assert(result1 == 10) -- Should return the inserted item
assert(#array1 == 6) -- Size should increase
assert(array1[3] == 10) -- Item should be at the specified position
-- LEFT shift
local array2 = {1, 2, 3, 4, 5}
local result2 = helper.insert_with_shift(array2, 20, 3, const.SHIFT.LEFT)
assert(result2 == 20) -- Should return the inserted item
assert(#array2 >= 5) -- Size should be at least original size
-- NO_SHIFT
local array3 = {1, 2, 3, 4, 5}
local result3 = helper.insert_with_shift(array3, 30, 3, const.SHIFT.NO_SHIFT)
assert(result3 == 30) -- Should return the inserted item
assert(array3[3] == 30) -- Should replace the value at the specified position
end)
it("Should remove with shift policy correctly", function()
-- Test basic functionality
-- RIGHT shift
local array1 = {1, 2, 3, 4, 5}
local removed1 = helper.remove_with_shift(array1, 3, const.SHIFT.RIGHT)
assert(removed1 == 3) -- Should return the removed item
assert(#array1 == 4) -- Size should decrease
-- LEFT shift
local array2 = {1, 2, 3, 4, 5}
local removed2 = helper.remove_with_shift(array2, 3, const.SHIFT.LEFT)
assert(removed2 == 3) -- Should return the removed item
-- NO_SHIFT
local array3 = {1, 2, 3, 4, 5}
local removed3 = helper.remove_with_shift(array3, 3, const.SHIFT.NO_SHIFT)
assert(removed3 == 3) -- Should return the removed item
assert(array3[3] == nil) -- Position should be nil
assert(array3[1] == 1 and array3[2] == 2 and array3[4] == 4 and array3[5] == 5) -- Other positions should be unchanged
end)
it("Should step values correctly", function()
assert(helper.step(0, 10, 2) == 2)
assert(helper.step(2, 10, 2) == 4)
assert(helper.step(9, 10, 2) == 10)
assert(helper.step(10, 0, 2) == 8)
assert(helper.step(2, 0, 2) == 0)
assert(helper.step(1, 0, 2) == 0)
end)
it("Should get node correctly", function()
-- Create a node using real GUI function
local test_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
gui.set_id(test_node, "test_node_unique_id")
-- Test with node directly
local result1 = helper.get_node(test_node)
assert(result1 == test_node)
-- Note: Dynamically created nodes can't be reliably retrieved by ID in tests
-- but we can verify the function accepts string IDs
-- local result3 = helper.get_node("some_id")
-- We don't assert anything about result2, just make sure the function doesn't error
-- Test with nodes table
local dummy_node = {}
local nodes_table = { ["template/test_node3"] = dummy_node }
local result4 = helper.get_node("test_node3", "template", nodes_table)
assert(result4 == dummy_node)
-- Clean up
gui.delete_node(test_node)
end)
it("Should get pivot offset correctly", function()
-- Test with pivot constant
local center_offset = helper.get_pivot_offset(gui.PIVOT_CENTER)
assert(center_offset.x == 0)
assert(center_offset.y == 0)
-- Test North pivot
local n_offset = helper.get_pivot_offset(gui.PIVOT_N)
assert(n_offset.x == 0)
assert(n_offset.y == 0.5)
end)
it("Should get scaled size correctly", function()
local test_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
gui.set_scale(test_node, vmath.vector3(2, 3, 1))
local scaled_size = helper.get_scaled_size(test_node)
assert(scaled_size.x == 200)
assert(scaled_size.y == 150)
-- Clean up
gui.delete_node(test_node)
end)
it("Should get scene scale correctly", function()
local parent_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
gui.set_scale(parent_node, vmath.vector3(2, 2, 1))
local child_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(50, 25, 0))
gui.set_parent(child_node, parent_node)
gui.set_scale(child_node, vmath.vector3(1.5, 1.5, 1))
-- Without including the passed node scale
local scale1 = helper.get_scene_scale(child_node, false)
assert(scale1.x == 2)
assert(scale1.y == 2)
-- Including the passed node scale
local scale2 = helper.get_scene_scale(child_node, true)
assert(scale2.x == 3)
assert(scale2.y == 3)
-- Clean up
gui.delete_node(child_node)
gui.delete_node(parent_node)
end)
it("Should check if value is desktop/mobile/web correctly", function()
-- These tests depend on the current system, so we just make sure the functions exist
