mirror of
https://github.com/Insality/druid
synced 2025-06-27 02:17:52 +02:00
First dirty commit of old code
This commit is contained in:
parent
e7ab5ec934
commit
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10
.gitignore
vendored
Normal file
10
.gitignore
vendored
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@ -0,0 +1,10 @@
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/.internal
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/build
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.externalToolBuilders
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.DS_Store
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Thumbs.db
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.lock-wscript
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*.pyc
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.project
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.cproject
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builtins
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12
README.md
12
README.md
@ -1,2 +1,14 @@
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# druid
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Defold UI library
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This project was created from the "empty" project template.
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The settings in ["game.project"](defold://open?path=/game.project) are all the default. A bootstrap empty ["main.collection"](defold://open?path=/main/main.collection) is included.
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Check out [the documentation pages](https://defold.com/learn) for examples, tutorials, manuals and API docs.
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If you run into trouble, help is available in [our forum](https://forum.defold.com).
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Happy Defolding!
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---
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11
druid/components/andr_back_btn.lua
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11
druid/components/andr_back_btn.lua
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local M = {}
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--- input handler
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-- @param action_id - input action id
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-- @param action - input action
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function M.on_input(instance, action_id, action)
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instance.callback(instance.parent.parent)
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return true
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end
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return M
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119
druid/components/button.lua
Normal file
119
druid/components/button.lua
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@ -0,0 +1,119 @@
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local M = {}
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local ui_animate = require "modules.ui.ui_animate"
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M.DEFAULT_SCALE_CHANGE = vmath.vector3(-0.05, - 0.1, 1)
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M.DEFAULT_POS_CHANGE = vmath.vector3(0, - 10, 0)
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M.DEFAULT_MOVE_SPEED = 5
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M.DEFAULT_ALPHA_DOWN = 0.8
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M.DEFAULT_TIME_ANIM = 0.1
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M.DEFAULT_DEACTIVATE_COLOR = vmath.vector4(0, 0, 0, 0)
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M.DEFAULT_DEACTIVATE_SCALE = vmath.vector3(0.8, 0.9, 1)
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M.DEFAULT_ACTIVATE_SCALE = vmath.vector3(1, 1, 1)
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M.DEFAUL_ACTIVATION_TIME = 0.2
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--- Set text to text field
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-- @param action_id - input action id
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-- @param action - input action
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function M.on_input(instance, action_id, action)
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if gui.is_enabled(instance.node) and gui.pick_node(instance.node, action.x, action.y) then
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if not instance.disabled then
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instance.tap_anim(instance)
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return true
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else
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instance.sound_disable()
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return false
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end
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end
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return false
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end
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function M.tap_scale_animation(instance)
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ui_animate.scale_to(instance, instance.anim_node, instance.scale_to,
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function()
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if instance.back_anim then
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instance.back_anim(instance)
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end
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instance.sound()
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instance.callback(instance.parent.parent, instance.params, instance)
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end
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)
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end
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function M.back_scale_animation(instance)
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ui_animate.scale_to(instance, instance.anim_node, instance.scale_from)
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end
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function M.tap_tab_animation(instance, force)
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ui_animate.alpha(instance, instance.anim_node, M.DEFAULT_ALPHA_DOWN, nil, M.DEFAULT_TIME_ANIM)
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ui_animate.fly_to(instance, instance.anim_node, instance.pos + M.DEFAULT_POS_CHANGE, M.DEFAULT_MOVE_SPEED)
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ui_animate.scale_to(instance, instance.anim_node, instance.scale_to,
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function()
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if instance.back_anim then
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instance.back_anim(instance)
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end
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instance.callback(instance.parent.parent, instance.params, force)
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end
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)
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end
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function M.back_tab_animation(instance)
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ui_animate.alpha(instance, instance.anim_node, 1, nil, M.DEFAULT_TIME_ANIM)
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ui_animate.fly_to(instance, instance.anim_node, instance.pos, M.DEFAULT_MOVE_SPEED)
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ui_animate.scale_to(instance, instance.anim_node, instance.scale_from)
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end
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function M.deactivate(instance, is_animate, callback)
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instance.disabled = true
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if is_animate then
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local counter = 0
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local clbk = function()
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counter = counter + 1
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if counter == 3 and callback then
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callback(instance.parent.parent)
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end
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end
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ui_animate.color(instance, instance.node, M.DEFAULT_DEACTIVATE_COLOR, clbk, M.DEFAUL_ACTIVATION_TIME, 0,
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gui.EASING_OUTBOUNCE)
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ui_animate.scale_y_from_to(instance, instance.node, M.DEFAULT_ACTIVATE_SCALE.x, M.DEFAULT_DEACTIVATE_SCALE.x, clbk,
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M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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ui_animate.scale_x_from_to(instance, instance.node, M.DEFAULT_ACTIVATE_SCALE.y, M.DEFAULT_DEACTIVATE_SCALE.y, clbk,
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M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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else
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gui.set_color(instance.node, M.DEFAULT_DEACTIVATE_COLOR)
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gui.set_scale(instance.node, M.DEFAULT_DEACTIVATE_SCALE)
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if callback then
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callback(instance.parent.parent)
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end
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end
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end
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function M.activate(instance, is_animate, callback)
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if is_animate then
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local counter = 0
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local clbk = function()
