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https://github.com/Insality/druid
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Update color
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@@ -1,18 +1,21 @@
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---@alias color vector4|vector3|string
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---Color palette and utility functions for working with colors.
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---Supports palette management, hex conversion, RGB/HSB conversion, and color interpolation.
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---@class druid.palette
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local M = {}
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local PALETTE_DATA = {}
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local COLOR_WHITE = vmath.vector4(1, 1, 1, 1)
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local COLOR_X = hash("color.x")
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local COLOR_Y = hash("color.y")
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local COLOR_Z = hash("color.z")
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local ALPHA = hash("color.w")
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local M = {}
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---Get color by string (hex or from palette)
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---@param color_id string|vector4 Color id from palette or hex color
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---@return vector4
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---Get color by ID from palette, hex string, or return vector as-is.
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---If color_id is not found in palette and not a hex string, returns white.
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---@param color_id string|vector4|vector3 Color id from palette, hex color string, or vector
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---@return vector4|vector3
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function M.get_color(color_id)
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if type(color_id) ~= "string" then
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return color_id
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@@ -33,8 +36,8 @@ function M.get_color(color_id)
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end
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---Add palette to palette data
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---@param palette_data table<string, vector4>
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---Add colors to palette. Colors can be hex strings or vector4 values.
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---@param palette_data table<string, vector4|string> Table with color IDs as keys
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function M.add_palette(palette_data)
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for color_id, color in pairs(palette_data) do
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if type(color) == "string" then
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@@ -46,14 +49,16 @@ function M.add_palette(palette_data)
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end
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---Get all palette colors.
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---@return table<string, vector4>
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function M.get_palette()
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return PALETTE_DATA
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end
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---Set color of gui node without changing alpha
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---Set GUI node color. Does not change alpha.
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---@param gui_node node
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---@param color vector4|vector3|string Color in vector4, vector3 or color id from palette
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---@param color vector4|vector3|string
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function M.set_color(gui_node, color)
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if type(color) == "string" then
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color = M.get_color(color)
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@@ -65,11 +70,11 @@ function M.set_color(gui_node, color)
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end
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---Lerp colors via color HSB values
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---@param t number Lerp value. 0 - color1, 1 - color2
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---@param color1 vector4 Color 1
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---@param color2 vector4 Color 2
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---@return vector4 result Color between color1 and color2
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---Interpolate between two colors using HSB space (better visual results than RGB).
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---@param t number Lerp value (0 = color1, 1 = color2)
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---@param color1 vector4
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---@param color2 vector4
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---@return vector4
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function M.lerp(t, color1, color2)
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local h1, s1, v1 = M.rgb2hsb(color1.x, color1.y, color1.z)
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local h2, s2, v2 = M.rgb2hsb(color2.x, color2.y, color2.z)
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@@ -84,8 +89,8 @@ function M.lerp(t, color1, color2)
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end
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---Convert hex color to rgb values.
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---@param hex string Hex color. #00BBAA or 00BBAA or #0BA or 0BA
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---Convert hex string to RGB values (0-1 range). Supports #RGB and #RRGGBB formats.
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---@param hex string
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---@return number, number, number
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function M.hex2rgb(hex)
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if not hex or #hex < 3 then
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@@ -102,9 +107,9 @@ function M.hex2rgb(hex)
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end
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---Convert hex color to vector4.
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---@param hex string Hex color. #00BBAA or 00BBAA or #0BA or 0BA
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---@param alpha number|nil Alpha value. Default is 1
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---Convert hex string to vector4.
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---@param hex string
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---@param alpha number|nil Default is 1
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---@return vector4
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function M.hex2vector4(hex, alpha)
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local r, g, b = M.hex2rgb(hex)
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@@ -112,11 +117,12 @@ function M.hex2vector4(hex, alpha)
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end
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---Convert hsb color to rgb colo
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---@param r number Red value
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---@param g number Green value
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---@param b number Blue value
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---@param alpha number|nil Alpha value. Default is 1
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---Convert RGB to HSB.
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---@param r number
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---@param g number
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---@param b number
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---@param alpha number|nil
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---@return number, number, number, number
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function M.rgb2hsb(r, g, b, alpha)
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alpha = alpha or 1
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local min, max = math.min(r, g, b), math.max(r, g, b)
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@@ -136,17 +142,16 @@ function M.rgb2hsb(r, g, b, alpha)
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h = (h / 6) % 1
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end
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alpha = alpha > 1 and alpha / 100 or alpha
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return h, s, v, alpha
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end
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---Convert hsb color to rgb color
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---@param h number Hue
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---@param s number Saturation
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---@param v number Value
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---@param alpha number|nil Alpha value. Default is 1
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---Convert HSB to RGB.
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---@param h number
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---@param s number
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---@param v number
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---@param alpha number|nil
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---@return number, number, number, number|nil
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function M.hsb2rgb(h, s, v, alpha)
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local r, g, b
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local i = math.floor(h * 6)
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@@ -169,10 +174,11 @@ function M.hsb2rgb(h, s, v, alpha)
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end
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---Convert rgb color to hex color
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---@param red number Red value
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---@param green number Green value
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---@param blue number Blue value
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---Convert RGB to hex string (uppercase, without #).
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---@param red number
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---@param green number
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---@param blue number
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---@return string
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function M.rgb2hex(red, green, blue)
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local r = string.format("%x", math.floor(red * 255))
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local g = string.format("%x", math.floor(green * 255))
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@@ -181,15 +187,14 @@ function M.rgb2hex(red, green, blue)
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end
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-- Auto-load palette from config if druid.palette_path is set in game.project
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local DEFAULT_PALETTE_PATH = sys.get_config_string("druid.palette_path")
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if DEFAULT_PALETTE_PATH then
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local loaded_palette = sys.load_resource(DEFAULT_PALETTE_PATH)
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local data = loaded_palette and json.decode(loaded_palette)
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if not data then
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return
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if data then
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M.add_palette(data)
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end
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M.add_palette(data)
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end
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