From f472bfc88b4efb2e4cc6f209a70d43b67b1ae0ca Mon Sep 17 00:00:00 2001 From: Nick Leeman Date: Sun, 3 Apr 2022 21:42:01 +0200 Subject: [PATCH] Vault sync: 2022-04-03 21:42:01 --- Arrowhead/Analysis COH 2.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/Arrowhead/Analysis COH 2.md b/Arrowhead/Analysis COH 2.md index 27ffb77..88bc439 100644 --- a/Arrowhead/Analysis COH 2.md +++ b/Arrowhead/Analysis COH 2.md @@ -13,12 +13,14 @@ ## Units ### Unit Spawning -Units are "spawned" though command centers in the players base. Units cost resources (manpower, fuel and munitions). Units can also spawned instantly trough commander abilities which may also cost resources. - +Units consist of "characters". When all characters are killed the unit itself is removed. Units can be replenished by buildings and or vehicles. Characters individually have HP level which can be healed by other "medic" units or buildings / items. +Units are "spawned" though command centers in the players base. Units cost resources (manpower, fuel and munitions). Units can also spawned instantly through commander abilities which may also cost resources. ### Unit movement +Unit ### Unit behavior -### Unit specialties \ No newline at end of file +### Unit specialties +Units- \ No newline at end of file