381 lines
11 KiB
TypeScript
381 lines
11 KiB
TypeScript
type FunType<input, output> = {
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(inputValue: input): output;
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next: <nextOuput>(nextFunction: FunType<output, nextOuput>) => FunType<input, nextOuput>;
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repeat: (this: FunType<input, input>, count: number) => FunType<input, input>;
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repeatUntil: (this: FunType<input, input>, condition: FunType<input, boolean>) => FunType<input, input>;
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}
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const Fun = <input, output>(inputLamba: (_: input) => output): FunType<input, output> => {
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const func = inputLamba as FunType<input, output>;
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func.next = function<nextOutput>(nextFunction: FunType<output, nextOutput>): FunType<input, nextOutput> {
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return Fun(inputValue => nextFunction(inputLamba(inputValue)));
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}
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func.repeat = function(this: FunType<input, input>, count: number): FunType<input, input> {
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if (count == 0) {
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return Fun((x: input) => x);
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}
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return this.next(this.repeat(count - 1));
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}
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func.repeatUntil = function(this: FunType<input, input>, condition: FunType<input, boolean>): FunType<input, input> {
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return Fun((x: input) => {
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if (condition(x)) {
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return x;
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}
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console.log(x);
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return this.next(this.repeatUntil(condition))(x);
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})
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// Shorthand
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// return Fun((x: input) => condition(x) ? x : this.next(this.repeatUntil(condition))(x));
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}
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return func;
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}
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const Conditional = function<input, output>(_if: FunType<input, boolean>, _then: FunType<input, output>, _else: FunType<input, output>): FunType<input, output> {
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return Fun((x) => {
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if (_if(x)) {
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return _then(x);
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} else {
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return _else(x);
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}
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})
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}
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//
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// Some FunType lamdas
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//
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const isPositive: FunType<number, boolean> = Fun((x: number) => x > 0);
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const isEven: FunType<number, boolean> = Fun((x: number) => x % 2 == 0);
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const incr: FunType<number, number> = Fun((x: number) => x + 1);
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const double: FunType<number, number> = Fun((x: number) => x * 2);
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const decr: FunType<number, number> = Fun((x: number) => x - 1);
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const convert: FunType<number, string> = Fun((x: number) => String(x));
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const exclaim: FunType<string, string> = Fun((x: string) => x + "!");
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const saveSqrt = Fun((a: number) => a > 0 ? Math.sqrt(a) : Math.abs(Math.sqrt(a)));
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//
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// Generic id functions
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//
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// Id functions do basically nothing but initialize a base where we can work from (initializing a pipeline for example)
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// Eg. Id functions are the base of all other functions
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// const id: <a>() => FunType<a, a> = () => Fun(x => x);
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function id<a>(): FunType<a, a> {
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return Fun(_ => _);
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}
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// Another way of writing this functions
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const genericId = <a>(): FunType<a, a> => Fun(_ => _);
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// Even one more way of writing this function
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const genericId2 = function<a>(): FunType<a, a> {
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return Fun(_ => _);
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}
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// Example usage 1
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let exampleId = id<number>().next(incr).next(incr)(0) // -> result would be 2
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// |
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// Define type here
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// Id functions but for a specific type (Non generic)
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type Unit = {};
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const idNum: FunType<Unit, number> = Fun(_ => 0);
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const idString: FunType<Unit, string> = Fun(_ => "");
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// |
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// Define type here
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// Example usage 2
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let exampleId2 = idNum.next(incr).next(incr)(0)
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//
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// Countainers / Functors
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//
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// A functor is a container that is mappable
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// Aka: We can run map functions on the containers itself to perform some kind of data update.
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type Countainer<content> = {
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content: content; // Content
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counter: number; // For Example: amount of times object has been changed or mapped.
