## Resources: - Manpower is connected to amount of units deployed. - Fuel and Munitions are connected to the amount of capture point in control. - Special capture points only yield one type of resource, but in a increased amount. - Each units or buildings have a population cost. Together they count towards the population cap. Population cap has a set limit of 100, which is locked. - Command points are collected through experience which is gained by units that are in combat and player building special type of buildings. Command points are used to unlock special abilities of different commanders. ## Units ### Unit Spawning Units consist of "characters". When all characters are killed the unit itself is removed. Units can be replenished by buildings and or vehicles. Characters individually have HP level which can be healed by other "medic" units or buildings / items. Units are "spawned" though command centers in the players base. Units cost resources (manpower, fuel and munitions). Units can also spawned instantly through commander abilities which may also cost resources. ### Unit movement Units can be selected and controlled by clicking on locations. When hovering on a possible location the position of each individual character will be shown. If applicable, the type of cover that the unit received will be shown (only for infantry units). Infantry units can sometimes hop over objects in the map. Vehicles can sometimes break through (destroy) objects in the map. Examples: Fences, small walls, sandbags, etc..... Normally units cannot traverse through water, however in some cases the water is shallow enough for units to traverse through. If the map is cold enough there can be ice which can break by various means. When broken its not traversable anymore. Vehicles cannot move through each other, infantry type can. ### Unit behavior Units automatically attack enemy units when in range (visible). Units (infantry) can be pinned down by heavy fire from enemies, in this state units cannot move and can only escape by completely retreating. Units when suppressed ### Unit specialties Units-