rename instance to self, update example

This commit is contained in:
Insality 2019-04-07 15:19:39 +03:00
parent 636df146c9
commit 08eae3800c
7 changed files with 249 additions and 247 deletions

View File

@ -6,19 +6,19 @@ M.interest = {
}
function M.init(instance, callback, params)
instance.event = data.A_ANDR_BACK
instance.callback = callback
instance.params = params
function M.init(self, callback, params)
self.event = data.A_ANDR_BACK
self.callback = callback
self.params = params
end
--- input handler
-- @param action_id - input action id
-- @param action - input action
function M.on_input(instance, action_id, action)
function M.on_input(self, action_id, action)
if action[data.RELEASED] then
instance.callback(instance.parent.parent, instance.params)
self.callback(self.parent.parent, self.params)
end
return true
end

View File

@ -15,47 +15,47 @@ M.DEFAULT_ACTIVATE_SCALE = vmath.vector3(1, 1, 1)
M.DEFAUL_ACTIVATION_TIME = 0.2
function M.init(instance, node, callback, params, anim_node, event)
instance.node = helper.get_node(node)
instance.event = data.A_TOUCH
instance.anim_node = anim_node and helper.get_node(anim_node) or instance.node
instance.scale_from = gui.get_scale(instance.anim_node)
instance.scale_to = instance.scale_from + b_settings.SCALE_CHANGE
instance.scale_hover_to = instance.scale_from + b_settings.HOVER_SCALE
instance.pos = gui.get_position(instance.anim_node)
instance.callback = callback
instance.params = params
instance.tap_anim = M.tap_scale_animation
instance.back_anim = M.back_scale_animation
instance.hover_anim = b_settings.IS_HOVER
instance.sound = b_settings.BTN_SOUND
instance.sound_disable = b_settings.BTN_SOUND_DISABLED
instance.ext_zone = nil
function M.init(self, node, callback, params, anim_node, event)
self.node = helper.get_node(node)
self.event = data.A_TOUCH
self.anim_node = anim_node and helper.get_node(anim_node) or self.node
self.scale_from = gui.get_scale(self.anim_node)
self.scale_to = self.scale_from + b_settings.SCALE_CHANGE
self.scale_hover_to = self.scale_from + b_settings.HOVER_SCALE
self.pos = gui.get_position(self.anim_node)
self.callback = callback
self.params = params
self.tap_anim = M.tap_scale_animation
self.back_anim = M.back_scale_animation
self.hover_anim = b_settings.IS_HOVER
self.sound = b_settings.BTN_SOUND
self.sound_disable = b_settings.BTN_SOUND_DISABLED
self.ext_zone = nil
end
local function set_hover(instance, state)
if instance.hover_anim and instance._is_hovered ~= state then
local target_scale = state and instance.scale_hover_to or instance.scale_from
ui_animate.scale(instance, instance.node, target_scale, b_settings.HOVER_TIME)
instance._is_hovered = state
local function set_hover(self, state)
if self.hover_anim and self._is_hovered ~= state then
local target_scale = state and self.scale_hover_to or self.scale_from
ui_animate.scale(self, self.node, target_scale, b_settings.HOVER_TIME)
self._is_hovered = state
end
end
local function on_button_release(instance)
if not instance.disabled then
if not instance.stub and instance.can_action then
instance.can_action = false
instance.tap_anim(instance)
settings.play_sound(instance.sound)
instance.callback(instance.parent.parent, instance.params, instance)
local function on_button_release(self)
if not self.disabled then
if not self.stub and self.can_action then
self.can_action = false
self.tap_anim(self)
settings.play_sound(self.sound)
self.callback(self.parent.parent, self.params, self)
else
set_hover(instance, false)
set_hover(self, false)
end
return true
else
instance.sound_disable()
self.sound_disable()
return false
end
end
@ -64,124 +64,124 @@ end
--- Set text to text field
-- @param action_id - input action id
-- @param action - input action
function M.on_input(instance, action_id, action)
if not helper.is_enabled(instance.node) then
function M.on_input(self, action_id, action)
if not helper.is_enabled(self.node) then
return false
end
local is_pick = gui.pick_node(instance.node, action.x, action.y)
if instance.ext_zone then
is_pick = is_pick and gui.pick_node(instance.ext_zone, action.x, action.y)
local is_pick = gui.pick_node(self.node, action.x, action.y)
if self.ext_zone then
is_pick = is_pick and gui.pick_node(self.ext_zone, action.x, action.y)
end
if is_pick then
