Vault sync: 2022-04-03 22:12:10
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c4c7da5860
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.obsidian/workspace
vendored
4
.obsidian/workspace
vendored
@ -88,6 +88,7 @@
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"active": "bc6e8ad9aa0f44c3",
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"lastOpenFiles": [
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"Arrowhead/Analysis COH 2.md",
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"README.md",
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"School/Analyse/Periode 1/NAT.md",
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"School/Analyse/Periode 1/IPv6.md",
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"School/Analyse/Periode 1/IPv4.md",
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@ -95,7 +96,6 @@
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"School/Analyse/Periode 1/Computer Networks.md",
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"School/Analyse/Periode 1/Comminucation Mediums.md",
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"School/NMO/Week 3.md",
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"School/NMO/Week 2.md",
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"School/NMO/Week 1.md"
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"School/NMO/Week 2.md"
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]
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}
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@ -20,7 +20,7 @@ Units are "spawned" though command centers in the players base. Units cost resou
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### Unit movement
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Units can be selected and controlled by clicking on locations. When hovering on a possible location the position of each individual character will be shown. If applicable, the type of cover that the unit received will be shown (only for infantry units).
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Infantry units can sometimes hop over objects in the map. Vehicles can sometimes break through (destroy) objects in the map. Examples: Fences, small walls, sandbags, etc.....
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Infantry units can sometimes hop over objects in the map. Vehicles can sometimes break through (destroy) objects in the map. Examples: Fences, small walls, sandbags, etc...
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Normally units cannot traverse through water, however in some cases the water is shallow enough for units to traverse through.
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@ -28,6 +28,8 @@ If the map is cold enough there can be ice which can break by various means. Whe
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Vehicles cannot move through each other, infantry type can.
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Vehicles can also reverse which will prevent the vehicle from turning around. (It will move backwards directly)
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### Unit behavior
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Units automatically attack enemy units when in range (visible). Units (infantry) can be pinned down by heavy fire from enemies, in this state units cannot move and can only escape by completely retreating.
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@ -37,5 +39,7 @@ Units when suppressed can move a small amount and still return fire albeit in a
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### Unit specialties
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Units can have different abilities like grenades, healing, building, salvaging, etc...
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Retreating is a ability that only infrantry units have, when used the units will retreat to the nearest retreat point. This is a vital game mechanic will allows the player to save units instead of spawning new.
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Retreating is a ability that only infantry units have, when used the units will retreat to the nearest retreat point. This is a vital game mechanic will allows the player to save units instead of spawning new.
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### Unit veterancy
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Units collect experience by being in combat and killing other units. Units with higher levels of veterancy will perform better and may have access to better abilities.
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