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https://github.com/Insality/druid
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Update tests
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@@ -3,7 +3,7 @@ local helper = require("druid.helper")
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local component = require("druid.component")
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---@class druid.progress.style
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---@field SPEED number|nil Progress bas fill rate. More -> faster. Default: 5
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---@field SPEED number|nil Progress bar fill rate. Higher value means faster fill. Default: 5
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---@field MIN_DELTA number|nil Minimum step to fill progress bar. Default: 0.005
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---Basic Druid progress bar component. Changes the size or scale of a node to represent progress.
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@@ -12,10 +12,10 @@ local component = require("druid.component")
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---Create progress bar component with druid: `progress = druid:new_progress(node_name, key, init_value)`
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---
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---### Notes
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---- Node should have maximum node size in GUI scene, it's represent the progress bar maximum size
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---- Node should have maximum node size in GUI scene, it represents the progress bar's maximum size
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---- Key is value from druid const: "x" or "y"
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---- Progress works correctly with 9slice nodes, it tries to set size by _set_size_ first, until minimum size is reached, then it sizing via _set_scale_
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---- Progress bar can fill only by vertical or horizontal size. For diagonal progress bar, just rotate node in GUI scene
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---- Progress works correctly with 9slice nodes, it tries to set size by _set_size_ first until minimum size is reached, then it continues sizing via _set_scale_
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---- Progress bar can fill only by vertical or horizontal size. For diagonal progress bar, just rotate the node in GUI scene
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---- If you have glitchy or dark texture bugs with progress bar, try to disable mipmaps in your texture profiles
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---@class druid.progress: druid.component
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---@field node node The progress bar node
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