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counter = counter + 1
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if counter == 3 then
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instance.disabled = false
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if callback then
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callback(instance.parent.parent)
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end
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end
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end
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ui_animate.color(instance, instance.node, ui_animate.TINT_SHOW, clbk, M.DEFAUL_ACTIVATION_TIME, 0,
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gui.EASING_OUTBOUNCE)
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ui_animate.scale_y_from_to(instance, instance.node, M.DEFAULT_DEACTIVATE_SCALE.x, M.DEFAULT_ACTIVATE_SCALE.x, clbk,
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M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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ui_animate.scale_x_from_to(instance, instance.node, M.DEFAULT_DEACTIVATE_SCALE.y, M.DEFAULT_ACTIVATE_SCALE.y, clbk,
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M.DEFAUL_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
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else
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gui.set_color(instance.node, ui_animate.TINT_SHOW)
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gui.set_scale(instance.node, M.DEFAULT_ACTIVATE_SCALE)
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instance.disabled = false
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if callback then
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callback(instance.parent.parent)
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end
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end
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end
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return M
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67
druid/components/counter.lua
Normal file
67
druid/components/counter.lua
Normal file
@ -0,0 +1,67 @@
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local M = {}
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local text_field = require "modules.ui.components.text_field"
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local FRAMES = 60
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--- Bounce text field
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M.bounce = text_field.bounce
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--- Set text to text field
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-- @param set_to - set value to text field
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M.set_to = text_field.set_to
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--- Set color
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-- @param color
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M.set_color = text_field.set_color
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--- Set scale
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-- @param scale
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M.set_scale = text_field.set_scale
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--- Called when layout updated (rotate for example)
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function M.on_layout_updated(instance)
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text_field.on_layout_updated(instance)
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if instance.last_value then
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text_field.set_to(instance, instance.last_value)
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end
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end
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--- Animate counter
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-- @param set_to - set value to text field
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function M.animate_to(instance, set_to, frames)
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if set_to == instance.last_value then
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text_field.set_to(instance, set_to)
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elseif not instance.is_animate then
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frames = frames or FRAMES
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instance.end_anim_value = set_to
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local diff = set_to - instance.last_value
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instance.anim_step = math.floor((set_to - instance.last_value) / frames)
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if diff ~= 0 and instance.anim_step == 0 then
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instance.anim_step = diff > 0 and 1 or - 1
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end
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instance.is_animate = true
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else
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instance.end_anim_value = set_to
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end
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end
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--- Called when update
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-- @param dt - delta time
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function M.on_updated(instance, dt)
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if instance.is_animate then
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instance.last_value = instance.last_value + instance.anim_step
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text_field.set_to(instance, instance.last_value)
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if not instance.is_in_bounce then
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instance.is_in_bounce = true
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text_field.bounce(instance, function() instance.is_in_bounce = false end)
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end
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if instance.anim_step > 0 and instance.last_value >= instance.end_anim_value or
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instance.anim_step < 0 and instance.last_value <= instance.end_anim_value then
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instance.is_animate = false
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text_field.set_to(instance, instance.end_anim_value)
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end
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end
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end
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return M
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52
druid/components/flying_particles.lua
Normal file
52
druid/components/flying_particles.lua
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local M = {}
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local ui_animate = require "modules.ui.ui_animate"
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local function fly_to(instance, pos_from, speed, callback)
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local pos_to = instance.get_pos_func()
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instance.last_speed = speed
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instance.last_callback = callback
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instance.last_particle = instance.last_particle + 1
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if instance.last_particle > #instance.fly_particles then
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instance.last_particle = 1
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end
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local fly_particle = instance.fly_particles[instance.last_particle]
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if pos_from then
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gui.set_position(fly_particle, pos_from)
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end
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gui.play_particlefx(fly_particle)
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instance.is_anim = true
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ui_animate.fly_to(nil, fly_particle, pos_to, speed,
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function()
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instance.is_anim = false
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gui.stop_particlefx(fly_particle)
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if callback then
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callback(instance.parent.parent)
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instance.last_callback = nil
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end
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end,
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0, gui.EASING_INSINE)
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end
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--- Start animation of a flying particles
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-- @param pos_from - fly from this position
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-- @param speed - speed of flying
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-- @param callback - callback when progress ended if need
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function M.fly_to(instance, pos_from, speed, callback)
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fly_to(instance, pos_from, speed, callback)
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end
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--- Called when layout updated (rotate for example)
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function M.on_layout_updated(instance)
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if instance.is_anim then
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instance.last_particle = instance.last_particle - 1
