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https://github.com/Insality/druid
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Start implementation of input component
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@@ -1,16 +1,152 @@
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--- Druid input text component.
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-- Carry on user text input
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-- UNIMPLEMENTED
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-- @author Part of code from Britzl gooey input component
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-- @module druid.input
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local const = require("druid.const")
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local component = require("druid.component")
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local utf8 = require("druid.system.utf8")
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local M = component.create("input")
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local M = component.create("input", { const.ON_INPUT })
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function M.init(self, node, callback, click_node)
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self.style = self:get_style()
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local function select(self)
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gui.reset_keyboard()
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if not self.selected then
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print("selected")
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self.selected = true
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gui.show_keyboard(gui.KEYBOARD_TYPE_DEFAULT, false)
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end
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end
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local function unselect(self)
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gui.reset_keyboard()
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if self.selected then
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self.selected = false
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print("unselected")
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gui.hide_keyboard()
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end
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end
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function M.init(self, click_node, text_node)
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self.druid = self:get_druid(self)
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self.text = self.druid:new_text(text_node)
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self.selected = false
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self.value = ""
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self.marked_value = ""
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self.current_value = ""
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self.is_empty = true
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self.text_width = 0
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self.market_text_width = 0
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self.total_width = 0
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self.max_width = 10
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self.keyboard_type = gui.KEYBOARD_TYPE_DEFAULT
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self.button = self.druid:new_button(click_node, select)
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self.button.on_click_outside:subscribe(unselect)
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end
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function M.on_input(self, action_id, action)
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if self.selected then
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local input_text = nil
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if action_id == const.ACTION_TEXT then
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print("usual", action.text)
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-- ignore return key
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if action.text == "\n" or action.text == "\r" then
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return true
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end
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local hex = string.gsub(action.text,"(.)", function (c)
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return string.format("%02X%s",string.byte(c), "")
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end)
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-- ignore arrow keys
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if not string.match(hex, "EF9C8[0-3]") then
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-- if not config or not config.allowed_characters or action.text:match(config.allowed_characters) then
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input_text = self.value .. action.text
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if self.max_length then
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input_text = utf8.sub(self.value, 1, self.max_length)
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end
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self.marked_value = ""
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end
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end
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if action_id == const.ACTION_MARKED_TEXT then
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print("marked")
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self.marked_value = action.text or ""
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if self.max_length then
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input_text = utf8.sub(self.marked_value, 1, self.max_length)
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end
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end
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if action_id == const.ACTION_BACKSPACE and (action.pressed or action.repeated) then
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input_text = utf8.sub(self.value, 1, -2)
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end
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if action_id == const.ACTION_ENTER and action.released then
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unselect(self)
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return true
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end
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if action_id == const.ACTION_BACK and action.released then
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unselect(self)
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return true
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end
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if input_text then
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print("set input_text", input_text)
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self:set_text(input_text)
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return true
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end
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end
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return self.selected
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end
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function M.set_text(self, input_text)
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self.value = input_text
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-- only update the text if it has changed
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local current_value = self.value .. self.marked_value
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print(self.value)
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if current_value ~= self.current_value then
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self.current_value = current_value
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-- mask text if password field
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local masked_value, masked_marked_value
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if self.keyboard_type == gui.KEYBOARD_TYPE_PASSWORD then
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masked_value = M.mask_text(self.text, "*")
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masked_marked_value = M.mask_text(self.marked_text, "*")
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end
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-- text + marked text
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local value = masked_value or self.value
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local marked_value = masked_marked_value or self.marked_value
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self.is_empty = #value == 0 and #marked_value == 0
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-- measure it
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self.text_width = self.text:get_text_width(value)
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self.marked_text_width = self.text:get_text_width(marked_value)
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self.total_width = self.text_width + self.marked_text_width
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self.text:set_to(value .. marked_value)
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end
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end
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function M.get_text(self)
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return self.value .. self.marked_value
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end
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return M
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