if action.pressed then
-- Can interact if start touch on the button
instance.can_action = true
self.can_action = true
return true
end
if action.released then
set_hover(instance, false)
return on_button_release(instance)
set_hover(self, false)
return on_button_release(self)
else
set_hover(instance, true)
set_hover(self, true)
end
return not instance.disabled
return not self.disabled
else
-- Can't interact, if touch outside of button
instance.can_action = false
set_hover(instance, false)
self.can_action = false
set_hover(self, false)
return false
end
end
function M.on_swipe(instance)
function M.on_swipe(self)
-- unhover button if start swipe
instance.can_action = false
set_hover(instance, false)
self.can_action = false
set_hover(self, false)
end
function M.tap_scale_animation(instance)
ui_animate.scale_to(instance, instance.anim_node, instance.scale_to,
function M.tap_scale_animation(self)
ui_animate.scale_to(self, self.anim_node, self.scale_to,
function()
if instance.back_anim then
instance.back_anim(instance)
if self.back_anim then
self.back_anim(self)
end
end
)
end
function M.back_scale_animation(instance)
ui_animate.scale_to(instance, instance.anim_node, instance.scale_from)
function M.back_scale_animation(self)
ui_animate.scale_to(self, self.anim_node, self.scale_from)
end
function M.deactivate(instance, is_animate, callback)
instance.disabled = true
function M.deactivate(self, is_animate, callback)
self.disabled = true
if is_animate then
local counter = 0
local clbk = function()
counter = counter + 1
if counter == 3 and callback then
callback(instance.parent.parent)
callback(self.parent.parent)
end
end
ui_animate.color(instance, instance.node, M.DEFAULT_DEACTIVATE_COLOR,
ui_animate.color(self, self.node, M.DEFAULT_DEACTIVATE_COLOR,
clbk, M.DEFAUL_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
ui_animate.scale_y_from_to(instance, instance.node, M.DEFAULT_ACTIVATE_SCALE.x,
ui_animate.scale_y_from_to(self, self.node, M.DEFAULT_ACTIVATE_SCALE.x,
M.DEFAULT_DEACTIVATE_SCALE.x, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
ui_animate.scale_x_from_to(instance, instance.node, M.DEFAULT_ACTIVATE_SCALE.y,
ui_animate.scale_x_from_to(self, self.node, M.DEFAULT_ACTIVATE_SCALE.y,
M.DEFAULT_DEACTIVATE_SCALE.y, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
else
gui.set_color(instance.node, M.DEFAULT_DEACTIVATE_COLOR)
gui.set_scale(instance.node, M.DEFAULT_DEACTIVATE_SCALE)
gui.set_color(self.node, M.DEFAULT_DEACTIVATE_COLOR)
gui.set_scale(self.node, M.DEFAULT_DEACTIVATE_SCALE)
if callback then
callback(instance.parent.parent)
callback(self.parent.parent)
end
end
end
function M.activate(instance, is_animate, callback)
function M.activate(self, is_animate, callback)
if is_animate then
local counter = 0
local clbk = function()
counter = counter + 1
if counter == 3 then
instance.disabled = false
self.disabled = false
if callback then
callback(instance.parent.parent)
callback(self.parent.parent)
end
end
end
ui_animate.color(instance, instance.node, ui_animate.TINT_SHOW,
ui_animate.color(self, self.node, ui_animate.TINT_SHOW,
clbk, M.DEFAUL_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
ui_animate.scale_y_from_to(instance, instance.node, M.DEFAULT_DEACTIVATE_SCALE.x,
ui_animate.scale_y_from_to(self, self.node, M.DEFAULT_DEACTIVATE_SCALE.x,
M.DEFAULT_ACTIVATE_SCALE.x, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
ui_animate.scale_x_from_to(instance, instance.node, M.DEFAULT_DEACTIVATE_SCALE.y,
ui_animate.scale_x_from_to(self, self.node, M.DEFAULT_DEACTIVATE_SCALE.y,
M.DEFAULT_ACTIVATE_SCALE.y, clbk, M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
else
gui.set_color(instance.node, ui_animate.TINT_SHOW)
gui.set_scale(instance.node, M.DEFAULT_ACTIVATE_SCALE)
instance.disabled = false
gui.set_color(self.node, ui_animate.TINT_SHOW)
gui.set_scale(self.node, M.DEFAULT_ACTIVATE_SCALE)
self.disabled = false
if callback then
callback(instance.parent.parent)
callback(self.parent.parent)
end
end
end
--- Set additional node, what need to be clicked on button click
-- Used, if need setup, what button can be clicked only in special zone
function M.set_ext_zone(instance, zone)
instance.ext_zone = helper.get_node(zone)
function M.set_ext_zone(self, zone)
self.ext_zone = helper.get_node(zone)
end