local is_desktop = helper.is_desktop()
local is_mobile = helper.is_mobile()
local is_web = helper.is_web()
-- They should be boolean values
assert(type(is_desktop) == "boolean")
assert(type(is_mobile) == "boolean")
assert(type(is_web) == "boolean")
end)
it("Should get border correctly", function()
local test_node = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
gui.set_pivot(test_node, gui.PIVOT_CENTER)
local border = helper.get_border(test_node)
assert(border.x == -50) -- left
assert(border.y == 25) -- top
assert(border.z == 50) -- right
assert(border.w == -25) -- bottom
-- Test with offset
local offset = vmath.vector3(10, 20, 0)
local border_with_offset = helper.get_border(test_node, offset)
assert(border_with_offset.x == -40) -- left + offset.x
assert(border_with_offset.y == 45) -- top + offset.y
assert(border_with_offset.z == 60) -- right + offset.x
assert(border_with_offset.w == -5) -- bottom + offset.y
-- Clean up
gui.delete_node(test_node)
end)
it("Should centrate nodes correctly", function()
local total_width = helper.centrate_nodes(10, node1, node2)
-- The total width should be node1 width + node2 width + margin
assert(total_width == 170)
-- The first node should be positioned at -total_width/2 + node1_width/2
local pos1 = gui.get_position(node1)
assert(pos1.x == -35) -- -170/2 + 100/2
-- The second node should be positioned at pos1.x + node1_width/2 + margin + node2_width/2
local pos2 = gui.get_position(node2)
assert(pos2.x == 55) -- -35 + 100/2 + 10 + 60/2
end)
end)
end

View File

@ -1,60 +1,57 @@
return function() return function()
local mock_gui = nil
local mock_time = nil
local mock_input = nil
local test_helper = nil
local druid_system = nil
local druid = nil
local context = nil
describe("Hover component", function() describe("Hover component", function()
local mock_time
local mock_input
local druid_system
local druid
local context
before(function() before(function()
mock_gui = require("deftest.mock.gui")
mock_time = require("deftest.mock.time") mock_time = require("deftest.mock.time")
mock_input = require("test.helper.mock_input") mock_input = require("test.helper.mock_input")
test_helper = require("test.helper.test_helper")
druid_system = require("druid.druid") druid_system = require("druid.druid")
mock_gui.mock()
mock_time.mock() mock_time.mock()
mock_time.set(60) mock_time.set(0)
context = test_helper.get_context() context = vmath.vector3()
druid = druid_system.new(context) druid = druid_system.new(context)
end) end)
after(function() after(function()
mock_gui.unmock()
mock_time.unmock() mock_time.unmock()
druid:final(context) druid:final()
druid = nil druid = nil
end) end)
it("Should fire callback on touch hover and unhover", function() it("Should fire callback on touch hover and unhover", function()
local button = mock_gui.add_box("button", 0, 0, 100, 50) local button = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
local is_hovered = false local is_hovered = false
local on_hover, on_hover_mock = test_helper.get_function(function(_, state)
local function on_hover(_, state)
is_hovered = state is_hovered = state
end) end
local instance = druid:new_hover(button, on_hover) local instance = druid:new_hover(button, on_hover)
druid:on_input(mock_input.input_empty(10, 10)) druid:on_input(mock_input.input_empty(10, 10))
assert(is_hovered == true) assert(is_hovered == true)
assert(instance:is_hovered() == true) assert(instance:is_hovered() == true)
assert(instance:is_mouse_hovered() == false) assert(instance:is_mouse_hovered() == false)
druid:on_input(mock_input.input_empty(-10, 10)) druid:on_input(mock_input.input_empty(100, 100))
assert(is_hovered == false) assert(is_hovered == false)
assert(instance:is_hovered() == false) assert(instance:is_hovered() == false)
assert(instance:is_mouse_hovered() == false) assert(instance:is_mouse_hovered() == false)
end) end)
it("Should fire callback on mouse hover and unhover", function() it("Should fire callback on mouse hover and unhover", function()
local button = mock_gui.add_box("button", 0, 0, 100, 50) local button = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
