mirror of
https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
Update annotations, add set_repeat
to hotkey component
This commit is contained in:
parent
97ff6154eb
commit
01d1445511
@ -43,13 +43,20 @@ function druid.set_text_function(callback) end
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---@class druid.back_handler : druid.base_component
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---@field on_back druid.event The @{DruidEvent} Event on back handler action.
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---@field params any Custom args to pass in the callback
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---@field params any|nil Custom args to pass in the callback
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local druid__back_handler = {}
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---@class druid.base_component
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local druid__base_component = {}
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--- Set current component style table.
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--- Invoke `on_style_change` on component, if exist. Component should handle their style changing and store all style params
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---@param self druid.base_component @{BaseComponent}
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---@param druid_style table|nil Druid style module
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---@return druid.base_component @{BaseComponent}
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function druid__base_component.component:set_style(self, druid_style) end
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--- Return all children components, recursive
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---@param self druid.base_component @{BaseComponent}
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---@return table Array of childrens if the Druid component instance
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@ -131,13 +138,6 @@ function druid__base_component.set_input_priority(self, value, is_temporary) end
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---@return druid.base_component @{BaseComponent}
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function druid__base_component.set_nodes(self, nodes) end
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--- Set current component style table.
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--- Invoke `on_style_change` on component, if exist. Component should handle their style changing and store all style params
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---@param self druid.base_component @{BaseComponent}
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---@param druid_style table|nil Druid style module
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---@return druid.base_component @{BaseComponent}
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function druid__base_component.set_style(self, druid_style) end
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--- Set component template name.
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--- Use on all your custom components with GUI layouts used as templates. It will check parent template name to build full template name in self:get_node()
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---@param self druid.base_component @{BaseComponent}
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@ -169,7 +169,7 @@ function druid__blocker.set_enabled(self, state) end
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---@class druid.button : druid.base_component
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---@field anim_node node Button animation node.
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---@field click_zone node Additional button click area, defined by another GUI Node
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---@field click_zone node|nil Additional button click area, defined by another GUI node
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---@field hover druid.hover The @{Hover}: Button Hover component
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---@field node node Button trigger node
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---@field node_id hash The GUI node id from button node
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@ -226,7 +226,7 @@ function druid__button.set_enabled(self, state) end
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--- Set key name to trigger this button by keyboard.
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---@param self druid.button @{Button}
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---@param key hash The action_id of the input key
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---@param key hash|string The action_id of the input key
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---@return druid.button Current button instance
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function druid__button.set_key_trigger(self, key) end
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@ -384,9 +384,10 @@ function druid__data_list.set_data(self, data) end
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---@field can_y boolean Is drag component process horizontal.
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---@field is_drag boolean Is component now dragging
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---@field is_touch boolean Is component now touching
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---@field node node Drag node
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---@field on_drag druid.event on drag progress callback(self, dx, dy, total_x, total_y)
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---@field on_drag_end druid.event Event on drag end callback(self, total_x, total_y)
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---@field on_drag_start druid.event Event on drag start callback(self)
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---@field on_drag_start druid.event Event on drag start callback(self, touch)
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---@field on_touch_end druid.event Event on touch end callback(self)
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---@field on_touch_start druid.event Event on touch start callback(self)
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---@field style druid.drag.style Component style params.