View File

@ -7,107 +7,107 @@ local M = {}
-- Allow different node sizes, allow animation with node insert
function M.init(instance, parent, element, in_row)
instance.parent = helper.get_node(parent)
instance.nodes = {}
function M.init(self, parent, element, in_row)
self.parent = helper.get_node(parent)
self.nodes = {}
instance.offset = vmath.vector3(0)
instance.anchor = vmath.vector3(0.5, 0, 0)
instance.in_row = in_row or 1
instance.node_size = gui.get_size(helper.get_node(element))
instance.border = vmath.vector4(0)
instance.border_offset = vmath.vector3(0)
self.offset = vmath.vector3(0)
self.anchor = vmath.vector3(0.5, 0, 0)
self.in_row = in_row or 1
self.node_size = gui.get_size(helper.get_node(element))
self.border = vmath.vector4(0)
self.border_offset = vmath.vector3(0)
end
local function check_border(instance, pos)
local border = instance.border
local size = instance.node_size
local function check_border(self, pos)
local border = self.border
local size = self.node_size
local W = pos.x - size.x/2 + instance.border_offset.x
local E = pos.x + size.x/2 + instance.border_offset.x
local N = pos.y + size.y/2 + instance.border_offset.y
local S = pos.y - size.y/2 + instance.border_offset.y
local W = pos.x - size.x/2 + self.border_offset.x
local E = pos.x + size.x/2 + self.border_offset.x
local N = pos.y + size.y/2 + self.border_offset.y
local S = pos.y - size.y/2 + self.border_offset.y
border.x = math.min(border.x, W)
border.y = math.max(border.y, N)
border.z = math.max(border.z, E)
border.w = math.min(border.w, S)
instance.border_offset = vmath.vector3(
(border.x + (border.z - border.x) * instance.anchor.x),
(border.y + (border.w - border.y) * instance.anchor.y),
self.border_offset = vmath.vector3(
(border.x + (border.z - border.x) * self.anchor.x),
(border.y + (border.w - border.y) * self.anchor.y),
0
)
end
local temp_pos = vmath.vector3(0)
local function get_pos(instance, index)
local row = math.ceil(index / instance.in_row) - 1
local col = (index - row * instance.in_row) - 1
local function get_pos(self, index)
local row = math.ceil(index / self.in_row) - 1
local col = (index - row * self.in_row) - 1
temp_pos.x = col * (instance.node_size.x + instance.offset.x) - instance.border_offset.x
temp_pos.y = -row * (instance.node_size.y + instance.offset.y) - instance.border_offset.y
temp_pos.x = col * (self.node_size.x + self.offset.x) - self.border_offset.x
temp_pos.y = -row * (self.node_size.y + self.offset.y) - self.border_offset.y
return temp_pos
end
local function update_pos(instance)
for i = 1, #instance.nodes do
local node = instance.nodes[i]
gui.set_position(node, get_pos(instance, i))
local function update_pos(self)
for i = 1, #self.nodes do
local node = self.nodes[i]
gui.set_position(node, get_pos(self, i))
end
end
function M.set_offset(instance, offset)
instance.offset = offset
update_pos(instance)
function M.set_offset(self, offset)
self.offset = offset
update_pos(self)
end
function M.set_anchor(instance, anchor)
instance.anchor = anchor
update_pos(instance)
function M.set_anchor(self, anchor)
self.anchor = anchor
update_pos(self)
end
function M.add(instance, item, index)
index = index or (#instance.nodes + 1)
table.insert(instance.nodes, index, item)
gui.set_parent(item, instance.parent)
function M.add(self, item, index)
index = index or (#self.nodes + 1)
table.insert(self.nodes, index, item)
gui.set_parent(item, self.parent)
local pos = get_pos(instance, index)
check_border(instance, pos)
update_pos(instance)
local pos = get_pos(self, index)
check_border(self, pos)
update_pos(self)
end
function M.get_size(instance)
function M.get_size(self)
return vmath.vector3(
instance.border.z - instance.border.x,
instance.border.w - instance.border.y,
self.border.z - self.border.x,
self.border.w - self.border.y,
0)
end
function M.get_all_pos(instance)
function M.get_all_pos(self)
local result = {}
for i = 1, #instance.nodes do
table.insert(result, gui.get_position(instance.nodes[i]))
for i = 1, #self.nodes do
table.insert(result, gui.get_position(self.nodes[i]))
end
return result
end
function M.clear(instance)
for i = 1, #instance.nodes do
gui.delete_node(instance.nodes[i])
function M.clear(self)
for i = 1, #self.nodes do
gui.delete_node(self.nodes[i])
end
instance.nodes = {}
self.nodes = {}
end