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if instance.last_particle < 1 then
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instance.last_particle = #instance.fly_particles
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end
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fly_to(instance, nil, instance.last_speed, instance.last_callback)
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end
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end
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return M
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46
druid/components/image.lua
Normal file
46
druid/components/image.lua
Normal file
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local M = {}
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local ui_animate = require "modules.ui.ui_animate"
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--- Bounce image
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function M.bounce(instance)
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gui.set_scale(instance.node, instance.scale_from)
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ui_animate.bounce(nil, instance.node, instance.scale_to)
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end
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--- Set image anim
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-- @param set_to - index of animation or animation name
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function M.set_to(instance, set_to)
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instance.last_value = set_to
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gui.play_flipbook(instance.node, instance.anim_table and instance.anim_table[set_to] or set_to)
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end
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--- Set position to the image
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-- @param pos - set position of the image
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function M.set_pos(instance, pos)
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instance.last_pos = pos
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gui.set_position(instance.node, pos)
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end
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--- Set tint to the image
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-- @param color - set color of the image
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function M.set_color(instance, color)
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instance.last_color = color
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gui.set_color(instance.node, color)
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end
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--- Called when layout updated (rotate for example)
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function M.on_layout_updated(instance)
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if instance.last_value then
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M.set_to(instance, instance.last_value)
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end
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if instance.last_pos then
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M.set_pos(instance, instance.last_pos)
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end
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if instance.last_color then
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M.set_color(instance, instance.last_color)
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end
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end
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return M
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51
druid/components/pie_progress_bar.lua
Normal file
51
druid/components/pie_progress_bar.lua
Normal file
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local M = {}
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local FULL_FILL = 360
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local function set_bar_to(instance, set_to)
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instance.last_value = set_to
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gui.cancel_animation(instance.node, gui.PROP_FILL_ANGLE)
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gui.set_fill_angle(instance.node, FULL_FILL * set_to)
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end
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--- Fill a pie progress bar and stop progress animation
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function M.fill_bar(instance)
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set_bar_to(instance, 1)
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end
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--- To empty a pie progress bar
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function M.empty_bar(instance)
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set_bar_to(instance, 0)
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end
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--- Set fill a pie progress bar to value
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-- @param to - value between 0..1
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function M.set_to(instance, to)
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set_bar_to(instance, to)
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end
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--- Start animation of a pie progress bar
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-- @param to - value between 0..1
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-- @param duration - time of animation
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-- @param callback - callback when progress ended if need
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function M.start_progress_to(instance, to, duration, callback)
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instance.is_anim = true
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instance.last_value = to
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gui.animate(instance.node, gui.PROP_FILL_ANGLE, FULL_FILL * to, gui.EASING_LINEAR, duration, 0,
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function()
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instance.is_anim = false
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if callback then
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callback(instance.parent.parent)
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||||
end
|
||||
end
|
||||
)
|
||||
end
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||||
|
||||
--- Called when layout updated (rotate for example)
|
||||
function M.on_layout_updated(instance)
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if not instance.is_anim then
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set_bar_to(instance, instance.last_value)
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end
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||||
end
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||||
|
||||
return M
|
93
druid/components/progress_bar.lua
Normal file
93
druid/components/progress_bar.lua
Normal file
@ -0,0 +1,93 @@
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local M = {}
|
||||
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||||
local function set_bar_to(instance, set_to)
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||||
instance.last_value = set_to
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||||
gui.cancel_animation(instance.node, instance.prop)
|
||||
instance.scale[instance.key] = set_to
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||||
gui.set_scale(instance.node, instance.scale)
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||||
end
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||||
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||||
local function circle_anim(instance, full, steps, num, full_duration, callback)
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local duration = (math.abs(steps[num - 1] - steps[num]) / full) * full_duration
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||||
local to = steps[num]
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||||
gui.animate(instance.node, instance.prop, to, gui.EASING_LINEAR, duration, 0,
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||||
function()
|
||||
callback(num, callback)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
--- Fill a progress bar and stop progress animation
|
||||
function M.fill_bar(instance)
|
||||
set_bar_to(instance, 1)
|
||||
end
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||||
|
||||
--- To empty a progress bar
|
||||
function M.empty_bar(instance)
|
||||
set_bar_to(instance, 0)
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||||
end
|
||||
|
||||
--- Set fill a progress bar to value
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||||
-- @param to - value between 0..1
|
||||
function M.set_to(instance, to)
|
||||
set_bar_to(instance, to)
|
||||
end
|
||||
|
||||
--- Start animation of a progress bar
|
||||
-- @param to - value between 0..1
|
||||
-- @param duration - time of animation
|
||||
-- @param callback - callback when progress ended if need
|
||||
-- @param callback_values - whitch values should callback
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||||
function M.start_progress_to(instance, to, duration, callback, callback_values)
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||||
instance.is_anim = true
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||||
local steps
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||||
if callback_values then
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||||
steps = {instance.last_value}
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||||
if instance.last_value > to then
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||||
table.sort(callback_values, function(a, b) return a > b end)
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||||
else
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||||
table.sort(callback_values, function(a, b) return a < b end)
|
||||
end
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||||