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@ -561,17 +562,22 @@ local druid__hotkey = {}
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--- Add hotkey for component callback
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---@param self druid.hotkey @{Hotkey}
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---@param keys string[]|hash[]|string|hash that have to be pressed before key pressed to activate
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---@param callback_argument any|nil The argument to pass into the callback function
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---@return druid.hotkey Current instance
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---@param callback_argument value The argument to pass into the callback function
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function druid__hotkey.add_hotkey(self, keys, callback_argument) end
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--- The @{Hotkey} constructor
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--- Component init function
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---@param self druid.hotkey @{Hotkey}
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---@param keys string[]|string The keys to be pressed for trigger callback. Should contains one key and any modificator keys
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---@param callback function The callback function
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---@param callback_argument any|nil The argument to pass into the callback function
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---@param callback_argument value The argument to pass into the callback function
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function druid__hotkey.init(self, keys, callback, callback_argument) end
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--- If true, the callback will be triggered on action.repeated
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---@param self druid.hotkey @{Hotkey}
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---@param is_enabled_repeated bool The flag value
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---@return druid.hotkey
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function druid__hotkey.set_repeat(self, is_enabled_repeated) end
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---@class druid.hotkey.style
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---@field MODIFICATORS string[] The list of action_id as hotkey modificators
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@ -630,12 +636,12 @@ function druid__hover.set_mouse_hover(self, state) end
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---@class druid.input : druid.base_component
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---@field allowerd_characters string Pattern matching for user input
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---@field allowerd_characters string|nil Pattern matching for user input
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---@field button druid.button Button component
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---@field is_empty boolean Is current input is empty now
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---@field is_selected boolean Is current input selected now
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---@field keyboard_type number Gui keyboard type for input field
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---@field max_length number Max length for input text
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---@field max_length number|nil Max length for input text
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---@field on_input_empty druid.event On input field text change to empty string callback(self, input_text)
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---@field on_input_full druid.event On input field text change to max length string callback(self, input_text)
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---@field on_input_select druid.event On input field select callback(self, button_node)
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@ -1002,6 +1008,7 @@ local druid__rich_text__style = {}
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---@class druid.scroll : druid.base_component
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---@field _is_inert bool Flag, if scroll now moving by inertion
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---@field available_pos vector4 Available position for content node: (min_x, max_y, max_x, min_y)
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---@field available_size vector3 Size of available positions: (width, height, 0)
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---@field content_node node Scroll content node
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@ -1012,7 +1019,7 @@ local druid__rich_text__style = {}
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---@field on_scroll druid.event On scroll move callback(self, position)
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---@field on_scroll_to druid.event On scroll_to function callback(self, target, is_instant)
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---@field position vector3 Current scroll posisition
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---@field selected number Current index of points of interests
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---@field selected number|nil Current index of points of interests
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---@field style druid.scroll.style Component style params.
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---@field target_position vector3 Current scroll target position
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---@field view_node node Scroll view node
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@ -1394,7 +1401,7 @@ function druid__text.set_size(self, size) end
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--- Set text adjust, refresh the current text visuals, if needed
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---@param self druid.text @{Text}
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---@param adjust_type number|nil See const.TEXT_ADJUST. If pass nil - use current adjust type
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---@param adjust_type string|nil See const.TEXT_ADJUST. If pass nil - use current adjust type
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---@param minimal_scale number|nil If pass nil - not use minimal scale
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---@return druid.text Current text instance
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function druid__text.set_text_adjust(self, adjust_type, minimal_scale) end
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@ -32,7 +32,7 @@
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-- @usage
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-- -- Replace params on runtime:
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-- back_handler.params = { ... }
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-- @tfield[opt] any params
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-- @tfield any|nil params
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---
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@ -27,7 +27,7 @@
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-- print("Also the button component is passed in callback params")
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-- end
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--
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-- local custom_args = "any variable to pass inside callback"
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-- local custom_args = "Any variable to pass inside callback"
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-- local button = self.druid:new_button("button_name", on_button_click, custom_args)
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--
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-- @module Button
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@ -131,8 +131,8 @@
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--- The @{Hover}: Button Hover component
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-- @tfield Hover hover @{Hover}
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--- Additional button click area, defined by another GUI Node
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-- @tfield[opt] node click_zone
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--- Additional button click area, defined by another GUI node
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-- @tfield node|nil click_zone
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---
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@ -257,6 +257,7 @@ end
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--- Component style params.
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-- You can override this component styles params in Druid styles table
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-- or create your own style
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-- @table style
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-- @tfield[opt=0.4] number LONGTAP_TIME Minimum time to trigger on_hold_callback
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-- @tfield[opt=0.8] number AUTOHOLD_TRIGGER Maximum hold time to trigger button release while holding
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-- @tfield[opt=0.4] number DOUBLETAP_TIME Time between double taps
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@ -265,7 +266,6 @@ end
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-- @tfield function on_hover function(self, node, hover_state)
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-- @tfield function on_mouse_hover function(self, node, hover_state)
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-- @tfield function on_set_enabled function(self, node, enabled_state)
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-- @table style
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function Button.on_style_change(self, style)
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self.style = {}
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self.style.LONGTAP_TIME = style.LONGTAP_TIME or 0.4
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@ -492,7 +492,7 @@ end
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--- Set key name to trigger this button by keyboard.