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}
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// Increments the value of counter with 1
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function incrCountainer<content>(countainer: Countainer<content>): Countainer<content> {
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return {
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content: countainer.content,
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counter: countainer.counter + 1
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};
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}
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// Applies transformer lamda to content of countainer to potentionally map value to other type: content -> newContent
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function mapCountainerNoFun<content, newContent>(countainer: Countainer<content>, transformer: FunType<content, newContent>): Countainer<newContent> {
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return {
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counter: countainer.counter + 1,
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content: transformer(countainer.content)
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}
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}
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// Applies transformer lamda to each element content of array to potentionally map value to other type: content -> newContent
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function mapArray<content, newContent>(transformer: FunType<content, newContent>): FunType<Array<content>, Array<newContent>> {
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return Fun((array: Array<content>) => array.map(transformer));
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}
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// Applies transformer lamda to content of countainer to potentionally map value to other type: content -> newContent
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// !! But is wrapped in the FunType so we can use this in a pipeline !!
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function mapCountainer<content, newContent>(transformer: FunType<content, newContent>): FunType<Countainer<content>, Countainer<newContent>> {
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return Fun(c => {
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return {
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counter: c.counter + 1,
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content: transformer(c.content)
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}
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})
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}
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type Message = {
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username: string;
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likes: number;
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message: string;
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}
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// Some pipeline functions for Message type
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const setUsername = (newUsername: string) => Fun<Message, Message>(c => ({ username: newUsername, likes: c.likes, message: c.message }));
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const incrLikes = () => Fun<Message, Message>(c => ({ username: c.username, likes: c.likes + 1, message: c.message }));
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// We could also write these functions like this
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function setMessage (msg: string): FunType<Message, Message> {
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return Fun(c => {
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return {
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username: c.username,
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likes: c.likes,
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message: msg
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}
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})
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}
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// Countainer where content is of Message Type
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let messageCountainer: Countainer<Message> = {
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counter: 0,
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content: {
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username: "",
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likes: 0,
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message: ""
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}
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}
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// Pipeline usage example with countainer and message
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// Using mapCountainer
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const messagePipeline1 = mapCountainer(
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setUsername("Test")
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.next(setMessage("This is a message"))
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.next(incrLikes())
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.next(incrLikes())
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)
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const messagePipeline2 = mapCountainer(
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setUsername("Test2")
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.next(setMessage("This is a new and more improved message message"))
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.next(incrLikes())
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.next(incrLikes())
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.next(incrLikes())
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)
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const message1 = messagePipeline1(messageCountainer);
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const message2 = messagePipeline2(messageCountainer);
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//console.log(message1);
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// Result: {
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// counter: 1,
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// content: { username: 'Test', likes: 2, message: 'This is a message' }
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// }
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// This function will increase all the likes by 1 in a array of Countainers where its type is Message
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// We use the MapArray function for this operation
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const increaseAllLikes: FunType<Array<Countainer<Message>>, Array<Countainer<Message>>> = mapArray(mapCountainer(incrLikes()));
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// Create array
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const messages: Array<Countainer<Message>> = [message1, message2];
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// console.log(increaseAllLikes(messages));
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// Result: [
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// {
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// counter: 2,
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// content: { username: 'Test', likes: 3, message: 'This is a message' }
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// },
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// {
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// counter: 2,
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// content: {
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// username: 'Test2',
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// likes: 4,
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// message: 'This is a new and more improved message message'
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// }
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// }
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// ]
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// Some more examples of array mapping
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// Basic increment
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// console.log(
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// mapArray(incr)([1, 2, 3, 4])
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//)
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// Result: [ 2, 3, 4, 5 ]
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// Increment, double and decrement in pipeline
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// console.log(
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// mapArray(incr.next(double).next(decr))([1, 2, 3, 4])
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// )
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// Result: [ 3, 5, 7, 9 ]
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// Increment, check if even.
