diff --git a/Arrowhead/Analysis COH 2.md b/Arrowhead/Analysis COH 2.md index 393b8f7..8cb9db8 100644 --- a/Arrowhead/Analysis COH 2.md +++ b/Arrowhead/Analysis COH 2.md @@ -32,7 +32,10 @@ Vehicles cannot move through each other, infantry type can. Units automatically attack enemy units when in range (visible). Units (infantry) can be pinned down by heavy fire from enemies, in this state units cannot move and can only escape by completely retreating. -Units when suppressed can move a small amount and still return fire albeit in a severely reduced amount. +Units when suppressed can move a small amount and still return fire albeit in a severely reduced amount. Throwing range of unit abilities (grenades) will also be reduced. ### Unit specialties -Units- \ No newline at end of file +Units can have different abilities like grenades, healing, building, salvaging, etc... + +Retreating is a ability that only infrantry units have, when used the units will retreat to the nearest retreat point. This is a vital game mechanic will allows the player to save units instead of spawning new. +