View File

@ -13,135 +13,135 @@ local PROP_Y = "y"
local PROP_X = "x"
function M.init(instance, name, key, init_value)
function M.init(self, name, key, init_value)
if key ~= PROP_X and key ~= PROP_Y then
settings.log("progress component: key must be 'x' or 'y'. Passed:", key)
key = PROP_X
end
instance.prop = hash("scale."..key)
instance.key = key
self.prop = hash("scale."..key)
self.key = key
instance.node = helper.get_node(name)
instance.scale = gui.get_scale(instance.node)
instance.size = gui.get_size(instance.node)
instance.max_size = instance.size[instance.key]
instance.slice = gui.get_slice9(instance.node)
self.node = helper.get_node(name)
self.scale = gui.get_scale(self.node)
self.size = gui.get_size(self.node)
self.max_size = self.size[self.key]
self.slice = gui.get_slice9(self.node)
if key == PROP_X then
instance.slice_size = instance.slice.x + instance.slice.z
self.slice_size = self.slice.x + self.slice.z
else
instance.slice_size = instance.slice.y + instance.slice.w
self.slice_size = self.slice.y + self.slice.w
end
instance:set_to(init_value or 1)
self:set_to(init_value or 1)
end
local function check_steps(instance, from, to, exactly)
if not instance.steps then
local function check_steps(self, from, to, exactly)
if not self.steps then
return
end
for i = 1, #instance.steps do
local step = instance.steps[i]
for i = 1, #self.steps do
local step = self.steps[i]
local v1, v2 = from, to
if v1 > v2 then
v1, v2 = v2, v1
end
if v1 < step and step < v2 then
instance.step_callback(instance.parent.parent, step)
self.step_callback(self.parent.parent, step)
end
if exactly and exactly == step then
instance.step_callback(instance.parent.parent, step)
self.step_callback(self.parent.parent, step)
end
end
end
local function set_bar_to(instance, set_to, is_silence)
local prev_value = instance.last_value
instance.last_value = set_to
local function set_bar_to(self, set_to, is_silence)
local prev_value = self.last_value
self.last_value = set_to
local total_width = set_to * instance.max_size
local total_width = set_to * self.max_size
local scale = math.min(total_width / instance.slice_size, 1)
local size = math.max(total_width, instance.slice_size)
local scale = math.min(total_width / self.slice_size, 1)
local size = math.max(total_width, self.slice_size)
instance.scale[instance.key] = scale
gui.set_scale(instance.node, instance.scale)
instance.size[instance.key] = size
gui.set_size(instance.node, instance.size)
self.scale[self.key] = scale
gui.set_scale(self.node, self.scale)
self.size[self.key] = size
gui.set_size(self.node, self.size)
if not is_silence then
check_steps(instance, prev_value, set_to)
check_steps(self, prev_value, set_to)
end
end
--- Fill a progress bar and stop progress animation
function M.fill(instance)
set_bar_to(instance, 1, true)
function M.fill(self)
set_bar_to(self, 1, true)
end
--- To empty a progress bar
function M.empty(instance)
set_bar_to(instance, 0, true)
function M.empty(self)
set_bar_to(self, 0, true)
end
--- Set fill a progress bar to value
-- @param to - value between 0..1
function M.set_to(instance, to)
set_bar_to(instance, to)
function M.set_to(self, to)
set_bar_to(self, to)
end
function M.get(instance)
return instance.last_value
function M.get(self)
return self.last_value
end
function M.set_steps(instance, steps, step_callback)
instance.steps = steps
instance.step_callback = step_callback
function M.set_steps(self, steps, step_callback)
self.steps = steps
self.step_callback = step_callback
end
--- Start animation of a progress bar
-- @param to - value between 0..1
-- @param callback - callback when progress ended if need
function M.to(instance, to, callback)
function M.to(self, to, callback)
to = helper.clamp(to, 0, 1)
-- cause of float error
local value = helper.round(to, 5)
if value ~= instance.last_value then
instance.target = value
instance.target_callback = callback
if value ~= self.last_value then
self.target = value
self.target_callback = callback
else
if callback then
callback(instance.parent.parent, to)
callback(self.parent.parent, to)
end
end
end
function M.update(instance, dt)
if instance.target then
local prev_value = instance.last_value
local step = math.abs(instance.last_value - instance.target) * (p_settings.SPEED*dt)
function M.update(self, dt)
if self.target then
local prev_value = self.last_value
local step = math.abs(self.last_value - self.target) * (p_settings.SPEED*dt)
step = math.max(step, p_settings.MIN_DELTA)
instance:set_to(helper.step(instance.last_value, instance.target, step))
self:set_to(helper.step(self.last_value, self.target, step))
if instance.last_value == instance.target then
check_steps(instance, prev_value, instance.target, instance.target)
if self.last_value == self.target then
check_steps(self, prev_value, self.target, self.target)
if instance.target_callback then
instance.target_callback(instance.parent.parent, instance.target)
if self.target_callback then
self.target_callback(self.parent.parent, self.target)
end
instance.target = nil
self.target = nil
end
end
end