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-- @tparam Button self @{Button}
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-- @tparam hash key The action_id of the input key
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-- @tparam hash|string key The action_id of the input key
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-- @treturn Button Current button instance
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-- @usage
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-- button:set_key_trigger("key_space")
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@ -10,13 +10,16 @@
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-- @within BaseComponent
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-- @alias druid.drag
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--- Drag node
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-- @tfield node node
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--- Event on touch start callback(self)
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-- @tfield DruidEvent on_touch_start @{DruidEvent}
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--- Event on touch end callback(self)
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-- @tfield DruidEvent on_touch_end @{DruidEvent}
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--- Event on drag start callback(self)
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--- Event on drag start callback(self, touch)
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-- @tfield DruidEvent on_drag_start @{DruidEvent}
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--- on drag progress callback(self, dx, dy, total_x, total_y)
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@ -67,23 +70,24 @@ local function start_touch(self, touch)
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self.y = touch.y
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self._scene_scale = helper.get_scene_scale(self.node)
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self.on_touch_start:trigger(self:get_context())
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self.on_touch_start:trigger(self:get_context(), touch)
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end
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local function end_touch(self)
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local function end_touch(self, touch)
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if self.is_drag then
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self.on_drag_end:trigger(
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self:get_context(),
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self.x - self.touch_start_pos.x,
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self.y - self.touch_start_pos.y
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self.y - self.touch_start_pos.y,
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touch
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)
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end
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self.is_drag = false
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if self.is_touch then
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self.is_touch = false
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self.on_touch_end:trigger(self:get_context())
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self.on_touch_end:trigger(self:get_context(), touch)
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end
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self:reset_input_priority()
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self.touch_id = 0
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@ -102,7 +106,7 @@ local function process_touch(self, touch)
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local distance = helper.distance(touch.x, touch.y, self.touch_start_pos.x, self.touch_start_pos.y)
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if not self.is_drag and distance >= self.style.DRAG_DEADZONE then
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self.is_drag = true
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self.on_drag_start:trigger(self:get_context())
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self.on_drag_start:trigger(self:get_context(), touch)
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self:set_input_priority(const.PRIORITY_INPUT_MAX, true)
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end
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end
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@ -266,7 +270,7 @@ function Drag.on_input(self, action_id, action)
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on_touch_release(self, action_id, action)
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else
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-- PC
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end_touch(self)
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end_touch(self, touch)
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end
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end
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@ -285,7 +289,7 @@ function Drag.on_input(self, action_id, action)
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self.y = touch_modified.y
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end
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if self.is_drag then
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if self.is_drag and (self.dx ~= 0 or self.dy ~= 0) then
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local x_koef, y_koef = self._x_koef, self._y_koef
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if self.style.NO_USE_SCREEN_KOEF then
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x_koef, y_koef = 1, 1
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@ -295,7 +299,7 @@ function Drag.on_input(self, action_id, action)
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self.dx * x_koef / self._scene_scale.x,
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self.dy * y_koef / self._scene_scale.y,
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(self.x - self.touch_start_pos.x) * x_koef / self._scene_scale.x,
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(self.y - self.touch_start_pos.y) * y_koef / self._scene_scale.y)
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(self.y - self.touch_start_pos.y) * y_koef / self._scene_scale.y, touch_modified)
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end
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return self.is_drag
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@ -53,6 +53,9 @@
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--- Scroll content node
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-- @tfield node content_node
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--- Flag, if scroll now moving by inertion
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-- @tfield bool _is_inert
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--- Current inert speed
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-- @tfield vector3 inertion
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@ -72,7 +75,7 @@
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-- @tfield Drag drag @{Drag}
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--- Current index of points of interests
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-- @tfield[opt] number selected
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-- @tfield number|nil selected
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--- Flag, if scroll now animating by gui.animate
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-- @tfield boolean is_animate
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@ -408,7 +408,7 @@ end
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--- Set text adjust, refresh the current text visuals, if needed
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-- @tparam Text self @{Text}
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-- @tparam number|nil adjust_type See const.TEXT_ADJUST. If pass nil - use current adjust type
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-- @tparam string|nil adjust_type See const.TEXT_ADJUST. If pass nil - use current adjust type
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-- @tparam number|nil minimal_scale If pass nil - not use minimal scale
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-- @treturn Text Current text instance
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function Text.set_text_adjust(self, adjust_type, minimal_scale)
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@ -74,6 +74,7 @@ end
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--
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-- Invoke `on_style_change` on component, if exist. Component should handle
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-- their style changing and store all style params
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-- @function component:set_style
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-- @tparam BaseComponent self @{BaseComponent}
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-- @tparam table|nil druid_style Druid style module
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-- @treturn BaseComponent @{BaseComponent}
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@ -85,6 +85,8 @@ function M.register(name, module)
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druid_instance["new_" .. name] = function(self, ...)
