mirror of
https://github.com/Insality/druid
synced 2025-09-27 18:12:21 +02:00
Add on layout change initial support
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@@ -11,10 +11,11 @@
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-- @tfield[opt=node] node click_node Button trigger node
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-- @tfield druid.button button Button component from click_node
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local const = require("druid.const")
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local Event = require("druid.event")
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local component = require("druid.component")
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local M = component.create("checkbox")
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local M = component.create("checkbox", { const.ON_LAYOUT_CHANGE })
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local function on_click(self)
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@@ -53,15 +54,16 @@ function M.init(self, node, callback, click_node)
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end
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function M.on_layout_change(self)
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self:set_state(self.state, true)
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end
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--- Set checkbox state
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-- @function checkbox:set_state
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-- @tparam bool state Checkbox state
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-- @tparam bool is_silent Don't trigger on_change_state if true
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function M.set_state(self, state, is_silent)
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if self.state == state then
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return
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end
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self.state = state
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self.style.on_change_state(self, self.node, state)
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@@ -19,11 +19,12 @@
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-- @tfield vector4 border The size of item content
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-- @tfield vector3 border_offer The border offset for correct anchor calculations
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local const = require("druid.const")
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local Event = require("druid.event")
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local helper = require("druid.helper")
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local component = require("druid.component")
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local M = component.create("grid")
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local M = component.create("grid", { const.ON_LAYOUT_CHANGE })
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--- Component init function
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@@ -87,7 +88,7 @@ local function get_pos(self, index)
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end
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local function update_pos(self)
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local function update_pos(self, is_instant)
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for i = 1, #self.nodes do
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local node = self.nodes[i]
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gui.set_position(node, get_pos(self, i))
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@@ -97,6 +98,10 @@ local function update_pos(self)
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end
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function M.on_layout_change(self)
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update_pos(self, true)
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end
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--- Set grid items offset, the distance between items
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-- @function grid:set_offset
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@@ -20,7 +20,7 @@ local const = require("druid.const")
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local helper = require("druid.helper")
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local component = require("druid.component")
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local M = component.create("progress", { const.ON_UPDATE })
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local M = component.create("progress", { const.ON_UPDATE, const.ON_LAYOUT_CHANGE })
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local function check_steps(self, from, to, exactly)
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@@ -106,6 +106,11 @@ function M.init(self, node, key, init_value)
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end
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function M.on_layout_change(self)
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self:set_to(self.last_value)
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end
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function M.update(self, dt)
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if self.target then
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local prev_value = self.last_value
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@@ -32,7 +32,7 @@ local const = require("druid.const")
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local helper = require("druid.helper")
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local component = require("druid.component")
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local M = component.create("scroll", { const.ON_UPDATE })
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local M = component.create("scroll", { const.ON_UPDATE, const.ON_LAYOUT_CHANGE })
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local function inverse_lerp(min, max, current)
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@@ -376,6 +376,11 @@ function M.init(self, view_node, content_node)
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end
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function M.on_layout_change(self)
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gui.set_position(self.content_node, self.position)
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end
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function M.update(self, dt)
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if self.drag.is_drag then
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update_hand_scroll(self, dt)
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@@ -22,7 +22,7 @@ local helper = require("druid.helper")
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local const = require("druid.const")
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local component = require("druid.component")
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local M = component.create("slider", { const.ON_INPUT_HIGH })
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local M = component.create("slider", { const.ON_INPUT_HIGH, const.ON_LAYOUT_CHANGE })
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local function on_change_value(self)
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@@ -59,6 +59,11 @@ function M.init(self, node, end_pos, callback)
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end
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function M.on_layout_change(self)
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self:set(self.value, true)
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end
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function M.on_input(self, action_id, action)
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if action_id ~= const.ACTION_TOUCH then
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return false
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@@ -24,7 +24,7 @@ local Event = require("druid.event")
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local const = require("druid.const")
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local component = require("druid.component")
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local M = component.create("text")
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local M = component.create("text", { const.ON_LAYOUT_CHANGE })
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local function update_text_size(self)
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@@ -107,6 +107,11 @@ function M.init(self, node, value, no_adjust)
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end
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function M.on_layout_change(self)
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self:set_to(self.last_value)
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end
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--- Calculate text width with font with respect to trailing space
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-- @function text:get_text_width
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-- @tparam[opt] string text
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