local is_hovered = false local is_hovered = false
local on_hover, on_hover_mock = test_helper.get_function(function(_, state)
local function on_hover(_, state)
is_hovered = state is_hovered = state
end) end
local instance = druid:new_hover(button) local instance = druid:new_hover(button)
instance.on_mouse_hover:subscribe(on_hover) instance.on_mouse_hover:subscribe(on_hover)
@ -63,31 +60,41 @@ return function()
assert(instance:is_hovered() == false) assert(instance:is_hovered() == false)
assert(instance:is_mouse_hovered() == true) assert(instance:is_mouse_hovered() == true)
druid:on_input(mock_input.input_empty_action_nil(-10, 10)) druid:on_input(mock_input.input_empty_action_nil(100, 100))
assert(is_hovered == false) assert(is_hovered == false)
assert(instance:is_hovered() == false) assert(instance:is_hovered() == false)
assert(instance:is_mouse_hovered() == false) assert(instance:is_mouse_hovered() == false)
end) end)
it("Should work with click zone", function() it("Should work with click zone", function()
local button = mock_gui.add_box("button", 0, 0, 100, 50) local button = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
local zone = mock_gui.add_box("zone", 25, 25, 25, 25) local zone = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(20, 20, 0))
local on_hover, on_hover_mock = test_helper.get_function()
local on_hover_calls = 0
local function on_hover()
on_hover_calls = on_hover_calls + 1
end
local instance = druid:new_hover(button, on_hover) local instance = druid:new_hover(button, on_hover)
instance:set_click_zone(zone) instance:set_click_zone(zone)
druid:on_input(mock_input.input_empty(10, 10)) druid:on_input(mock_input.input_empty(20, 20))
assert(instance:is_hovered() == false) assert(instance:is_hovered() == false)
druid:on_input(mock_input.input_empty(25, 25)) druid:on_input(mock_input.input_empty(0, 0))
assert(instance:is_hovered() == true) assert(instance:is_hovered() == true)
druid:on_input(mock_input.input_empty(24, 24)) druid:on_input(mock_input.input_empty(18, 18))
assert(instance:is_hovered() == false) assert(instance:is_hovered() == false)
end) end)
it("Should have set_enabled function", function() it("Should have set_enabled function", function()
local button = mock_gui.add_box("button", 0, 0, 100, 50) local button = gui.new_box_node(vmath.vector3(0, 0, 0), vmath.vector3(100, 50, 0))
local on_hover, on_hover_mock = test_helper.get_function()
local on_hover_calls = 0
local function on_hover()
on_hover_calls = on_hover_calls + 1
end
local instance = druid:new_hover(button, on_hover) local instance = druid:new_hover(button, on_hover)
druid:on_input(mock_input.input_empty(10, 10)) druid:on_input(mock_input.input_empty(10, 10))
@ -96,15 +103,15 @@ return function()
instance:set_enabled(false) instance:set_enabled(false)
assert(instance:is_enabled() == false) assert(instance:is_enabled() == false)
assert(instance:is_hovered() == false) assert(instance:is_hovered() == false)
druid:on_input(mock_input.input_empty(12, 12)) druid:on_input(mock_input.input_empty(10, 10))
assert(instance:is_hovered() == false) assert(instance:is_hovered() == false)
instance:set_enabled(true) instance:set_enabled(true)
druid:on_input(mock_input.input_empty(12, 12)) druid:on_input(mock_input.input_empty(10, 10))
assert(instance:is_enabled() == true) assert(instance:is_enabled() == true)
assert(instance:is_hovered() == true) assert(instance:is_hovered() == true)
druid:on_input(mock_input.input_empty(-10, 10)) druid:on_input(mock_input.input_empty(100, 100))
assert(instance:is_hovered() == false) assert(instance:is_hovered() == false)
end) end)
end) end)

384
test/tests/test_input.lua Normal file
View File

@ -0,0 +1,384 @@
return function()
describe("Input Component", function()
local mock_time
local mock_input
local druid_system
local druid
local context
before(function()
mock_time = require("deftest.mock.time")
mock_input = require("test.helper.mock_input")
druid_system = require("druid.druid")
mock_time.mock()
mock_time.set(0)
context = vmath.vector3()
druid = druid_system.new(context)
end)
after(function()