for i, v in ipairs(callback_values) do
|
||||
if (instance.last_value > v and to < v) or (instance.last_value < v and to > v) then
|
||||
steps[#steps + 1] = v
|
||||
end
|
||||
end
|
||||
steps[#steps + 1] = to
|
||||
end
|
||||
if not steps then
|
||||
gui.animate(instance.node, instance.prop, to, gui.EASING_LINEAR, duration, 0,
|
||||
function()
|
||||
set_bar_to(instance, to)
|
||||
instance.is_anim = false
|
||||
if callback then
|
||||
callback(instance.parent.parent, to)
|
||||
end
|
||||
end
|
||||
)
|
||||
else
|
||||
local full = math.abs(steps[1] - steps[#steps])
|
||||
local _callback = function (num, _callback)
|
||||
if num == #steps then
|
||||
set_bar_to(instance, steps[num])
|
||||
instance.is_anim = false
|
||||
callback(instance.parent.parent, steps[num])
|
||||
else
|
||||
callback(instance.parent.parent, steps[num])
|
||||
num = num + 1
|
||||
circle_anim(instance, full, steps, num, duration, _callback)
|
||||
end
|
||||
end
|
||||
circle_anim(instance, full, steps, 2, duration, _callback)
|
||||
end
|
||||
end
|
||||
|
||||
--- Called when layout updated (rotate for example)
|
||||
function M.on_layout_updated(instance)
|
||||
if not instance.is_anim then
|
||||
set_bar_to(instance, instance.last_value)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return M
|
237
druid/components/scrolling_box.lua
Normal file
237
druid/components/scrolling_box.lua
Normal file
@ -0,0 +1,237 @@
|
||||
local M = {}
|
||||
|
||||
local input = require "modules.input.input"
|
||||
local ui_animate = require "modules.ui.ui_animate"
|
||||
local extra_math = require "modules.utils.extra_math"
|
||||
|
||||
M.START = hash("START")
|
||||
M.FINISH = hash("FINISH")
|
||||
|
||||
M.SCROLLING = hash("SCROLLING")
|
||||
M.INTEREST_MOVE = hash("INTEREST_MOVE")
|
||||
M.OUT_OF_ZONE_MOVE = hash("OUT_OF_ZONE_MOVE")
|
||||
|
||||
M.BACK_TIME = 0.2
|
||||
M.ANIM_TIME = 0.4
|
||||
|
||||
local function callback(instance, event, type, param)
|
||||
if instance.callback then
|
||||
instance.callback(instance.parent.parent, event, type, param)
|
||||
end
|
||||
end
|
||||
|
||||
local function checkSwipeDirection(swipe, action)
|
||||
swipe.xDistance = math.abs(swipe.endX - swipe.beginX)
|
||||
swipe.yDistance = math.abs(swipe.endY - swipe.beginY)
|
||||
if swipe.is_x and swipe.xDistance > swipe.yDistance then
|
||||
if swipe.beginX > swipe.endX then
|
||||
swipe.totalSwipeDistanceLeft = swipe.beginX - swipe.endX
|
||||
if swipe.totalSwipeDistanceLeft > swipe.minSwipeDistance then
|
||||
swipe.speed.x = action.dx * swipe.speed_up_coef.x * swipe.end_move_coef_x
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
else
|
||||
swipe.totalSwipeDistanceRight = swipe.endX - swipe.beginX
|
||||
if swipe.totalSwipeDistanceRight > swipe.minSwipeDistance then
|
||||
swipe.speed.x = action.dx * swipe.speed_up_coef.x * swipe.end_move_coef_x
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
elseif swipe.is_y and swipe.xDistance < swipe.yDistance then
|
||||
if swipe.beginY > swipe.endY then
|
||||
swipe.totalSwipeDistanceUp = swipe.beginY - swipe.endY
|
||||
if swipe.totalSwipeDistanceUp > swipe.minSwipeDistance then
|
||||
swipe.speed.y = action.dy * swipe.speed_up_coef.y * swipe.end_move_coef_y
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
else
|
||||
swipe.totalSwipeDistanceDown = swipe.endY - swipe.beginY
|
||||
if swipe.totalSwipeDistanceDown > swipe.minSwipeDistance then
|
||||
swipe.speed.y = action.dy * swipe.speed_up_coef.y * swipe.end_move_coef_y
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function back_move(instance)
|
||||
if not instance.swipe.end_position_x and not instance.swipe.end_position_y then
|
||||
if instance.points_of_interest then
|
||||
local min_index, min_lenght = 0, math.huge
|
||||
local len
|
||||
for k, v in pairs(instance.points_of_interest) do
|
||||
len = extra_math.lenght(instance.pos.x, instance.pos.y, v.x, v.y)
|
||||
if len < min_lenght then
|
||||
min_lenght = len
|
||||
min_index = k
|
||||
end
|
||||
end
|
||||
instance.swipe.speed.x = 0
|
||||
instance.swipe.speed.y = 0
|
||||
gui.cancel_animation(instance.node, gui.PROP_POSITION)
|
||||
instance.swipe.special_move = true
|
||||
callback(instance, M.START, M.INTEREST_MOVE, instance.points_of_interest[min_index])
|
||||
gui.animate(instance.node, gui.PROP_POSITION, instance.points_of_interest[min_index],
|
||||
gui.EASING_LINEAR, M.ANIM_TIME, 0,
|
||||
function()
|
||||
instance.swipe.special_move = false
|
||||
instance.pos.x = instance.points_of_interest[min_index].x
|
||||
instance.pos.y = instance.points_of_interest[min_index].y
|
||||
callback(instance, M.FINISH, M.SCROLLING, instance.pos)
|
||||
callback(instance, M.FINISH, M.INTEREST_MOVE, instance.pos)
|
||||
end
|
||||
)
|
||||
else
|
||||
callback(instance, M.FINISH, M.SCROLLING, instance.pos)
|
||||
end
|
||||
end
|
||||
|
||||
if instance.swipe.end_position_x then
|
||||
local swipe = instance.swipe
|
||||
swipe.speed.x = 0
|
||||
instance.pos.x = swipe.end_position_x
|
||||
swipe.special_move = true
|
||||
callback(instance, M.START, M.OUT_OF_ZONE_MOVE, instance.pos)
|
||||
gui.animate(instance.node, ui_animate.PROP_POS_X, swipe.end_position_x, gui.EASING_INSINE, M.BACK_TIME, 0,
|
||||
function()
|
||||
swipe.special_move = false
|
||||
callback(instance, M.FINISH, M.SCROLLING, instance.pos)
|
||||
callback(instance, M.FINISH, M.OUT_OF_ZONE_MOVE, instance.pos)
|
||||
end
|
||||
)
|
||||
swipe.end_position_x = nil
|
||||
end
|
||||
if instance.swipe.end_position_y then
|
||||
local swipe = instance.swipe
|
||||
swipe.speed.y = 0
|
||||
instance.pos.y = swipe.end_position_y
|
||||
swipe.special_move = true
|
||||
callback(instance, M.START, M.OUT_OF_ZONE_MOVE, instance.pos)
|
||||
gui.animate(instance.node, ui_animate.PROP_POS_Y, swipe.end_position_y, gui.EASING_INSINE, M.BACK_TIME, 0,
|
||||
function()
|
||||
swipe.special_move = false
|
||||
callback(instance, M.FINISH, M.SCROLLING, instance.pos)
|
||||
callback(instance, M.FINISH, M.OUT_OF_ZONE_MOVE, instance.pos)
|
||||
end
|
||||
)
|
||||
swipe.end_position_y = nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Set text to text field
|
||||
-- @param action_id - input action id
|
||||
-- @param action - input action
|
||||
function M.on_input(instance, action_id, action)
|
||||
if action_id == input.A_CLICK then
|
||||
if gui.pick_node(instance.scrolling_zone, action.x, action.y) then
|
||||
local swipe = instance.swipe
|
||||
if action.pressed then
|
||||
swipe.pressed = true
|
||||
swipe.beginX = action.x
|
||||
swipe.beginY = action.y
|
||||
input.is_swipe = false
|
||||
swipe.end_move_coef_x = 1
|
||||
elseif not action.released and not action.pressed and not swipe.special_move then
|
||||
swipe.endX = action.x
|
||||
swipe.endY = action.y
|
||||
local before = swipe.is_swipe
|
||||
swipe.is_swipe = checkSwipeDirection(swipe, action)
|
||||
if not before and swipe.is_swipe and not swipe.special_move and not swipe.waiting_for_back_move then
|
||||
callback(instance, M.START, M.SCROLLING, instance.pos)
|
||||
end
|
||||
return swipe.is_swipe or swipe.special_move
|
||||
elseif action.released then
|
||||
swipe.beginX = 0
|
||||
swipe.beginY = 0
|
||||
swipe.endX = 0
|
||||
swipe.endY = 0
|
||||
swipe.pressed = false
|
||||
if swipe.waiting_for_back_move then
|
||||
back_move(instance)
|
||||
swipe.waiting_for_back_move = false
|
||||
end
|
||||
return swipe.is_swipe or swipe.special_move
|
||||
end
|
||||
elseif action.released then
|
||||
instance.swipe.pressed = false
|
||||
if instance.swipe.waiting_for_back_move then
|
||||
back_move(instance)
|
||||
instance.swipe.waiting_for_back_move = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Called when update
|
||||
-- @param dt - delta time
|
||||
function M.on_updated(instance, dt)
|
||||
if instance.swipe.speed.x ~= 0 or instance.swipe.speed.y ~= 0 then
|
||||
local swipe = instance.swipe
|
||||
instance.pos.x = instance.pos.x + swipe.speed.x
|
||||
instance.pos.y = instance.pos.y + swipe.speed.y
|
||||
if instance.pos.x < instance.start_pos.x then
|
||||
swipe.end_move_coef_x = swipe.back_slow_coef
|
||||
swipe.end_position_x = instance.start_pos.x
|
||||
elseif instance.pos.x > instance.maximum.x then
|
||||
swipe.end_move_coef_x = swipe.back_slow_coef
|
||||
swipe.end_position_x = instance.maximum.x
|
||||
else
|
||||
swipe.end_move_coef_x = 1
|
||||
swipe.end_position_x = nil
|
||||
end
|
||||
if instance.pos.y < instance.start_pos.y then
|
||||
swipe.end_move_coef_y = swipe.back_slow_coef
|
||||
swipe.end_position_y = instance.start_pos.y
|
||||
elseif instance.pos.y > instance.maximum.y then
|
||||
swipe.end_move_coef_y = swipe.back_slow_coef
|
||||
swipe.end_position_y = instance.maximum.y
|
||||
else
|
||||
swipe.end_move_coef_y = 1
|
||||
swipe.end_position_y = nil
|
||||
end
|
||||
gui.set_position(instance.node, instance.pos)
|
||||
swipe.speed.x = swipe.speed.x / swipe.speed_down_coef * swipe.end_move_coef_x
|
||||
swipe.speed.y = swipe.speed.y / swipe.speed_down_coef * swipe.end_move_coef_y
|
||||
if swipe.speed.x < swipe.min_speed and swipe.speed.x > - swipe.min_speed then
|
||||
swipe.speed.x = 0
|
||||
if not swipe.pressed then
|
||||
back_move(instance)
|
||||
else
|
||||
swipe.waiting_for_back_move = true
|
||||
end
|
||||
if swipe.speed.y < swipe.min_speed and swipe.speed.y > - swipe.min_speed then
|
||||
swipe.speed.y = 0
|
||||
end
|
||||
if swipe.speed.y == 0 and swipe.speed.x == 0 then
|
||||
swipe.is_swipe = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Scroll position to
|
||||
-- @param pos - positon for set
|
||||
-- @param is_animate - is animated set
|
||||
function M.scroll_to(instance, pos, is_animate, cb, time_scrolling)
|
||||
local time = is_animate and M.ANIM_TIME or 0
|
||||
time = time_scrolling or time
|
||||
instance.pos.x = pos.x
|
||||
instance.pos.y = pos.y
|
||||
gui.animate(instance.node, gui.PROP_POSITION, instance.pos, gui.EASING_INSINE, time, 0,
|
||||
function()
|
||||
if cb then
|
||||
cb(instance.parent.parent)
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
return M
|
62
druid/components/spine_anim.lua
Normal file
62
druid/components/spine_anim.lua
Normal file
@ -0,0 +1,62 @@
|
||||
local M = {}
|
||||
|
||||
--- Set animation scene
|
||||
-- @param scene - animations scene
|
||||
function M.set_scene(instance, scene)
|
||||
instance.last_scene = scene
|
||||
gui.set_spine_scene(instance.node, scene)
|
||||
end
|
||||
|
||||
|
||||
