mirror of
https://github.com/Insality/druid
synced 2025-09-27 18:12:21 +02:00
Update annotations, add set_repeat
to hotkey component
This commit is contained in:
@@ -10,13 +10,16 @@
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-- @within BaseComponent
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-- @alias druid.drag
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--- Drag node
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-- @tfield node node
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--- Event on touch start callback(self)
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-- @tfield DruidEvent on_touch_start @{DruidEvent}
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--- Event on touch end callback(self)
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-- @tfield DruidEvent on_touch_end @{DruidEvent}
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--- Event on drag start callback(self)
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--- Event on drag start callback(self, touch)
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-- @tfield DruidEvent on_drag_start @{DruidEvent}
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--- on drag progress callback(self, dx, dy, total_x, total_y)
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@@ -67,23 +70,24 @@ local function start_touch(self, touch)
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self.y = touch.y
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self._scene_scale = helper.get_scene_scale(self.node)
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self.on_touch_start:trigger(self:get_context())
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self.on_touch_start:trigger(self:get_context(), touch)
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end
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local function end_touch(self)
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local function end_touch(self, touch)
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if self.is_drag then
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self.on_drag_end:trigger(
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self:get_context(),
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self.x - self.touch_start_pos.x,
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self.y - self.touch_start_pos.y
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self.y - self.touch_start_pos.y,
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touch
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)
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end
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self.is_drag = false
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if self.is_touch then
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self.is_touch = false
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self.on_touch_end:trigger(self:get_context())
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self.on_touch_end:trigger(self:get_context(), touch)
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end
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self:reset_input_priority()
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self.touch_id = 0
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@@ -102,7 +106,7 @@ local function process_touch(self, touch)
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local distance = helper.distance(touch.x, touch.y, self.touch_start_pos.x, self.touch_start_pos.y)
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if not self.is_drag and distance >= self.style.DRAG_DEADZONE then
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self.is_drag = true
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self.on_drag_start:trigger(self:get_context())
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self.on_drag_start:trigger(self:get_context(), touch)
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self:set_input_priority(const.PRIORITY_INPUT_MAX, true)
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end
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end
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@@ -266,7 +270,7 @@ function Drag.on_input(self, action_id, action)
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on_touch_release(self, action_id, action)
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else
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-- PC
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end_touch(self)
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end_touch(self, touch)
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end
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end
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@@ -285,7 +289,7 @@ function Drag.on_input(self, action_id, action)
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self.y = touch_modified.y
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end
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if self.is_drag then
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if self.is_drag and (self.dx ~= 0 or self.dy ~= 0) then
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local x_koef, y_koef = self._x_koef, self._y_koef
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if self.style.NO_USE_SCREEN_KOEF then
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x_koef, y_koef = 1, 1
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@@ -295,7 +299,7 @@ function Drag.on_input(self, action_id, action)
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self.dx * x_koef / self._scene_scale.x,
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self.dy * y_koef / self._scene_scale.y,
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(self.x - self.touch_start_pos.x) * x_koef / self._scene_scale.x,
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(self.y - self.touch_start_pos.y) * y_koef / self._scene_scale.y)
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(self.y - self.touch_start_pos.y) * y_koef / self._scene_scale.y, touch_modified)
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end
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return self.is_drag
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