mock_time.unmock()
druid:final()
druid = nil
end)
it("Should create input component", function()
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Initial Text")
gui.set_font(text_node, "druid_text_bold")
local input = druid:new_input(button_node, text_node)
assert(input ~= nil)
assert(input.button ~= nil)
assert(input.text ~= nil)
assert(input:get_text() == "Initial Text")
druid:remove(input)
gui.delete_node(button_node)
gui.delete_node(text_node)
end)
it("Should select and unselect input", function()
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Text")
gui.set_font(text_node, "druid_text_bold")
local input = druid:new_input(button_node, text_node)
local on_input_select_calls = 0
local on_input_unselect_calls = 0
input.on_input_select:subscribe(function()
on_input_select_calls = on_input_select_calls + 1
end)
input.on_input_unselect:subscribe(function()
on_input_unselect_calls = on_input_unselect_calls + 1
end)
-- Select input
druid:on_input(mock_input.click_pressed(50, 25))
druid:on_input(mock_input.click_released(50, 25))
assert(input.is_selected == true)
assert(on_input_select_calls == 1)
-- Unselect input
druid:on_input(mock_input.click_pressed(200, 200))
druid:on_input(mock_input.click_released(200, 200))
assert(input.is_selected == false)
assert(on_input_unselect_calls == 1)
druid:remove(input)
gui.delete_node(button_node)
gui.delete_node(text_node)
end)
it("Should handle text input", function()
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "")
gui.set_font(text_node, "druid_text_bold")
local input = druid:new_input(button_node, text_node)
local on_input_text_calls = 0
input.on_input_text:subscribe(function()
on_input_text_calls = on_input_text_calls + 1
end)
-- Select input
druid:on_input(mock_input.click_pressed(50, 25))
druid:on_input(mock_input.click_released(50, 25))
-- Simulate typing "Hello"
local function trigger_text_input(text)
return druid:on_input(hash("text"), {text = text})
end
-- Type "H"
trigger_text_input("H")
assert(input:get_text() == "H")
assert(on_input_text_calls == 1)
-- Type "e"
trigger_text_input("e")
assert(input:get_text() == "He")
assert(on_input_text_calls == 2)
-- Type "llo"
trigger_text_input("l")
trigger_text_input("l")
trigger_text_input("o")
assert(input:get_text() == "Hello")
assert(on_input_text_calls == 5)
druid:remove(input)
gui.delete_node(button_node)
gui.delete_node(text_node)
end)
it("Should handle backspace input", function()
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Hello")
gui.set_font(text_node, "druid_text_bold")
local input = druid:new_input(button_node, text_node)
-- Select input
druid:on_input(mock_input.click_pressed(50, 25))
druid:on_input(mock_input.click_released(50, 25))
-- Simulate backspace key
local function trigger_backspace()
return druid:on_input(hash("key_backspace"), {pressed = true})
end
-- Delete one letter
assert(trigger_backspace() == true)
assert(input:get_text() == "Hell")
-- Delete another letter
assert(trigger_backspace() == true)
assert(input:get_text() == "Hel")
druid:remove(input)
gui.delete_node(button_node)
gui.delete_node(text_node)
end)
it("Should set max length", function()
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "")
gui.set_font(text_node, "druid_text_bold")
local input = druid:new_input(button_node, text_node)
local on_input_full_calls = 0
input.on_input_full:subscribe(function()
on_input_full_calls = on_input_full_calls + 1
end)
-- Set max length to 5
input:set_max_length(5)
-- Select input
druid:on_input(mock_input.click_pressed(50, 25))
druid:on_input(mock_input.click_released(50, 25))
-- Simulate typing text
local function trigger_text_input(text)
return druid:on_input(hash("text"), {text = text})
end
-- Type "Hello"
assert(trigger_text_input("Hello") == true)
assert(input:get_text() == "Hello")
assert(on_input_full_calls == 1)
-- Try to type "World" - should truncate
assert(trigger_text_input("World") == true)
assert(input:get_text() == "Hello")
druid:remove(input)
gui.delete_node(button_node)
gui.delete_node(text_node)
end)
it("Should validate allowed characters", function()