--- Set idle animation
|
||||
-- @param anim - idle animation name or index in idle table
|
||||
-- @param properties - properties of the animation
|
||||
function M.play_idle(instance, anim, properties)
|
||||
if not anim then
|
||||
return
|
||||
end
|
||||
anim = (instance.idle_table and instance.idle_table[anim]) and instance.idle_table[anim] or anim
|
||||
instance.last_value = anim
|
||||
properties = properties or {}
|
||||
gui.play_spine_anim(instance.node, anim, gui.PLAYBACK_LOOP_FORWARD, properties)
|
||||
end
|
||||
|
||||
--- Set active animation
|
||||
-- @param anim - active animation name or index in active table
|
||||
-- @param callback - call when animation done
|
||||
-- @param idle_after - set idle after active anim
|
||||
function M.play_active(instance, anim, callback, idle_after)
|
||||
instance.is_play_now = true
|
||||
anim = instance.active_table and instance.active_table[anim] or anim
|
||||
instance.last_value = anim
|
||||
instance.callback = callback
|
||||
M.play_idle(instance, idle_after)
|
||||
gui.play_spine_anim(instance.node, anim, gui.PLAYBACK_ONCE_FORWARD, {},
|
||||
function()
|
||||
M.play_idle(instance, idle_after)
|
||||
instance.is_play_now = false
|
||||
if callback then
|
||||
callback(instance.parent.parent)
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
--- Called when layout updated (rotate for example)
|
||||
function M.on_layout_updated(instance)
|
||||
if instance.last_scene then
|
||||
M.set_scene(instance, instance.last_scene)
|
||||
end
|
||||
if instance.last_value then
|
||||
M.play_idle(instance, instance.last_value)
|
||||
end
|
||||
if instance.is_play_now then
|
||||
instance.is_play_now = false
|
||||
if instance.callback then
|
||||
instance.callback(instance.parent.parent)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return M
|
92
druid/components/tab_page.lua
Normal file
92
druid/components/tab_page.lua
Normal file
@ -0,0 +1,92 @@
|
||||
--[[ Single tab screen module. Assumed to be used with Tab Bar module.
|
||||
|
||||
-- Create tab screen with parental gui node:
|
||||
self.tab = tab.create "tab_bkg"
|
||||
|
||||
-- Show and hide tab manually:
|
||||
self.tab.slide_in(self, vmath.vector3(0, -540, 0))
|
||||
self.tab.slide_out(self, vmath.vector3(0, -540, 0))
|
||||
|
||||
-- Or receive show and hide messages:
|
||||
function on_message(self, message_id, message, sender)
|
||||
self.tab.on_message(self, message_id, message)
|
||||
end
|
||||
|
||||
]]
|
||||
|
||||
local M = {}
|
||||
M.T_SLIDE_IN = hash("t_slide_in")
|
||||
M.T_SLIDE_OUT = hash("t_slide_out")
|
||||
|
||||
M.STATE_START = hash("state_start")
|
||||
M.STATE_FINISH = hash("state_finish")
|
||||
|
||||
local ENABLE = hash("enable")
|
||||
local DISABLE = hash("disable")
|
||||
local PATH_COMP = "#"
|
||||
|
||||
M.DEFAULT_EASING = gui.EASING_INOUTQUAD
|
||||
M.DEFAULT_DURATION = 0.3
|
||||
|
||||
function M.slide_in(instance, out_pos, is_force)
|
||||
msg.post(PATH_COMP, ENABLE)
|
||||
if instance.callback then
|
||||
instance.callback(instance.parent.parent, instance, M.T_SLIDE_IN, M.STATE_START)
|
||||
end
|
||||
if is_force then
|
||||
gui.set_position(instance.node, instance.in_pos)
|
||||
if instance.callback then
|
||||
instance.callback(instance.parent.parent, instance, M.T_SLIDE_IN, M.STATE_FINISH)
|
||||
end
|
||||
else
|
||||
instance.in_action = true
|
||||
out_pos = out_pos or instance.put_pos
|
||||
gui.set_position(instance.node, out_pos or instance.out_pos)
|
||||
gui.animate(instance.node, gui.PROP_POSITION, instance.in_pos, instance.easing, instance.duration, 0,
|
||||
function()
|
||||
instance.in_action = false
|
||||
if instance.callback then
|
||||
instance.callback(instance.parent.parent, instance, M.T_SLIDE_IN, M.STATE_FINISH)
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
function M.slide_out(instance, out_pos, is_force)
|
||||
out_pos = out_pos or instance.put_pos
|
||||
if instance.callback then
|
||||
instance.callback(instance.parent.parent, instance, M.T_SLIDE_OUT, M.STATE_START)
|
||||
end
|
||||
if is_force then
|
||||
gui.set_position(instance.node, out_pos)
|
||||
if instance.callback then
|
||||
instance.callback(instance.parent.parent, instance, M.T_SLIDE_OUT, M.STATE_FINISH)
|
||||
end
|
||||
msg.post(PATH_COMP, DISABLE)
|
||||
else
|
||||
instance.in_action = true
|
||||
gui.set_position(instance.node, instance.in_pos)
|
||||
gui.animate(instance.node, gui.PROP_POSITION, out_pos, instance.easing, instance.duration, 0,
|
||||
function()
|
||||
instance.in_action = false
|
||||
if instance.callback then
|
||||
instance.callback(instance.parent.parent, instance, M.T_SLIDE_OUT, M.STATE_FINISH)
|
||||
end
|
||||
msg.post(PATH_COMP, DISABLE)
|
||||
end
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
function M.on_message(instance, message_id, message, sender)
|
||||
if message_id == M.T_SLIDE_IN then
|
||||
M.slide_in(instance, message.out_pos, message.is_force)
|
||||
return true
|
||||
elseif message_id == M.T_SLIDE_OUT then
|
||||
M.slide_out(instance, message.out_pos, message.is_force)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return M
|
50
druid/components/tabs_container.lua
Normal file
50
druid/components/tabs_container.lua
Normal file
@ -0,0 +1,50 @@
|
||||
local M = {}
|
||||
|
||||
local helper = require "modules.render.helper"
|
||||
local tab_page = require "modules.ui.components.tab_page"
|
||||
|
||||
local DISABLE = hash("disable")
|
||||
|
||||
function M.update_sizes(instance, width)
|
||||
width = width or helper.config_x
|
||||
instance.left = vmath.vector3(width * - 1, 0, 0)
|
||||
instance.right = vmath.vector3(width * 1, 0, 0)
|
||||
end
|
||||
|
||||
--- Called when layout updated (rotate for example)
|
||||
function M.on_layout_updated(instance, message)
|
||||
local width = helper.settings_x
|
||||
M.update_sizes(instance, width)
|
||||
end
|
||||
|
||||
function M.switch_tab(instance, params, force)
|
||||
if instance.current == params then
|
||||
return
|
||||
end
|
||||
if instance.current then
|
||||
instance.btns[instance.current.index]:manual_back()
|
||||
end
|
||||
local out_pos
|
||||
if instance.current and instance.current.url then
|
||||
out_pos = (instance.current and instance.current.index < params.index) and instance.left or instance.right
|
||||
msg.post(instance.current.url, tab_page.T_SLIDE_OUT, { out_pos = out_pos, is_force = force })
|
||||
end
|
||||
if params and params.url then
|
||||
out_pos = (instance.current and instance.current.index > params.index) and instance.left or instance.right
|
||||
msg.post(params.url, tab_page.T_SLIDE_IN, { out_pos = out_pos, is_force = force })
|
||||
instance.current = params
|
||||
end
|
||||
end
|
||||
|
||||
--- Select current tab manually
|
||||
function M.select(instance, node_name)
|
||||
for k, v in pairs(instance.btns) do
|
||||
if k == instance[node_name].index then
|
||||
v:tap_anim(true)
|
||||
else
|
||||
msg.post(instance[v.name].url, DISABLE)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return M
|
42
druid/components/text_field.lua
Normal file
42
druid/components/text_field.lua
Normal file
@ -0,0 +1,42 @@
|
||||
local M = {}
|
||||
|
||||
local ui_animate = require "modules.ui.ui_animate"
|
||||
|
||||
--- Bounce text field
|
||||
function M.bounce(instance, callback)
|
||||
gui.set_scale(instance.node, instance.scale_from)
|
||||
ui_animate.bounce(nil, instance.node, instance.scale_to, callback)
|
||||
end
|
||||
|
||||
--- Set text to text field
|
||||
-- @param set_to - set value to text field
|
||||
function M.set_to(instance, set_to)
|
||||
instance.last_value = set_to
|
||||
gui.set_text(instance.node, set_to)
|
||||
end
|
||||
|
||||
--- Set color
|
||||
-- @param color
|
||||
function M.set_color(instance, color)
|
||||
instance.last_color = color
|
||||
gui.set_color(instance.node, color)
|
||||
end
|
||||
|
||||
--- Set scale
|
||||
-- @param scale
|
||||
function M.set_scale(instance, scale)
|
||||
instance.last_scale = scale
|
||||
gui.set_scale(instance.node, scale)
|
||||
end
|
||||
|
||||
--- Called when layout updated (rotate for example)
|
||||
function M.on_layout_updated(instance)
|
||||
if instance.last_color then
|
||||
M.set_color(instance, instance.last_color)
|
||||
end
|
||||
if instance.last_scale then
|
||||
M.set_scale(instance, instance.last_scale)
|
||||
end
|
||||
end
|
||||
|
||||
return M
|
53
druid/components/timer.lua
Normal file
53
druid/components/timer.lua
Normal file
@ -0,0 +1,53 @@
|
||||
local M = {}
|
||||
|
||||
local formats = require "modules.utils.formats"
|
||||
|
||||
--- Set text to text field
|
||||
-- @param set_to - set value in seconds
|
||||
function M.set_to(instance, set_to)
|
||||
instance.last_value = set_to
|
||||
gui.set_text(instance.node, formats.second_string_min(set_to))
|
||||
end
|
||||
|
||||
--- Called when layout updated (rotate for example)
|
||||
function M.on_layout_updated(instance)
|
||||
M.set_to(instance, instance.last_value)
|
||||
end
|
||||
|
||||
--- Called when update
|
||||
-- @param is_on - boolean is timer on
|
||||
function M.set_work_mode(instance, is_on)
|
||||
instance.is_on = is_on
|
||||
end
|
||||
|
||||
--- Set time interval
|
||||
-- @param from - "from" time in seconds
|
||||
-- @param to - "to" time in seconds
|
||||
function M.set_interval(instance, from, to)
|
||||
instance.second_from = from
|
||||
instance.seconds_counter = from
|
||||
instance.seconds_temp = 0
|
||||
instance.seconds_to = to
|
||||
instance.second_step = from < to and 1 or - 1
|
||||
M.set_work_mode(instance, true)
|
||||
M.set_to(instance, from)
|
||||
end
|
||||
|
||||
--- Called when update
|
||||
-- @param dt - delta time
|
||||
function M.on_updated(instance, dt)
|
||||
if instance.is_on then
|
||||
instance.seconds_temp = instance.seconds_temp + dt
|
||||
if instance.seconds_temp > 1 then
|
||||
instance.seconds_temp = instance.seconds_temp - 1
|
||||
instance.seconds_counter = instance.seconds_counter + instance.second_step
|
||||
M.set_to(instance, instance.seconds_counter)
|
||||
if instance.seconds_counter == instance.seconds_to then
|
||||
instance.is_on = false
|
||||
instance.callback(instance)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return M
|
25
druid/input.lua
Normal file
25
druid/input.lua
Normal file
@ -0,0 +1,25 @@
|
||||
local M = {}
|
||||
|
||||
local ADD_FOCUS = hash("acquire_input_focus")
|
||||
local REMOVE_FOCUS = hash("release_input_focus")
|
||||
|
||||
local PATH_OBJ = "."