View File

@ -8,76 +8,76 @@ M.interest = {
}
function M.init(instance, node, value, is_locale, max_width)
instance.max_width = max_width
instance.node = helper.get_node(node)
instance.start_scale = gui.get_scale(instance.node)
instance.last_color = gui.get_color(instance.node)
function M.init(self, node, value, is_locale, max_width)
self.max_width = max_width
self.node = helper.get_node(node)
self.start_scale = gui.get_scale(self.node)
self.last_color = gui.get_color(self.node)
if is_locale then
instance.text_id = value
instance:translate()
self.text_id = value
self:translate()
else
instance:set_to(value or 0)
self:set_to(value or 0)
end
return instance
return self
end
function M.translate(instance)
if instance.text_id then
instance:set_to(settings.get_text(instance.text_id))
function M.translate(self)
if self.text_id then
self:set_to(settings.get_text(self.text_id))
end
end
--- Setup scale x, but can only be smaller, than start text scale
local function setup_max_width(instance)
local metrics = gui.get_text_metrics_from_node(instance.node)
local cur_scale = gui.get_scale(instance.node)
local function setup_max_width(self)
local metrics = gui.get_text_metrics_from_node(self.node)
local cur_scale = gui.get_scale(self.node)
if metrics.width * cur_scale.x > instance.max_width then
local scale_modifier = instance.max_width / metrics.width
scale_modifier = math.min(scale_modifier, instance.start_scale.x)
if metrics.width * cur_scale.x > self.max_width then
local scale_modifier = self.max_width / metrics.width
scale_modifier = math.min(scale_modifier, self.start_scale.x)
local new_scale = vmath.vector3(scale_modifier, scale_modifier, cur_scale.z)
gui.set_scale(instance.node, new_scale)
gui.set_scale(self.node, new_scale)
end
end
--- Set text to text field
-- @param set_to - set value to text field
function M.set_to(instance, set_to)
instance.last_value = set_to
gui.set_text(instance.node, set_to)
function M.set_to(self, set_to)
self.last_value = set_to
gui.set_text(self.node, set_to)
if instance.max_width then
setup_max_width(instance)
if self.max_width then
setup_max_width(self)
end
end
--- Set color
-- @param color
function M.set_color(instance, color)
instance.last_color = color
gui.set_color(instance.node, color)
function M.set_color(self, color)
self.last_color = color
gui.set_color(self.node, color)
end
--- Set alpha
-- @param alpha, number [0-1]
function M.set_alpha(instance, alpha)
instance.last_color.w = alpha
gui.set_color(instance.node, instance.last_color)
function M.set_alpha(self, alpha)
self.last_color.w = alpha
gui.set_color(self.node, self.last_color)
end
--- Set scale
-- @param scale
function M.set_scale(instance, scale)
instance.last_scale = scale
gui.set_scale(instance.node, scale)
function M.set_scale(self, scale)
self.last_scale = scale
gui.set_scale(self.node, scale)
end