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "")
gui.set_font(text_node, "druid_text_bold")
local input = druid:new_input(button_node, text_node)
local on_input_wrong_calls = 0
input.on_input_wrong:subscribe(function()
on_input_wrong_calls = on_input_wrong_calls + 1
end)
-- Set allowed characters to only numbers
input:set_allowed_characters("[0-9]")
-- Select input
druid:on_input(mock_input.click_pressed(50, 25))
druid:on_input(mock_input.click_released(50, 25))
-- Simulate typing text
local function trigger_text_input(text)
return druid:on_input(hash("text"), {text = text})
end
-- Type valid input "123"
assert(trigger_text_input("123") == true)
assert(input:get_text() == "123")
assert(on_input_wrong_calls == 0)
-- Type invalid input "abc" - should be rejected
assert(trigger_text_input("abc") == true)
assert(input:get_text() == "123")
assert(on_input_wrong_calls == 1)
druid:remove(input)
gui.delete_node(button_node)
gui.delete_node(text_node)
end)
it("Should handle password input", function()
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "")
gui.set_font(text_node, "druid_text_bold")
-- Create password input
local input = druid:new_input(button_node, text_node, gui.KEYBOARD_TYPE_PASSWORD)
-- Select input
druid:on_input(mock_input.click_pressed(50, 25))
druid:on_input(mock_input.click_released(50, 25))
-- Simulate typing "Hello"
local function trigger_text_input(text)
return druid:on_input(hash("text"), {text = text})
end
assert(trigger_text_input("Hello") == true)
-- Raw text should be "Hello"
assert(input:get_text() == "Hello")
-- But displayed text should be "*****"
assert(gui.get_text(text_node) == "*****")
druid:remove(input)
gui.delete_node(button_node)
gui.delete_node(text_node)
end)
it("Should handle enter key", function()
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "")
gui.set_font(text_node, "druid_text_bold")
local input = druid:new_input(button_node, text_node)
-- Select input
druid:on_input(mock_input.click_pressed(50, 25))
druid:on_input(mock_input.click_released(50, 25))
-- Verify input is selected
assert(input.is_selected == true)
-- Simulate enter key press to unselect
assert(druid:on_input(hash("key_enter"), {released = true}) == true)
-- Verify input is unselected
assert(input.is_selected == false)
druid:remove(input)
gui.delete_node(button_node)
gui.delete_node(text_node)
end)
it("Should reset changes", function()
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Initial")
gui.set_font(text_node, "druid_text_bold")
local input = druid:new_input(button_node, text_node)
-- Select input
druid:on_input(mock_input.click_pressed(50, 25))
druid:on_input(mock_input.click_released(50, 25))
-- Type some text
druid:on_input(hash("text"), {text = "M"})
druid:on_input(hash("text"), {text = "o"})
druid:on_input(hash("text"), {text = "d"})
assert(input:get_text() == "InitialMod")
-- Reset changes
input:reset_changes()
-- Verify text is reset to initial value
assert(input:get_text() == "Initial")
assert(input.is_selected == false)
druid:remove(input)
gui.delete_node(button_node)
gui.delete_node(text_node)
end)
it("Should handle selection and cursor manipulation", function()
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Hello World")
gui.set_font(text_node, "druid_text_bold")
local input = druid:new_input(button_node, text_node)
local cursor_changes = 0
input.on_select_cursor_change:subscribe(function()
cursor_changes = cursor_changes + 1
end)
-- Select input
druid:on_input(mock_input.click_pressed(50, 25))
druid:on_input(mock_input.click_released(50, 25))
assert(cursor_changes == 1)
-- Default cursor should be at the end
assert(input.cursor_index == 11) -- "Hello World" length
-- Move cursor to position 5
input:select_cursor(5)
assert(input.cursor_index == 5)
assert(cursor_changes == 2)
-- Move selection to the left by 1
input:move_selection(-1)
assert(input.cursor_index == 4)
assert(cursor_changes == 3)
-- Move selection to the right by 2
input:move_selection(2)
assert(input.cursor_index == 6)
assert(cursor_changes == 4)
druid:remove(input)
gui.delete_node(button_node)