|
||||
|
||||
M.A_CLICK = hash("click")
|
||||
M.A_TEXT = hash("text")
|
||||
M.A_BACKSPACE = hash("backspace")
|
||||
M.A_ENTER = hash("enter")
|
||||
M.A_ANDR_BACK = hash("back")
|
||||
|
||||
M.RELEASED = "released"
|
||||
M.PRESSED = "pressed"
|
||||
|
||||
function M.focus()
|
||||
msg.post(PATH_OBJ, ADD_FOCUS)
|
||||
end
|
||||
|
||||
function M.remove()
|
||||
msg.post(PATH_OBJ, REMOVE_FOCUS)
|
||||
end
|
||||
|
||||
return M
|
169
druid/ui_animate.lua
Normal file
169
druid/ui_animate.lua
Normal file
@ -0,0 +1,169 @@
|
||||
local M = {}
|
||||
|
||||
local PROP_SCALE = gui.PROP_SCALE
|
||||
local PROP_POSITION = gui.PROP_POSITION
|
||||
M.PROP_POS_X = hash("position.x")
|
||||
M.PROP_POS_Y = hash("position.y")
|
||||
M.PROP_ALPHA = hash("color.w")
|
||||
local PROP_COLOR = hash("color")
|
||||
local PROP_SCALE_X = "scale.x"
|
||||
local PROP_SCALE_Y = "scale.y"
|
||||
|
||||
M.TINT_HIDE = vmath.vector4(1, 1, 1, 0)
|
||||
M.TINT_SHOW = vmath.vector4(1, 1, 1, 1)
|
||||
|
||||
M.V3_ONE = vmath.vector3(1, 1, 1)
|
||||
M.V3_ZERO = vmath.vector3(0, 0, 1)
|
||||
|
||||
M.SCALE_ANIMATION_TIME = 0.1
|
||||
M.BOUNCE_ANIMATION_TIME = 0.25
|
||||
M.ALPHA_ANIMATION_TIME = 0.25
|
||||
|
||||
function M.alpha(self, node, alpha, callback, time, delay, easing, playback)
|
||||
time = time or M.ALPHA_ANIMATION_TIME
|
||||
delay = delay or 0
|
||||
easing = easing or gui.EASING_LINEAR
|
||||
playback = playback or gui.PLAYBACK_ONCE_FORWARD
|
||||
gui.animate(node, M.PROP_ALPHA, alpha, easing, time, delay,
|
||||
function()
|
||||
if callback then
|
||||
callback(self, node)
|
||||
end
|
||||
end,
|
||||
playback)
|
||||
end
|
||||
|
||||
function M.color(self, node, color, callback, time, delay, easing, playback)
|
||||
time = time or M.ALPHA_ANIMATION_TIME
|
||||
delay = delay or 0
|
||||
easing = easing or gui.EASING_LINEAR
|
||||
playback = playback or gui.PLAYBACK_ONCE_FORWARD
|
||||
gui.animate(node, PROP_COLOR, color, easing, time, delay,
|
||||
function()
|
||||
if callback then
|
||||
callback(self, node)
|
||||
end
|
||||
end,
|
||||
playback)
|
||||
end
|
||||
|
||||
function M.shake(self, node, callback, str, time)
|
||||
str = str or - 30
|
||||
time = time or 0.25
|
||||
local pos = gui.get_position(node)
|
||||
pos.x = pos.x + str
|
||||
gui.animate(node, PROP_POSITION, pos, gui.EASING_INELASTIC, time,
|
||||
0,
|
||||
function()
|
||||
if callback then
|
||||
callback(self)
|
||||
end
|
||||
end,
|
||||
gui.PLAYBACK_ONCE_BACKWARD
|
||||
)
|
||||
end
|
||||
|
||||
function M.bounce(self, node, change_to, callback, time, easing, playback, delaly)
|
||||
time = time or M.BOUNCE_ANIMATION_TIME
|
||||
delaly = delaly or 0
|
||||
easing = easing or gui.EASING_OUTSINE
|
||||
playback = playback or gui.PLAYBACK_ONCE_PINGPONG
|
||||
gui.animate(node, PROP_SCALE, change_to, easing, time, delaly,
|
||||
function()
|
||||
if callback then
|
||||
callback(self)
|
||||
end
|
||||
end,
|
||||
playback)
|
||||
end
|
||||
|
||||
function M.fly_to(self, node, to_pos, speed, callback, delay, easing)
|
||||
easing = easing or gui.EASING_OUTSINE
|
||||
delay = delay or 0
|
||||
local time = vmath.length(to_pos - gui.get_position(node)) / 100 / speed
|
||||
gui.animate(node, gui.PROP_POSITION, to_pos, easing, time, delay,
|
||||
function()
|
||||
if callback then
|
||||
callback(self, node)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function M.fly_by_x(self, node, to_x, time, callback, delay, easing, playback)
|
||||
playback = playback or gui.PLAYBACK_ONCE_FORWARD
|
||||
easing = easing or gui.EASING_OUTSINE
|
||||
delay = delay or 0
|
||||
gui.animate(node, M.PROP_POS_X, to_x, easing, time, delay,
|
||||
function()
|
||||
if callback then
|
||||
callback(self, node)
|
||||
end
|
||||
end,
|
||||
playback)
|
||||
end
|
||||
|
||||
function M.fly_by_y(self, node, to_y, time, callback, delay, easing, playback)
|
||||
playback = playback or gui.PLAYBACK_ONCE_FORWARD
|
||||
easing = easing or gui.EASING_OUTSINE
|
||||
delay = delay or 0
|
||||
time = time or 0.25
|
||||
gui.animate(node, M.PROP_POS_Y, to_y, easing, time, delay,
|
||||
function()
|
||||
if callback then
|
||||
callback(self, node)
|
||||
end
|
||||
end,
|
||||
playback)
|
||||
end
|
||||
|
||||
function M.scale_to(self, node, to, callback, time, delay, easing)
|
||||
easing = easing or gui.EASING_INSINE
|
||||
time = time or M.SCALE_ANIMATION_TIME
|
||||
delay = delay or 0
|
||||
time = time or 0.25
|
||||
gui.animate(node, PROP_SCALE, to, easing, time, delay,
|
||||
function()
|
||||
if callback then
|
||||
callback(self, node)
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
function M.scale_x_from_to(self, node, from, to, callback, time, easing, delay, playback)
|
||||
easing = easing or gui.EASING_INSINE
|
||||
time = time or M.SCALE_ANIMATION_TIME
|
||||
delay = delay or 0
|
||||
playback = playback or gui.PLAYBACK_ONCE_FORWARD
|
||||
local scale = gui.get_scale(node)
|
||||
scale.x = from
|
||||
gui.set_scale(node, scale)
|
||||
gui.animate(node, PROP_SCALE_X, to, easing, time, delay,
|
||||
function()
|
||||
if callback then
|
||||
callback(self)
|
||||
end
|
||||
end,
|
||||
playback
|
||||
)
|
||||
end
|
||||
|
||||
function M.scale_y_from_to(self, node, from, to, callback, time, easing, delay, playback)
|
||||
easing = easing or gui.EASING_INSINE
|
||||
time = time or M.SCALE_ANIMATION_TIME
|
||||
delay = delay or 0
|
||||
playback = playback or gui.PLAYBACK_ONCE_FORWARD
|
||||
local scale = gui.get_scale(node)
|
||||
scale.y = from
|
||||
gui.set_scale(node, scale)
|
||||
gui.animate(node, PROP_SCALE_Y, to, easing, time, delay,
|
||||
function()
|
||||
if callback then
|
||||
callback(self)
|
||||
end
|
||||
end,
|
||||
playback
|
||||
)
|
||||
end
|
||||
|
||||
return M
|
421
druid/ui_factory.lua
Normal file
421
druid/ui_factory.lua
Normal file
@ -0,0 +1,421 @@
|
||||
local M = {}
|
||||
|
||||
local lang = require "modules.localize.lang"
|
||||
local input = require "modules.input.input"
|
||||
M.input = input
|
||||
|
||||
local pie_progress_bar = require "modules.ui.components.pie_progress_bar"
|
||||
local progress_bar = require "modules.ui.components.progress_bar"
|
||||
local flying_particles = require "modules.ui.components.flying_particles"
|
||||
local text_field = require "modules.ui.components.text_field"
|
||||
local counter = require "modules.ui.components.counter"
|
||||
local image = require "modules.ui.components.image"
|
||||
local button = require "modules.ui.components.button"
|
||||
local timer = require "modules.ui.components.timer"
|
||||
local tab_page = require "modules.ui.components.tab_page"
|
||||
local tabs_container = require "modules.ui.components.tabs_container"
|
||||
local spine_anim = require "modules.ui.components.spine_anim"
|
||||
local scrolling_box = require "modules.ui.components.scrolling_box"
|
||||
|
||||
local andr_back_btn = require "modules.ui.components.andr_back_btn"
|
||||
|
||||
local LAYOUT_CHANGED = hash("layout_changed")
|
||||
local ON_MESSAGE = hash("on_message")
|
||||
local ON_INPUT = hash("on_input")
|
||||
local ON_SWIPE = hash("on_swipe")
|
||||
local ON_UPDATE = hash("on_update")
|
||||
M.TRANSLATABLE = hash("TRANSLATABLE")
|
||||
|
||||
local STRING = "string"
|
||||
|
||||
--- Call this method when you need to update translations.
|
||||
function M.translate(factory)
|
||||
if factory[M.TRANSLATABLE] then
|
||||
local key, result
|
||||
for i, v in ipairs(factory[M.TRANSLATABLE]) do
|
||||
key = v.lang_key or v.name
|
||||
if key then
|
||||
if v.lang_params then
|
||||
result = lang.txp(key, v.lang_params)
|
||||
else
|
||||
result = lang.txt(key)
|
||||
end
|
||||
if result then
|
||||
lang.set_node_properties(v.node, key)
|
||||
end
|
||||
result = result or v.last_value
|
||||
v:set_to(result)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Called on_message
|
||||
function M.on_message(factory, message_id, message, sender)
|
||||
if message_id == LAYOUT_CHANGED then
|
||||
if factory[LAYOUT_CHANGED] then
|
||||
M.translate(factory)
|
||||
for i, v in ipairs(factory[LAYOUT_CHANGED]) do
|
||||
v:on_layout_updated(message)
|
||||
end
|
||||
end
|
||||
elseif message_id == M.TRANSLATABLE then
|
||||
M.translate(factory)
|
||||
else
|
||||
if factory[ON_MESSAGE] then
|
||||
for i, v in ipairs(factory[ON_MESSAGE]) do
|
||||
v:on_message(message_id, message, sender)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Called ON_INPUT
|
||||
function M.on_input(factory, action_id, action)
|
||||
if factory[ON_SWIPE] then
|
||||
local v, result
|
||||
local len = #factory[ON_SWIPE]
|
||||
for i = 1, len do
|
||||
v = factory[ON_SWIPE][i]
|
||||
result = result or v:on_input(action_id, action)
|
||||
end
|
||||
if result then
|
||||
return true
|
||||
end
|
||||
end
|
||||
if factory[ON_INPUT] then
|
||||
local v
|
||||
local len = #factory[ON_INPUT]
|
||||
for i = 1, len do
|
||||
v = factory[ON_INPUT][i]
|
||||
if action_id == v.event and action[v.action] and v:on_input(action_id, action) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Called on_update
|
||||
function M.on_update(factory, dt)
|
||||
if factory[ON_UPDATE] then
|
||||
for i, v in ipairs(factory[ON_UPDATE]) do
|
||||
v:on_updated(dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Create UI instance for ui elements
|
||||
-- @return instance with all ui components
|
||||
function M.new(self)
|
||||
local factory = setmetatable({}, {__index = M})
|
||||
factory.parent = self
|
||||
return factory
|
||||
end
|
||||
|
||||
local function input_init(factory)
|
||||
if not factory.input_inited then
|
||||
factory.input_inited = true
|
||||
input.focus()
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
local function create(meta, factory, name, ...)
