Initial sync
This commit is contained in:
commit
0bc0c10cef
6
.obsidian/app.json
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6
.obsidian/app.json
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4
.obsidian/appearance.json
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.obsidian/appearance.json
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{
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3
.obsidian/community-plugins.json
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3
.obsidian/community-plugins.json
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[
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"obsidian-git"
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]
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.obsidian/core-plugins.json
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.obsidian/core-plugins.json
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[
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"file-explorer",
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"global-search",
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"switcher",
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"graph",
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"backlink",
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"page-preview",
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"note-composer",
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"command-palette",
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"markdown-importer",
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"word-count",
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"open-with-default-app",
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"file-recovery"
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22
.obsidian/graph.json
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.obsidian/graph.json
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1
.obsidian/hotkeys.json
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1
.obsidian/hotkeys.json
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{}
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14
.obsidian/plugins/obsidian-git/data.json
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.obsidian/plugins/obsidian-git/data.json
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{
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7200
.obsidian/plugins/obsidian-git/main.js
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.obsidian/plugins/obsidian-git/manifest.json
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.obsidian/plugins/obsidian-git/manifest.json
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{
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"id": "obsidian-git",
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"name": "Obsidian Git",
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"description": "Backup your vault with git.",
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.obsidian/workspace
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20
School/Analyse/Computer Networks.md
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School/Analyse/Computer Networks.md
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# Computer Networks
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Computers can exchange data if they are connected which each other.
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This means that they can share resources, like:
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- Hardware resources
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- Data
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- Programs
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in #client-server-architecture, a computer (server) hosts, delivers, and manages resources and providers services to clients trough computer networks.
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Examples: gameservers, webservers, email servers, etc...
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- Applications require a medium/structure for exchanging messages/data therefore we need a **network**
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- A group of interconnected computers is called a network.
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- Computers in a network can operate independently.
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There are different types of computer networks: [[Network Types]]
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BIN
School/Analyse/Images/broadcast-network.png
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School/Analyse/Images/broadcast-network.png
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School/Analyse/Images/point-to-point-network.png
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School/Analyse/Images/point-to-point-network.png
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School/Analyse/Network Types.md
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31
School/Analyse/Network Types.md
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# Network Types
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The interconnection between computers in a network can be done in 2 ways
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## Broadcast network
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![[broadcast-network.png]]
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In a broadcast network, every message ([[Packet]]) is sent to every client on the network. Only intended recipients read the packet. Other clients will ignore.
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### Disadvantages
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- In a broadcast network you cant send multiple messages at the same time ([[collision problem]])
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- Suffers from heavy load
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- Cannot scale in size.
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## Point to Point network
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![[point-to-point-network.png]]
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[[Packets]] in point-to-point networks are sent from one node to the other until the destination is reached.
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Preferably the shortest path is taken.
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## When use what
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**Smaller Networks**
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[[#Network Types#Broadcast network]]
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Lighter traffic and lower possibility of collision (smaller dimension).
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**Bigger Networks**
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[[#Network Types#Point to Point network]]
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Suits better.
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