mirror of
https://github.com/defold/extension-camera
synced 2025-09-27 17:02:19 +02:00
Cleanup
This commit is contained in:
6
main/camera.atlas
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6
main/camera.atlas
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@@ -0,0 +1,6 @@
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images {
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image: "/main/images/logo.png"
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}
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margin: 0
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extrude_borders: 0
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inner_padding: 0
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@@ -1,5 +1,60 @@
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name: "main"
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scale_along_z: 0
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embedded_instances {
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id: "camera"
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data: "components {\n"
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" id: \"script\"\n"
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" component: \"/main/main.script\"\n"
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" position {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" }\n"
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" rotation {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" w: 1.0\n"
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" }\n"
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"}\n"
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"embedded_components {\n"
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" id: \"sprite\"\n"
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" type: \"sprite\"\n"
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" data: \"tile_set: \\\"/main/camera.atlas\\\"\\n"
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"default_animation: \\\"logo\\\"\\n"
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"material: \\\"/builtins/materials/sprite.material\\\"\\n"
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"blend_mode: BLEND_MODE_ALPHA\\n"
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"\"\n"
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" position {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" }\n"
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" rotation {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" w: 1.0\n"
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" }\n"
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"}\n"
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""
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position {
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x: 300.0
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y: 400.0
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z: 0.5
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale3 {
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x: 1.0
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y: 1.0
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z: 1.0
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}
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}
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embedded_instances {
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id: "logo"
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data: "embedded_components {\n"
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@@ -24,9 +79,9 @@ embedded_instances {
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"}\n"
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""
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position {
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x: 640.0
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y: 340.0
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z: 0.0
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x: 95.39966
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y: 89.54209
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z: 1.0
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}
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rotation {
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x: 0.0
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39
main/main.script
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39
main/main.script
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@@ -0,0 +1,39 @@
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function init(self)
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local logosize = 128
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local screen_width = sys.get_config("display.width", 600)
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local screen_height = sys.get_config("display.height", 800)
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local scale_width = screen_width / logosize
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local scale_height = screen_height / logosize
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go.set("#sprite", "scale", vmath.vector3(scale_width, scale_height, 1) )
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if camera ~= nil and camera.start_capture(camera.CAMERA_TYPE_FRONT) then
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self.cameraframe = camera.get_frame()
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self.camerainfo = camera.get_info()
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self.cameratextureheader = {width=self.camerainfo.width,
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height=self.camerainfo.height,
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type=resource.TEXTURE_TYPE_2D,
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format=resource.TEXTURE_FORMAT_RGB,
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num_mip_maps=1 }
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else
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print("could not start camera capture")
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end
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end
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function final(self)
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if self.cameraframe ~= nil then
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camera.stop_capture()
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end
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end
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function update(self, dt)
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if self.cameraframe then
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local pathmodelcamera = go.get("#sprite", "texture0")
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resource.set_texture(pathmodelcamera, self.cameratextureheader, self.cameraframe)
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end
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end
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