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// Here we also perform a mapping function that will change the type of content
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// console.log(
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// mapArray(incr.next(isEven))([1, 2, 3, 4])
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// )
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// Result: [ true, false, true, false ]
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//
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// Monoid / Monoidal structure / Monoids
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//
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// Monoids are datatypes (structures) that supports a given mathematical operation plus some given values
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// Examples:
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// + (Operator in numerical context)
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// 1 + 2 == 2 + 1
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// (a + b) * c == c * (b + a)
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// a + 0 == 0 + a == a
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// * (Operator in numerical context)
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// (a * b) * c == a * (b * c)
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// a * 1 == 1 * a == a
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// + (Operator in string context)
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// (a + b) + c == a + (b + c)
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// a + "" == "" + a == a
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// Practical examples with arrays
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const numArray1: Array<number> = [1, 2, 3];
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const numArray2: Array<number> = [2, 3, 4];
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const numArray3: Array<number> = [5, 6, 7];
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const numArray4: Array<number> = [];
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const resultNumArr1 = numArray1.concat(numArray2.concat(numArray3)); // -> [1, 2, 3, 2, 3, 4, 5, 6, 7]
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const resultNumArr2 = numArray1.concat(numArray2).concat(numArray3); // -> [1, 2, 3, 2, 3, 4, 5, 6, 7]
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const resultNumArr3 = (numArray1.concat(numArray2)).concat(numArray3); // -> [1, 2, 3, 2, 3, 4, 5, 6, 7]
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// Therefore: resultNumArr1 == resultNumArr2 == resultNumArr31
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const resultNumArr4 = numArray4.concat(numArray1); // -> [1, 2, 3]
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const resultNumArr5 = numArray1.concat(numArray4); // -> [1, 2, 3]
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// Therefore: resultNumArr4 == resultNumArr5
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// This type of reasoning also applies to (monoidal) functions!!
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// Here monoids come into play
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let monoidTest1 = id<number>().next(incr).next(incr).next(incr) (0);
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let monoidTest2 = id<number>().next(incr.next(incr).next(incr)) (0);
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let monoidTest3 = id<number>().next(incr.next(incr)).next(incr) (0);
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// Therefore: monoidTest1 == monoidTest2 == monoidTest3
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let monoidTest4 = incr.next(id<number>()) (0);
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let monoidTest5 = id<number>().next(incr) (0);
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// Therefore: monoidTest4 == monoidTest5
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// A monoido or triple is
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// A type T
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// An operator + : [T, T] => T
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// An element z : T
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//
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// Such that:
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// (a + b) + c == a + (b + c) <--- associative law
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// a + z == z + a == a <--- identity law
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//
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// Monads are different than monoids!
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// Monads (NOT Monoid / Monodial, etc) are Functors and Monoids combined!
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//
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type Pair<a, b> = {
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fst: a,
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snd: b
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}
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const myPair: Pair<number, string> = {
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fst: 1,
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snd: "Hello"
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}
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function pairFst<a, b>(): FunType<Pair<a, b>, a> {
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return Fun((pair: Pair<a, b>) => {
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return pair.fst;
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})
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}
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const pairSnd = function<a, b>(): FunType<Pair<a, b>, b> {
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return Fun((pair: Pair<a, b>) => {
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return pair.snd;
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})
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}
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const pairMap = function<a, b, a1, b1>(f1: FunType<a, a1>, f2: FunType<b, b1>): FunType<Pair<a, b>, Pair<a1, b1>> {
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return Fun((pair: Pair<a, b>) => {
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return {
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fst: f1(pair.fst),
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snd: f2(pair.snd)
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}
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})
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}
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type WithNum<a> = Pair<a, number>;
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const withNumSingle: WithNum<string> = {
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fst: "yeey",
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snd: 3
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}
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const withNumDouble: WithNum<WithNum<string>> = {
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fst: {
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fst: "Hoi!",
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snd: 3,
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},
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snd: 1,
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}
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const mapWithNum = function<a, b>(f: FunType<a, b>): FunType<WithNum<a>, WithNum<b>> {
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return pairMap(f, id<number>());
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}
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const joinWithNum = function<a>(): FunType<WithNum<WithNum<a>>, WithNum<a>> {
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return Fun(num => {
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return {
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fst: num.fst.fst,
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snd: num.snd + num.fst.snd
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}
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})
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}
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const incrementWithNum = function<a>(): FunType<WithNum<a>, WithNum<a>> {
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return Fun((num: WithNum<a>) => {
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return {
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fst: num.fst,
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snd: num.snd + 1
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}
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})
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}
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console.log(
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joinWithNum().next(incrementWithNum()).next(incrementWithNum()) (withNumDouble)
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);
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const test123 = "sdsdds"; |