View File

@ -9,66 +9,66 @@ M.interest = {
local empty = function() end
function M.init(instance, node, seconds_from, seconds_to, callback)
instance.node = helper.get_node(node)
function M.init(self, node, seconds_from, seconds_to, callback)
self.node = helper.get_node(node)
seconds_from = math.max(seconds_from, 0)
seconds_to = math.max(seconds_to or 0, 0)
callback = callback or empty
instance:set_to(seconds_from)
instance:set_interval(seconds_from, seconds_to)
instance.callback = callback
self:set_to(seconds_from)
self:set_interval(seconds_from, seconds_to)
self.callback = callback
if seconds_to - seconds_from == 0 then
instance:set_state(false)
instance.callback(instance.parent.parent, instance)
self:set_state(false)
self.callback(self.parent.parent, self)
end
return instance
return self
end
--- Set text to text field
-- @param set_to - set value in seconds
function M.set_to(instance, set_to)
instance.last_value = set_to
gui.set_text(instance.node, formats.second_string_min(set_to))
function M.set_to(self, set_to)
self.last_value = set_to
gui.set_text(self.node, formats.second_string_min(set_to))
end
--- Called when update
-- @param is_on - boolean is timer on
function M.set_state(instance, is_on)
instance.is_on = is_on
function M.set_state(self, is_on)
self.is_on = is_on
end
--- Set time interval
-- @param from - "from" time in seconds
-- @param to - "to" time in seconds
function M.set_interval(instance, from, to)
instance.from = from
instance.value = from
instance.temp = 0
instance.target = to
M.set_state(instance, true)
M.set_to(instance, from)
function M.set_interval(self, from, to)
self.from = from
self.value = from
self.temp = 0
self.target = to
M.set_state(self, true)
M.set_to(self, from)
end
--- Called when update
-- @param dt - delta time
function M.update(instance, dt)
if instance.is_on then
instance.temp = instance.temp + dt
local dist = math.min(1, math.abs(instance.value - instance.target))
function M.update(self, dt)
if self.is_on then
self.temp = self.temp + dt
local dist = math.min(1, math.abs(self.value - self.target))
if instance.temp > dist then
instance.temp = instance.temp - dist
instance.value = helper.step(instance.value, instance.target, 1)
M.set_to(instance, instance.value)
if instance.value == instance.target then
instance:set_state(false)
instance.callback(instance.parent.parent, instance)
if self.temp > dist then
self.temp = self.temp - dist
self.value = helper.step(self.value, self.target, 1)
M.set_to(self, self.value)
if self.value == self.target then
self:set_state(false)
self.callback(self.parent.parent, self)
end
end
end

View File

@ -94,6 +94,7 @@ local function init_grid(self)
-- 4 items per row
local grid = self.druid:new_grid("grid_1", prefab, 4)
grid:set_anchor(vmath.vector3(0))
grid:set_offset(vmath.vector3(2, 2, 0))
for i = 1, 16 do
local node = gui.clone(prefab)
@ -120,6 +121,7 @@ local function init_grid(self)
local grid3 = self.druid:new_grid("grid_3", prefab, 10)
grid3:set_anchor(vmath.vector3(0))
grid3:set_offset(vmath.vector3(5, 0, 0))
for i = 1, 4 do
local node = gui.clone(prefab)