gui.delete_node(text_node)
end)
it("Should handle empty input event", function()
local button_node = gui.new_box_node(vmath.vector3(50, 25, 0), vmath.vector3(100, 50, 0))
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Text")
gui.set_font(text_node, "druid_text_bold")
local input = druid:new_input(button_node, text_node)
local on_input_empty_calls = 0
input.on_input_empty:subscribe(function()
on_input_empty_calls = on_input_empty_calls + 1
end)
-- Select input
druid:on_input(mock_input.click_pressed(50, 25))
druid:on_input(mock_input.click_released(50, 25))
-- Clear text
input:set_text("")
assert(on_input_empty_calls == 1)
assert(input.is_empty == true)
druid:remove(input)
gui.delete_node(button_node)
gui.delete_node(text_node)
end)
end)
end

238
test/tests/test_text.lua Normal file
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@ -0,0 +1,238 @@
return function()
describe("Text Component", function()
local mock_time
local mock_input
local druid_system
local druid
local context
before(function()
mock_time = require("deftest.mock.time")
mock_input = require("test.helper.mock_input")
druid_system = require("druid.druid")
mock_time.mock()
mock_time.set(0)
context = vmath.vector3()
druid = druid_system.new(context)
end)
after(function()
mock_time.unmock()
druid:final()
druid = nil
end)
it("Should create text component and set text", function()
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Initial Text")
gui.set_font(text_node, "druid_text_bold")
local text = druid:new_text(text_node, "New Text")
assert(text ~= nil)
assert(text.node == text_node)
assert(gui.get_text(text_node) == "New Text")
assert(text:get_text() == "New Text")
-- Test that text setter works
text:set_text("Updated Text")
assert(gui.get_text(text_node) == "Updated Text")
assert(text:get_text() == "Updated Text")
druid:remove(text)
gui.delete_node(text_node)
end)
it("Should fire on_set_text event", function()
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Initial Text")
gui.set_font(text_node, "druid_text_bold")
local text = druid:new_text(text_node)
local on_set_text_calls = 0
local last_text = nil
text.on_set_text:subscribe(function(_, new_text)
on_set_text_calls = on_set_text_calls + 1
last_text = new_text
end)
text:set_text("Event Test")
assert(on_set_text_calls == 1)
assert(last_text == "Event Test")
druid:remove(text)
gui.delete_node(text_node)
end)
it("Should change color and alpha", function()
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Color Test")
gui.set_font(text_node, "druid_text_bold")
local text = druid:new_text(text_node)
local initial_color = gui.get_color(text_node)
local new_color = vmath.vector4(1, 0, 0, 1)
text:set_color(new_color)
assert(gui.get_color(text_node).x == new_color.x)
assert(gui.get_color(text_node).y == new_color.y)
assert(gui.get_color(text_node).z == new_color.z)
text:set_alpha(0.5)
assert(gui.get_color(text_node).w == 0.5)
druid:remove(text)
gui.delete_node(text_node)
end)
it("Should set scale", function()
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Scale Test")
gui.set_font(text_node, "druid_text_bold")
local text = druid:new_text(text_node)
local new_scale = vmath.vector3(2, 2, 1)
text:set_scale(new_scale)
local current_scale = gui.get_scale(text_node)
assert(current_scale.x == new_scale.x)
assert(current_scale.y == new_scale.y)
druid:remove(text)
gui.delete_node(text_node)
end)
it("Should set pivot and fire event", function()
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Pivot Test")
gui.set_font(text_node, "druid_text_bold")
local text = druid:new_text(text_node)
local on_set_pivot_calls = 0
local last_pivot = nil
text.on_set_pivot:subscribe(function(_, pivot)
on_set_pivot_calls = on_set_pivot_calls + 1
last_pivot = pivot
end)
text:set_pivot(gui.PIVOT_CENTER)
assert(on_set_pivot_calls == 1)
assert(last_pivot == gui.PIVOT_CENTER)
assert(gui.get_pivot(text_node) == gui.PIVOT_CENTER)
druid:remove(text)
gui.delete_node(text_node)
end)
it("Should set text size", function()
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Size Test")
