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School/Analyse/Computer Networks.md
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School/Analyse/Computer Networks.md
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# Computer Networks
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Computers can exchange data if they are connected which each other.
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This means that they can share resources, like:
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- Hardware resources
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- Data
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- Programs
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in #client-server-architecture, a computer (server) hosts, delivers, and manages resources and providers services to clients trough computer networks.
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Examples: gameservers, webservers, email servers, etc...
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- Applications require a medium/structure for exchanging messages/data therefore we need a **network**
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- A group of interconnected computers is called a network.
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- Computers in a network can operate independently.
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There are different types of computer networks: [[Network Types]]
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School/Analyse/Images/broadcast-network.png
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School/Analyse/Images/point-to-point-network.png
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School/Analyse/Network Types.md
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School/Analyse/Network Types.md
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# Network Types
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The interconnection between computers in a network can be done in 2 ways
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## Broadcast network
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![[broadcast-network.png]]
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In a broadcast network, every message ([[Packet]]) is sent to every client on the network. Only intended recipients read the packet. Other clients will ignore.
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### Disadvantages
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- In a broadcast network you cant send multiple messages at the same time ([[collision problem]])
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- Suffers from heavy load
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- Cannot scale in size.
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## Point to Point network
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![[point-to-point-network.png]]
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[[Packets]] in point-to-point networks are sent from one node to the other until the destination is reached.
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Preferably the shortest path is taken.
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## When use what
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**Smaller Networks**
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[[#Network Types#Broadcast network]]
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Lighter traffic and lower possibility of collision (smaller dimension).
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**Bigger Networks**
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[[#Network Types#Point to Point network]]
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Suits better.
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