|
||||
local instance = setmetatable({}, {__index = meta})
|
||||
instance.parent = factory
|
||||
if name then
|
||||
if type(name) == STRING then
|
||||
instance.name = name
|
||||
instance.node = gui.get_node(name)
|
||||
else
|
||||
--name already is node
|
||||
instance.name = nil
|
||||
instance.node = name
|
||||
end
|
||||
end
|
||||
factory[#factory + 1] = instance
|
||||
local register_to = {...}
|
||||
for i, v in ipairs(register_to) do
|
||||
if not factory[v] then
|
||||
factory[v] = {}
|
||||
end
|
||||
factory[v][#factory[v] + 1] = instance
|
||||
end
|
||||
return instance
|
||||
end
|
||||
|
||||
--- Create new instance of a text_field
|
||||
-- @param factory - parent factory
|
||||
-- @param name - name of text node
|
||||
-- @param init_value - init ui object with this value
|
||||
-- @return instance of a text_field
|
||||
function M.new_text_field(factory, name, init_value, bounce_in)
|
||||
local instance = create(text_field, factory, name, M.TRANSLATABLE, LAYOUT_CHANGED)
|
||||
instance.scale_from = gui.get_scale(instance.node)
|
||||
instance.scale_to = bounce_in and vmath.mul_per_elem(instance.scale_from, bounce_in) or instance.scale_from
|
||||
instance:set_to(init_value or 0)
|
||||
return instance
|
||||
end
|
||||
|
||||
--- Create new instance of a counter
|
||||
-- @param factory - parent factory
|
||||
-- @param name - name of text node
|
||||
-- @param init_value - init ui object with this value
|
||||
-- @return instance of a text_field
|
||||
function M.new_counter(factory, name, init_value)
|
||||
local instance = create(counter, factory, name, LAYOUT_CHANGED, ON_UPDATE)
|
||||
instance.scale_from = gui.get_scale(instance.node)
|
||||
instance.scale_to = instance.scale_from * 1.2
|
||||
instance:set_to(init_value or 0)
|
||||
return instance
|
||||
end
|
||||
|
||||
--- Create new instance of an image
|
||||
-- @param factory - parent factory
|
||||
-- @param name - name of image node
|
||||
-- @param anim_table - table with animations or frames
|
||||
-- @param init_frame - init with this frame
|
||||
-- @return instance of an image
|
||||
function M.new_image(factory, name, anim_table, init_frame, bounce_in)
|
||||
local instance = create(image, factory, name, LAYOUT_CHANGED)
|
||||
instance.scale_from = gui.get_scale(instance.node)
|
||||
instance.scale_to = bounce_in and vmath.mul_per_elem(instance.scale_from, bounce_in) or instance.scale_from
|
||||
instance.anim_table = anim_table
|
||||
if init_frame then
|
||||
instance:set_to(init_frame)
|
||||
elseif anim_table then
|
||||
instance:set_to(1)
|
||||
end
|
||||
return instance
|
||||
end
|
||||
|
||||
--- Create new instance of a timer
|
||||
-- @param factory - parent factory
|
||||
-- @param name - name of image node
|
||||
-- @param second_from - start time
|
||||
-- @param seconds_to - end time
|
||||
-- @param callback - call when timer finished
|
||||
-- @return instance of a timer
|
||||
function M.new_timer(factory, name, second_from, seconds_to, callback)
|
||||
local instance = create(timer, factory, name, LAYOUT_CHANGED, ON_UPDATE)
|
||||
instance:set_to(second_from)
|
||||
instance:set_interval(second_from, seconds_to)
|
||||
instance.is_on = true
|
||||
instance.callback = callback
|
||||
return instance
|
||||
end
|
||||
|
||||
--- Add new pie progress component for handling
|
||||
-- @param factory - parent factory
|
||||
-- @param name - a node name for a pie progress instance
|
||||
-- @param init_value - init ui object with this value
|
||||
-- @return instance with pie_progress
|
||||
function M.new_pie_progress(factory, name, init_value)
|
||||
local instance = create(pie_progress_bar, factory, name, LAYOUT_CHANGED)
|
||||
instance:set_to(init_value or 1)
|
||||
return instance
|
||||
end
|
||||
|
||||
--- Add new progress bar component for handling
|
||||
-- @param factory - parent factory
|
||||
-- @param name - name of the fill node
|
||||
-- @param key - x or y - key for scale
|
||||
-- @param init_value - init ui object with this value
|
||||
-- @return instance with pie_progress
|
||||
function M.new_progress_bar(factory, name, key, init_value)
|
||||
local instance = create(progress_bar, factory, name, LAYOUT_CHANGED)
|
||||
instance.prop = hash("scale."..key)
|
||||
instance.key = key
|
||||
instance.node = gui.get_node(name)
|
||||
instance.scale = gui.get_scale(instance.node)
|
||||
instance:set_to(init_value or 1)
|
||||
return instance
|
||||
end
|
||||
|
||||
--- Create new instance of a flying particles
|
||||
-- @param factory - parent factory
|
||||
-- @param name - name of prototype
|
||||
-- @param count - how many particles need to cache
|
||||
-- @param get_pos_func - function that returns target pos for flying
|
||||
-- @return instance of a flying particles
|
||||
function M.new_flying_particles(factory, name, count, get_pos_func)
|
||||
local instance = create(flying_particles, factory, name, LAYOUT_CHANGED)
|
||||
instance.get_pos_func = get_pos_func
|
||||
local node = instance.node
|
||||
instance.node = node
|
||||
instance.fly_particles = {}
|
||||
instance.fly_particles[1] = node
|
||||
for i = 2, count do
|
||||
instance.fly_particles[i] = gui.clone(node)
|
||||
end
|
||||
instance.scale = gui.get_scale(node)
|
||||
instance.last_particle = 0
|
||||
return instance
|
||||
end
|
||||
|
||||
M.BTN_SOUND_FUNC = function() end
|
||||
M.BTN_SOUND_DISABLE_FUNC = function()end
|
||||
|
||||
--- Add new button component for handling
|
||||
-- @param factory - parent factory
|
||||
-- @param name - a node name for a button instance
|
||||
-- @param callback - click button callback
|
||||
-- @param params - callback parameters, will be returned with self callback(self, params)
|
||||
-- @param animate_node_name - node for animation, if it's not a main node
|
||||
-- @return instance of button
|
||||
function M.new_button(factory, name, callback, params, animate_node_name, event, action, sound, sound_disable)
|
||||
input_init(factory)
|
||||
local instance = create(button, factory, name, ON_INPUT)
|
||||
instance.event = event or input.A_CLICK
|
||||
instance.action = action or input.RELEASED
|
||||
instance.anim_node = animate_node_name and gui.get_node(animate_node_name) or instance.node
|
||||
instance.scale_from = gui.get_scale(instance.anim_node)
|
||||
instance.scale_to = instance.scale_from + button.DEFAULT_SCALE_CHANGE
|
||||
instance.pos = gui.get_position(instance.anim_node)
|
||||
instance.callback = callback
|
||||
instance.params = params
|
||||
instance.tap_anim = button.tap_scale_animation
|
||||
instance.back_anim = button.back_scale_animation
|
||||
instance.sound = sound or M.BTN_SOUND_FUNC
|
||||
instance.sound_disable = sound_disable or M.BTN_SOUND_DISABLE_FUNC
|
||||
return instance
|
||||
end
|
||||
|
||||
--- Add reaction for back btn (on Android for example)
|
||||
-- @param factory - parent factory
|
||||