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return druid_instance.new(self, module, ...)
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end
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return druid_instance["new_" .. name]
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end
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@ -23,6 +23,8 @@
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local helper = require("druid.helper")
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local component = require("druid.component")
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local Event = require("druid.event")
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local const = require("druid.const")
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local Hotkey = component.create("hotkey")
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@ -37,7 +39,9 @@ function Hotkey.init(self, keys, callback, callback_argument)
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self._hotkeys = {}
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self._modificators = {}
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self._callback = callback
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self.on_hotkey_pressed = Event()
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self.on_hotkey_released = Event(callback)
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if keys then
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self:add_hotkey(keys, callback_argument)
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@ -104,8 +108,15 @@ function Hotkey.add_hotkey(self, keys, callback_argument)
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end
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function Hotkey.on_focus_gained(self)
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for k, v in pairs(self._modificators) do
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self._modificators[k] = false
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end
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end
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function Hotkey.on_input(self, action_id, action)
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if not action_id then
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if not action_id or #self._hotkeys == 0 then
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return false
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end
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@ -136,16 +147,16 @@ function Hotkey.on_input(self, action_id, action)
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if action.pressed and is_modificator_ok then
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hotkey.is_processing = true
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self.on_hotkey_pressed:trigger(self:get_context(), hotkey.callback_argument)
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end
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if not action.pressed and self._is_process_repeated and action.repeated and is_modificator_ok and hotkey.is_processing then
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self.on_hotkey_released:trigger(self:get_context(), hotkey.callback_argument)
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return true
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end
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if action.released and is_modificator_ok and hotkey.is_processing then
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hotkey.is_processing = false
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if hotkey.callback_argument then
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self._callback(self:get_context(), hotkey.callback_argument)
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self.on_hotkey_released:trigger(self:get_context(), hotkey.callback_argument)
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return true
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else
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self._callback(self:get_context())
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return true
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end
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end
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end
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end
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@ -154,4 +165,14 @@ function Hotkey.on_input(self, action_id, action)
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end
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--- If true, the callback will be triggered on action.repeated
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-- @tparam Hotkey self @{Hotkey}
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-- @tparam bool is_enabled_repeated The flag value
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-- @treturn Hotkey
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function Hotkey.set_repeat(self, is_enabled_repeated)
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self._is_process_repeated = is_enabled_repeated
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return self
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end
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return Hotkey
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@ -40,10 +40,10 @@
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-- @tfield boolean is_empty
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--- Max length for input text
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-- @tfield[opt] number max_length
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-- @tfield number|nil max_length
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--- Pattern matching for user input
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-- @tfield[opt] string allowerd_characters
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-- @tfield string|nil allowerd_characters
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--- Gui keyboard type for input field
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-- @tfield number keyboard_type
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@ -96,7 +96,6 @@ local back_handler = require("druid.base.back_handler")
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local DruidInstance = class("druid.druid_instance")
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local PATH_OBJ = "."
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local MSG_ADD_FOCUS = hash("acquire_input_focus")
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local MSG_REMOVE_FOCUS = hash("release_input_focus")
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local IS_NO_AUTO_INPUT = sys.get_config_int("druid.no_auto_input", 0) == 1
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@ -107,11 +106,7 @@ local function set_input_state(self, is_input_inited)
|
||||
end
|
||||
|
||||
self.input_inited = is_input_inited
|
||||
if is_input_inited then
|
||||
msg.post(PATH_OBJ, MSG_ADD_FOCUS)
|
||||
else
|
||||
msg.post(PATH_OBJ, MSG_REMOVE_FOCUS)
|
||||
end
|
||||
msg.post(".", is_input_inited and MSG_ADD_FOCUS or MSG_REMOVE_FOCUS)
|
||||
end
|
||||
|
||||
|
||||
@ -207,10 +202,10 @@ local function process_input(self, action_id, action, components)
|
||||
local meta = component._meta
|
||||
if meta.input_enabled and can_use_input_component(self, component) then
|
||||
if not is_input_consumed then
|
||||
is_input_consumed = component:on_input(action_id, action)
|
||||
is_input_consumed = component:on_input(action_id, action) or false
|
||||
else
|
||||
if component.on_input_interrupt then
|
||||
component:on_input_interrupt()
|
||||
component:on_input_interrupt(action_id, action)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
Loading…
x
Reference in New Issue
Block a user