gui.set_font(text_node, "druid_text_bold")
local text = druid:new_text(text_node)
local initial_size = gui.get_size(text_node)
local new_size = vmath.vector3(200, 100, 0)
text:set_size(new_size)
-- Since setting size triggers adjust mechanisms, we can't directly check node size
-- but we can check that the internal size was updated
assert(text.start_size.x == new_size.x)
assert(text.start_size.y == new_size.y)
druid:remove(text)
gui.delete_node(text_node)
end)
it("Should handle different adjust types", function()
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Adjust Test")
gui.set_font(text_node, "druid_text_bold")
gui.set_size(text_node, vmath.vector3(100, 50, 0))
local text = druid:new_text(text_node, "This is a very long text that should be adjusted")
-- Test default adjust (downscale)
local initial_adjust = text:get_text_adjust()
assert(initial_adjust == "downscale")
-- Test no_adjust
text:set_text_adjust("no_adjust")
assert(text:get_text_adjust() == "no_adjust")
-- Test trim
text:set_text_adjust("trim")
assert(text:get_text_adjust() == "trim")
-- Test with minimal scale
text:set_text_adjust("downscale_limited", 0.5)
assert(text:get_text_adjust() == "downscale_limited")
druid:remove(text)
gui.delete_node(text_node)
end)
it("Should get text size", function()
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Text Size Test")
gui.set_font(text_node, "druid_text_bold")
local text = druid:new_text(text_node)
local width, height = text:get_text_size()
assert(width > 0)
assert(height > 0)
druid:remove(text)
gui.delete_node(text_node)
end)
it("Should check if text is multiline", function()
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Single line")
gui.set_font(text_node, "druid_text_bold")
gui.set_line_break(text_node, false)
local text = druid:new_text(text_node)
assert(text:is_multiline() == false)
-- Change to multiline
gui.set_line_break(text_node, true)
assert(text:is_multiline() == true)
druid:remove(text)
gui.delete_node(text_node)
end)
it("Should fire on_update_text_scale event", function()
local text_node = gui.new_text_node(vmath.vector3(50, 25, 0), "Scale Event Test")
gui.set_font(text_node, "druid_text_bold")
gui.set_size(text_node, vmath.vector3(100, 50, 0))
local text = druid:new_text(text_node)
local on_update_text_scale_calls = 0
local last_scale = nil
text.on_update_text_scale:subscribe(function(_, scale)
on_update_text_scale_calls = on_update_text_scale_calls + 1
last_scale = scale
end)
-- Trigger scale update
text:set_text("This text is long enough to trigger scaling")
assert(on_update_text_scale_calls >= 1)
assert(last_scale ~= nil)
druid:remove(text)
gui.delete_node(text_node)
end)
end)
end

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@ -436,7 +436,7 @@ And yeah, the new **Druid** logo is here!
- Add two events: `on_element_add` and `on_element_remove` - Add two events: `on_element_add` and `on_element_remove`
- Add `data_list:get_data()` to access all current data in DataList - Add `data_list:get_data()` to access all current data in DataList
- Add `data_list:get_created_nodes()` to access currently visual nodes in DataList - Add `data_list:get_created_nodes()` to access currently visual nodes in DataList
- Add `data_list:get_created_components()` to access currenly visual component in DataList (if created) - Add `data_list:get_created_components()` to access currently visual component in DataList (if created)
- **#190** [Progress] Add `progress:set_max_size` function to change max size of progress bar - **#190** [Progress] Add `progress:set_max_size` function to change max size of progress bar
- **#188** [Drag] Add two values passed to on_drag callback. Now it is `on_drag(self, dx, dy, total_x, total_y)` to check the overral drag distance - **#188** [Drag] Add two values passed to on_drag callback. Now it is `on_drag(self, dx, dy, total_x, total_y)` to check the overral drag distance
- **#195** [Drag] Add `drag:is_enabled` and `drag:set_enabled` to enable/disable drag input component - **#195** [Drag] Add `drag:is_enabled` and `drag:set_enabled` to enable/disable drag input component