-- @param callback - tap button callback
|
||||
function M.new_back_handler(factory, callback)
|
||||
input_init(factory)
|
||||
local instance = create(andr_back_btn, factory, nil, ON_INPUT)
|
||||
instance.event = input.A_ANDR_BACK
|
||||
instance.action = input.RELEASED
|
||||
instance.callback = callback
|
||||
return instance
|
||||
end
|
||||
|
||||
--- Create new tab page instance
|
||||
-- @param factory - parent factory
|
||||
-- @param name - name of parental node that represents tab page content
|
||||
-- @param easing - easing for tab page
|
||||
-- @param duration - duration of animation for tab page
|
||||
-- @param callback - call when change page
|
||||
-- @return instance that represents the tab page
|
||||
function M.new_tab_page(factory, name, easing, duration, callback)
|
||||
local instance = create(tab_page, factory, name, ON_MESSAGE)
|
||||
instance.in_pos = gui.get_position(instance.node)
|
||||
instance.out_pos = gui.get_position(instance.node)
|
||||
instance.easing = easing or tab_page.DEFAULT_EASING
|
||||
instance.duration = duration or tab_page.DEFAULT_DURATION
|
||||
instance.callback = callback
|
||||
return instance
|
||||
end
|
||||
|
||||
--- Create new tab btns container instance
|
||||
-- @param factory - parent factory
|
||||
-- @param name - name of parental node that represents tab btns container
|
||||
-- @return instance that represents the tab btns container
|
||||
function M.new_tabs_container(factory, name, callback)
|
||||
local instance = create(tabs_container, factory, name, LAYOUT_CHANGED)
|
||||
instance:update_sizes()
|
||||
instance.url = msg.url()
|
||||
--- Create new tab btn instance
|
||||
-- @param name - name of parental node that represents tab btn
|
||||
-- @return instance that represents the tab btn
|
||||
function instance.new_tab_btn(_instance, _name, url, index)
|
||||
local params = {url = url, index = index, name = _name}
|
||||
local btn = M.new_button(factory, _name, nil, params)
|
||||
btn.back_anim = nil
|
||||
btn.manual_back = button.back_tab_animation
|
||||
btn.tap_anim = button.tap_tab_animation
|
||||
btn.callback = function(_, _, force)
|
||||
instance.switch_tab(instance, params, force)
|
||||
if callback then
|
||||
callback(factory.parent, index, force)
|
||||
end
|
||||
end
|
||||
instance[_name] = params
|
||||
if not instance.btns then
|
||||
instance.btns = {}
|
||||
end
|
||||
instance.btns[index] = btn
|
||||
return btn
|
||||
end
|
||||
|
||||
return instance
|
||||
end
|
||||
|
||||
--- Add new spine animation
|
||||
-- @param factory - parent factory
|
||||
-- @param name - a node name for a spine anim
|
||||
-- @param idle_table - table with idle animations
|
||||
-- @param active_table - table with active animations
|
||||
-- @param init_idle - init idle animation name or index in idle table
|
||||
-- @return instance with spine anim
|
||||
function M.new_spine_anim(factory, name, idle_table, active_table, init_idle)
|
||||
local instance = create(spine_anim, factory, name, LAYOUT_CHANGED)
|
||||
instance.idle_table = idle_table
|
||||
instance.active_table = active_table
|
||||
instance:play_idle(init_idle)
|
||||
return instance
|
||||
end
|
||||
|
||||
--- Add new scrolling box
|
||||
-- @param factory - parent factory
|
||||
-- @param name - a node name for a spine anim
|
||||
-- @param zone_name - node name of zone for tap
|
||||
-- @param speed_coef - vector3 coef. of speed for scrolling
|
||||
-- @param maximum - vector3 maximum position for scrolling
|
||||
-- @param points_of_interest - table with vector3 point of interes
|
||||
-- @param callback - scrolling events callback
|
||||
-- @return instance with scrolling box
|
||||
function M.new_scrolling_box(factory, name, zone_name, speed_coef, maximum, points_of_interest, callback)
|
||||
local instance = create(scrolling_box, factory, name, ON_UPDATE, ON_SWIPE)
|
||||
instance.pos = gui.get_position(instance.node)
|
||||
instance.start_pos = vmath.vector3(instance.pos)
|
||||
instance.maximum = maximum
|
||||
instance.points_of_interest = points_of_interest
|
||||
instance.callback = callback
|
||||
if instance.start_pos.x > instance.maximum.x then
|
||||
instance.start_pos.x, instance.maximum.x = instance.maximum.x, instance.start_pos.x
|
||||
end
|
||||
if instance.start_pos.y > instance.maximum.y then
|
||||
instance.start_pos.y, instance.maximum.y = instance.maximum.y, instance.start_pos.y
|
||||
end
|
||||
if type(name) == STRING then
|
||||
instance.scrolling_zone = gui.get_node(zone_name)
|
||||
else
|
||||
instance.scrolling_zone = zone_name
|
||||
end
|
||||
instance.swipe = {
|
||||
minSwipeDistance = 40,
|
||||
speed_down_coef = 1.1,
|
||||
speed_up_coef = speed_coef or vmath.vector3(1.1, 1.1, 0),
|
||||
speed = vmath.vector3(0, 0, 0),
|
||||
maximum = vmath.vector3(0, 0, 0),
|
||||
min_speed = 2,
|
||||
beginX = 0,
|
||||
beginY = 0,
|
||||
endX = 0,
|
||||
endY = 0,
|
||||
xDistance = nil,
|
||||
yDistance = nil,
|
||||
totalSwipeDistanceLeft = nil,
|
||||
totalSwipeDistanceRight = nil,
|
||||
totalSwipeDistanceUp = nil,
|
||||
totalSwipeDistanceDown = nil,
|
||||
is_swipe = nil,
|
||||
end_move_coef_x = 1,
|
||||
end_move_coef_y = 1,
|
||||
back_slow_coef = 0.4,
|
||||
end_position_x = nil,
|
||||
end_position_y = nil,
|
||||
is_x = instance.start_pos.x ~= instance.maximum.x,
|
||||
is_y = instance.start_pos.y ~= instance.maximum.y
|
||||
}
|
||||
return instance
|
||||
end
|
||||
|
||||
return M
|
16
druid/ui_helper.lua
Normal file
16
druid/ui_helper.lua
Normal file
@ -0,0 +1,16 @@
|
||||
local M = {}
|
||||
|
||||
function M.centrate_text_with_icon(text_node, icon_node)
|
||||
local metr = gui.get_text_metrics_from_node(text_node)
|
||||
local scl = gui.get_scale(text_node).x
|
||||
local scl_i = gui.get_scale(icon_node).x
|
||||
local pos_i = gui.get_position(icon_node)
|
||||
local pos = gui.get_position(text_node)
|
||||
local w = metr.width * scl * scl_i
|
||||
local icon_w = gui.get_size(icon_node).x * scl_i
|
||||
local width = w + icon_w + (math.abs(pos.x) - icon_w / 2) * scl_i
|
||||
pos_i.x = width / 2 - (icon_w / 2)
|
||||
gui.set_position(icon_node, pos_i)
|
||||
end
|
||||
|
||||
return M
|
16
game.project
Normal file
16
game.project
Normal file
@ -0,0 +1,16 @@
|
||||
[bootstrap]
|
||||
main_collection = /main/main.collectionc
|
||||
|
||||
[script]
|
||||
shared_state = 1
|
||||
|
||||
[display]
|
||||
width = 960
|
||||
height = 640
|
||||
|
||||
[project]
|
||||
title = druid
|
||||
|
||||
[library]
|
||||
include_dirs = druid
|
||||
|
4
input/game.input_binding
Normal file
4
input/game.input_binding
Normal file
@ -0,0 +1,4 @@
|
||||
mouse_trigger {
|
||||
input: MOUSE_BUTTON_1
|
||||
action: "touch"
|
||||
}
|
2
main/main.collection
Normal file
2
main/main.collection
Normal file
@ -0,0 +1,2 @@
|
||||
name: "main"
|
||||
scale_along_z: 0
|
Loading…
x
Reference in New Issue
Block a user